No, it's a base game problem; that is, in fact, you can't even mod anything related to voting behavior in the first place.Update: Are you sure it's not a HIP problem?
- 1
No, it's a base game problem; that is, in fact, you can't even mod anything related to voting behavior in the first place.Update: Are you sure it's not a HIP problem?
Well, we can't code anything related to vote cancellation behavior, rather.No, it's a base game problem; that is, in fact, you can't even mod anything related to voting behavior in the first place.
Do you have any advice for me? This has been a near game-breaking bug.
namespace = fixme
character_event = {
id = fixme.1
is_triggered_only = yes
hide_window = yes
immediate = {
primary_title = {
add_law = temple_slider_3
add_law = temple_slider_2 # Balanced Clergy Focus
}
}
}
Hi. I just installed the post-HL release of HIP, following all the instructions, but the game crashes at the "Loading Graphics" section of the loading screen before the main menu at startup. The game starts fine without the mod. For reference, I am running version 2.5.2.2 (OTSX) of the game. As for DLC, I am not running SI or Conclave. But I didn't see anything that indicated I needed either one.
My version.txt reads:
[HIP Release 2016-01-24]
EMF: Extended Mechanics & Flavor (v4.05 - 2016-01-24)
ARKO Interface (2015-12-23)
SWMH (v2.911 - 2016-01-24)
ARKO Armoiries (2015-12-23)
NBRT+ (v2.1 - 2014-03-28)
VIET Events (v1.9.6 - 2015-07-21)
CPRplus (v2.2.1 - 2016-1-22)
I am not running any other mods with the game. I have not attempted to alter the mod in any way.
Thanks
OH geez, I didn't see that version... Thanks!You're trying to run a version of HIP for 2.4.X (Horse Lords) on 2.5.X (Zeus / Conclave). Download the latest release, install that, and you'll have much better luck.![]()
I'm sure it's not a HIP problem, but my advice would be to force-pass the law via an event, and that should reset the process. Stick this in Historical Immersion Project/events/fixme.txt, restart the game, load your save, open up the console, and execute: event fixme.1
Code:namespace = fixme character_event = { id = fixme.1 is_triggered_only = yes hide_window = yes immediate = { primary_title = { add_law = temple_slider_3 add_law = temple_slider_2 # Balanced Clergy Focus } } }
That should end whatever silliness has occurred.
It's not a real bug, but I have no idea where I could post it, probably because I think the event itself is from vanilla CK, but I guess it's something you should take a look into.
I got an event, the one which gives you depressed trait and says something 'another day at the court, blablabla' telling how day after day everything is the same in the court and you get bored of it. Strange thing is, at that moment I was leading troops, in the middle of the war to claim a duchy for myself. My point, event shouldn't fire since I am not at court at all ;-)
That's a lot of 3rd party mods, including ones that are really old. You won't be able to track down which of these mods are causing incompatibility unless you take a look at them individually. From the looks of it, though, Byzantine Reforms, Castles Expanded, and Faster Council Actions most likely conflict with EMF in a serious way.Right now while using HIP I've also used those mods: AI cutom Kingdoms and empires, Be a Prophet, Buildings from Conclave content Pack, Buy a Dog, Byzantine Reforms, Cannibalism v.0.3, Castles Expanded, Divine Intervention, Faster Council Actions, Found Merchant Republic, Gift Troops, Guten Mod, Jews Everywhere, Legendary Bloodline, Purchase Claims, Realistic Battles, Republic Overhaul. Sin's Genocide Mod, Sin's Visit Chambers, Torture! Version 1, Tweaked Decadence [WIP], [VS] Mistress.
I've got no clue why usurp_title_plus_barony_if_unlanded (if_unlanded is for the character assuming the title) is showing those counties instead of ones in de jure d_neopatras (is that a de jure title, I don't recall?) in the tooltip, but I assume the holder of d_neopatras doesn't have counties within it [de facto duchy vassalage is what matters for these wars; not de jure].[same version as just above]
And today I've got another war that seems kind of off: I'm pressing a courtier duchy claim (for d_neopatras) against the Latin Empire and if I win my courtier gets the duchy and c_kaliopolis in Thrace—what? I recall that a few months earlier when I was considering pressing the claim against the then independent grand duke of d_thessalonika & d_neopatras that the CB wanted to include some Thessalonikan county instead. (To be clear the claimant has no claims on these other counties.) Why is the CB reaching for titles outside the targeted duchy?View attachment 191371
I do still want to know about the patrician losing his house thing—that seems less WAD.
This sounds totally WAD to me. The duke had landed titles outside of Diyar Mudar, so he lost what he had in the county directly to you. His vassals, however, didn't have land outside of the de jure target duchy, so they were simply subjugated-- de jure duchy claims aren't holy wars, and they will vassalize rather than take within the de jure duchy whenever possible. It took the duke's demesne within the de jure target duchy, because it couldn't vassalize the duke without gaining you territory outside of the de jure target duchy.As the the holder of the kingdom of Al-Jazira, I declared de-jure ducal war on the Caliph over his vassal duchy of Diyar Mudar.
Although I control all the holdings within the duchy, when I enforce demands, I only gain a single province (the duke's demesne - the rest is held by his vassal).
View attachment 190575 View attachment 190571 View attachment 190574
[HIP Release 2016-05-28 (Zeus7)]
EMF: Extended Mechanics & Flavor (v5.06.2 - 2016-05-29)
ARKO Interface (2016-03-03)
SWMH (v2.931 - 2016-05-27)
MiniSWMH: Performance-Friendly SWMH (v1.2.0-BETA - 2016-04-17)
ARKO Armoiries (2016-03-03)
LTM (C - 2016-04-10)
You misunderstood:This sounds totally WAD to me. The duke had landed titles outside of Diyar Mudar, so he lost what he had in the county directly to you. His vassals, however, didn't have land outside of the de jure target duchy, so they were simply subjugated-- de jure duchy claims aren't holy wars, and they will vassalize rather than take within the de jure duchy whenever possible. It took the duke's demesne within the de jure target duchy, because it couldn't vassalize the duke without gaining you territory outside of the de jure target duchy.