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Ese Khan

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Update: Are you sure it's not a HIP problem?
No, it's a base game problem; that is, in fact, you can't even mod anything related to voting behavior in the first place.
 
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zijistark

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No, it's a base game problem; that is, in fact, you can't even mod anything related to voting behavior in the first place.
Well, we can't code anything related to vote cancellation behavior, rather.
 

zijistark

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Do you have any advice for me? This has been a near game-breaking bug.

I'm sure it's not a HIP problem, but my advice would be to force-pass the law via an event, and that should reset the process. Stick this in Historical Immersion Project/events/fixme.txt, restart the game, load your save, open up the console, and execute: event fixme.1

Code:
namespace = fixme

character_event = {
    id = fixme.1

    is_triggered_only = yes
    hide_window = yes

    immediate = {
        primary_title = {
            add_law = temple_slider_3
            add_law = temple_slider_2 # Balanced Clergy Focus
        }
    }
}

That should end whatever silliness has occurred.
 

samerica514

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Hi. I just installed the post-HL release of HIP, following all the instructions, but the game crashes at the "Loading Graphics" section of the loading screen before the main menu at startup. The game starts fine without the mod. For reference, I am running version 2.5.2.2 (OTSX) of the game. As for DLC, I am not running SI or Conclave. But I didn't see anything that indicated I needed either one.

My version.txt reads:
[HIP Release 2016-01-24]
EMF: Extended Mechanics & Flavor (v4.05 - 2016-01-24)
ARKO Interface (2015-12-23)
SWMH (v2.911 - 2016-01-24)
ARKO Armoiries (2015-12-23)
NBRT+ (v2.1 - 2014-03-28)
VIET Events (v1.9.6 - 2015-07-21)
CPRplus (v2.2.1 - 2016-1-22)

I am not running any other mods with the game. I have not attempted to alter the mod in any way.

Thanks
 

zijistark

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Hi. I just installed the post-HL release of HIP, following all the instructions, but the game crashes at the "Loading Graphics" section of the loading screen before the main menu at startup. The game starts fine without the mod. For reference, I am running version 2.5.2.2 (OTSX) of the game. As for DLC, I am not running SI or Conclave. But I didn't see anything that indicated I needed either one.

My version.txt reads:
[HIP Release 2016-01-24]
EMF: Extended Mechanics & Flavor (v4.05 - 2016-01-24)
ARKO Interface (2015-12-23)
SWMH (v2.911 - 2016-01-24)
ARKO Armoiries (2015-12-23)
NBRT+ (v2.1 - 2014-03-28)
VIET Events (v1.9.6 - 2015-07-21)
CPRplus (v2.2.1 - 2016-1-22)

I am not running any other mods with the game. I have not attempted to alter the mod in any way.

Thanks

You're trying to run a version of HIP for 2.4.X (Horse Lords) on 2.5.X (Zeus / Conclave). Download the latest release, install that, and you'll have much better luck. ;)
 

nilotic

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In a Holdings war, where I was attakcing for a barony in a county that my vassal hap top-level control of, occupying said holding did not give a ticking warscore, not sure if WAD or not.

[HIP Release 2016-05-28 (Zeus7)]
EMF: Extended Mechanics & Flavor (v5.07-BETA - 2016-06-06)
Arumba's Keyboard Shortcuts (2016-03-02)
ARKO Interface (2016-03-03)
SWMH (v2.931 - 2016-05-27)
ARKO Armoiries (2016-03-03)
LTM (C - 2016-04-10)
CPRplus (v2.5.4 - 2016-05-27)
 

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I'm sure it's not a HIP problem, but my advice would be to force-pass the law via an event, and that should reset the process. Stick this in Historical Immersion Project/events/fixme.txt, restart the game, load your save, open up the console, and execute: event fixme.1

Code:
namespace = fixme

character_event = {
    id = fixme.1

    is_triggered_only = yes
    hide_window = yes

    immediate = {
        primary_title = {
            add_law = temple_slider_3
            add_law = temple_slider_2 # Balanced Clergy Focus
        }
    }
}

That should end whatever silliness has occurred.

It worked! Thank you so much!
 

majesty8

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As the the holder of the kingdom of Al-Jazira, I declared de-jure ducal war on the Caliph over his vassal duchy of Diyar Mudar.
Although I control all the holdings within the duchy, when I enforce demands, I only gain a single province (the duke's demesne - the rest is held by his vassal).
ck2_7.png ck2_9.png ck2_11.png
[HIP Release 2016-05-28 (Zeus7)]
EMF: Extended Mechanics & Flavor (v5.06.2 - 2016-05-29)
ARKO Interface (2016-03-03)
SWMH (v2.931 - 2016-05-27)
MiniSWMH: Performance-Friendly SWMH (v1.2.0-BETA - 2016-04-17)
ARKO Armoiries (2016-03-03)
LTM (C - 2016-04-10)
 

RhaegarTelcontarTargaryen

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It's not a real bug, but I have no idea where I could post it, probably because I think the event itself is from vanilla CK, but I guess it's something you should take a look into.

I got an event, the one which gives you depressed trait and says something 'another day at the court, blablabla' telling how day after day everything is the same in the court and you get bored of it. Strange thing is, at that moment I was leading troops, in the middle of the war to claim a duchy for myself. My point, event shouldn't fire since I am not at court at all ;-)
 

Rylock

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It's not a real bug, but I have no idea where I could post it, probably because I think the event itself is from vanilla CK, but I guess it's something you should take a look into.

I got an event, the one which gives you depressed trait and says something 'another day at the court, blablabla' telling how day after day everything is the same in the court and you get bored of it. Strange thing is, at that moment I was leading troops, in the middle of the war to claim a duchy for myself. My point, event shouldn't fire since I am not at court at all ;-)

That's WoL.12010, one of the vanilla Way of Life events if you have the Rulership focus.
 

Rways

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Everytime I start a game in HIP and play for a while, save and quit and try to load that save later on the game just crashes to desktop. So I can only start new games and never continue a previous save.
Right now while using HIP I've also used those mods: AI cutom Kingdoms and empires, Be a Prophet, Buildings from Conclave content Pack, Buy a Dog, Byzantine Reforms, Cannibalism v.0.3, Castles Expanded, Divine Intervention, Faster Council Actions, Found Merchant Republic, Gift Troops, Guten Mod, Jews Everywhere, Legendary Bloodline, Purchase Claims, Realistic Battles, Republic Overhaul. Sin's Genocide Mod, Sin's Visit Chambers, Torture! Version 1, Tweaked Decadence [WIP], [VS] Mistress.

[HIP Release 2016-05-28 (Zeus7)]
EMF: Extended Mechanics & Flavor (v5.06.2 - 2016-05-29)
Arumba's Keyboard Shortcuts (2016-03-02)
ARKO Interface (2016-03-03)
SWMH (v2.931 - 2016-05-27)
MiniSWMH: Performance-Friendly SWMH (v1.2.0-BETA - 2016-04-17)
SED: English Localisation for SWMH (v2.2.2 - 2016-05-28)
ARKO Armoiries (2016-03-03)
LTM (C - 2016-04-10)
VIET Events (v2.0.0 - 2016-05-28)

EDIT: Tried again without any if the mods, started a ne wgame saved it and quit and loaded it again and turns out it works. Does anyone know which these mods might be causing the incompatibility?
 
Last edited:

Ese Khan

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Right now while using HIP I've also used those mods: AI cutom Kingdoms and empires, Be a Prophet, Buildings from Conclave content Pack, Buy a Dog, Byzantine Reforms, Cannibalism v.0.3, Castles Expanded, Divine Intervention, Faster Council Actions, Found Merchant Republic, Gift Troops, Guten Mod, Jews Everywhere, Legendary Bloodline, Purchase Claims, Realistic Battles, Republic Overhaul. Sin's Genocide Mod, Sin's Visit Chambers, Torture! Version 1, Tweaked Decadence [WIP], [VS] Mistress.
That's a lot of 3rd party mods, including ones that are really old. You won't be able to track down which of these mods are causing incompatibility unless you take a look at them individually. From the looks of it, though, Byzantine Reforms, Castles Expanded, and Faster Council Actions most likely conflict with EMF in a serious way.

That said, I'm not sure if Jews Everywhere works as intended now. It's a really outdated mod. You might also want to unload Tweaked Decadence because EMF removes Decadence entirely anyways.
 

2ndPorphyry

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Got another merchant republic buggy occurrence (and I'm not even playing that Dubrovnik game anymore!).
Started a 1204 Epiros game; pressed my vassal count of Arbanon's claim to d_dyrrachion against Venice; when I won he usurped both c_ & d_dyrrachion from the Patrician Contarini (not currently Doge), who then moved to his last landed title on Corfu, still as a Venetian vassal; but weirdly he lost his palace holding too (the b_contarini). So all the Contarini TPs in the Adriatic go up in flames and a new house is declared, despite several happy Contarinis still living, now as feudal counts on Corfu. This did not seem legit.
ck2_8.png
[EDIT: screenshot added]
 
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2ndPorphyry

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[same version as just above]
And today I've got another war that seems kind of off: I'm pressing a courtier duchy claim (for d_neopatras) against the Latin Empire and if I win my courtier gets the duchy and c_kaliopolis in Thrace—what? I recall that a few months earlier when I was considering pressing the claim against the then independent grand duke of d_thessalonika & d_neopatras that the CB wanted to include some Thessalonikan county instead. (To be clear the claimant has no claims on these other counties.) Why is the CB reaching for titles outside the targeted duchy?
ck2_10.png
 

zijistark

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[same version as just above]
And today I've got another war that seems kind of off: I'm pressing a courtier duchy claim (for d_neopatras) against the Latin Empire and if I win my courtier gets the duchy and c_kaliopolis in Thrace—what? I recall that a few months earlier when I was considering pressing the claim against the then independent grand duke of d_thessalonika & d_neopatras that the CB wanted to include some Thessalonikan county instead. (To be clear the claimant has no claims on these other counties.) Why is the CB reaching for titles outside the targeted duchy?View attachment 191371
I've got no clue why usurp_title_plus_barony_if_unlanded (if_unlanded is for the character assuming the title) is showing those counties instead of ones in de jure d_neopatras (is that a de jure title, I don't recall?) in the tooltip, but I assume the holder of d_neopatras doesn't have counties within it [de facto duchy vassalage is what matters for these wars; not de jure].
 

2ndPorphyry

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It is a de jure title and no, the holder does not possess any holdings within it, so I guess that's why it's targeting his county of Kaliopolis. And in the earlier instance I think the holder also did not possess any holdings, so that's why it targeted another non-de jure county. So this is a non-issue resulting from my misunderstanding of CB mechanics: I didn't realize that usurp_title_plus_barony_if_unlanded only targeted the holder's holdings and could thereby gain land outside the ostensible war target; I figured it would usurp a vassal county within the duchy. I'm not complaining! Kaliopolis is a great acquisition. *rubs hands gleefully*

I do still want to know about the patrician losing his house thing—that seems less WAD.
 

zijistark

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I do still want to know about the patrician losing his house thing—that seems less WAD.

Yeah, it sounds like a vanilla bug with the coastal_county_republic CB that I'd swear up and down I've fixed several times now. I will look into it again.

EDIT: From your description actually, the problem seems to be with the other_claim CB -- couldn't really be any other (you pressed your vassal count's claim on a duchy). That helps.
 
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zijistark

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As the the holder of the kingdom of Al-Jazira, I declared de-jure ducal war on the Caliph over his vassal duchy of Diyar Mudar.
Although I control all the holdings within the duchy, when I enforce demands, I only gain a single province (the duke's demesne - the rest is held by his vassal).
View attachment 190575 View attachment 190571 View attachment 190574
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This sounds totally WAD to me. The duke had landed titles outside of Diyar Mudar, so he lost what he had in the county directly to you. His vassals, however, didn't have land outside of the de jure target duchy, so they were simply subjugated-- de jure duchy claims aren't holy wars, and they will vassalize rather than take within the de jure duchy whenever possible. It took the duke's demesne within the de jure target duchy, because it couldn't vassalize the duke without gaining you territory outside of the de jure target duchy.
 

majesty8

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This sounds totally WAD to me. The duke had landed titles outside of Diyar Mudar, so he lost what he had in the county directly to you. His vassals, however, didn't have land outside of the de jure target duchy, so they were simply subjugated-- de jure duchy claims aren't holy wars, and they will vassalize rather than take within the de jure duchy whenever possible. It took the duke's demesne within the de jure target duchy, because it couldn't vassalize the duke without gaining you territory outside of the de jure target duchy.
You misunderstood:
The duke of Diyar Mudar holds only one county - Harran (part of de-jure Diyar Mudar). He has a single count vassal, who holds the rest of the duchy (Al-Raqqah and Rahba) and a single county outside it (Karbala).
ck2_7.png

I declare de-jure ducal war for Diyar Mudar. I occupy all the provinces within it, get 100% warscore and enforce demands.
The result: I subjugate the duke and his single province, but not his vassal count, who instead becomes a vassal of the Caliph and keeps all his provinces - even those within the duchy.
ck2_11.png

The way I understand it, Rahba and Al-Raqqah should pass either to me, or to the duke, and the count (now holding only Karbala) would become Caliph's vassal. Instead, he managed to keep all his provinces, even those I apparently won - how?