I tried downloading the mod and the map was all bugged up, not sure what to do.
Should I try reinstalling it?
Should I try reinstalling it?
I have the problem that the duels in a battle don't start. I click "charge" and then happen nothing.
I tried downloading the mod and the map was all bugged up, not sure what to do.
Should I try reinstalling it?
It might be a bug in the installer. For now, reinstall using the COPY method. [At first, you're prompted about MOVE vs. COPY-- say 'no' to MOVE to use the COPY method.]I tried to update HIP to the latest version, got this error:View attachment 127077
yeah, that worked but it's a shame bc nbrt looked real niceThis happens sometimes. It's only a bug if it is happening every time. (That said, I do hope to update our duel engine in the near future to avoid this issue, along with other improvements.)
That worked, thank you!It might be a bug in the installer. For now, reinstall using the COPY method. [At first, you're prompted about MOVE vs. COPY-- say 'no' to MOVE to use the COPY method.]
In EMF, should crusades/jihads be firing if the holy site is controlled by an infidel, even if the top liege is the correct religion?
Yes, that is how the events are written. (They're mostly vanilla, at the moment.) Of course, one could question whether they should work that way, but it's definitely not a bug.
The Pope would say, "Why is that infidel controlling that holy site? That's our holy site." I think direct control probably ought to be the deciding factor, as opposed to top liege religion since crusades/jihads specifically wrest control over regional land and give it directly to somebody of the "right" faith.
Unfortunately, where and how to draw the line is rather arbitrary, as were crusades/jihads.My problem is that, for instance, jihads were unlocked in the first year in my Alexiad bookmark game because the emir of Jerusalem decided to give Jerusalem to a Miaphysite for some reason. I get the intent but I've seen a a few random jihad activations presumably due to things like this.
Looks like an EMF–SWMH conflict. PB (PB_buildings.csv:21) defines ca_culture_italian_0 through ca_culture_italian_5 (as Cavalleria Training Ground), but SWMH (Buildings Cultural.csv:20) defines ca_culture_italian_1 through ca_culture_italian_4 as Militia Training Ground. There are probably other conflicts caused by the PB file; I would guess it’s not supposed to be in there.Minor naming bug:
Toscano (Tuscan) culture as the Duchess of Firenze. My Cavalleria Training Ground building for my castle holdings change to "Militia Training Ground" when leveled up giving me two "Militia Training Ground" for each castle holding. However the Cavalleria stats remain unchanged even if the title now reads "Militia Training Ground" instead of "Cavalleria Training Ground"
1. Characters captured by rebels will stay imprisoned until they die and can't get ransomed or released.
2. Characters born by mothers in rebel captivity will always be swedish catholic
3. Characters that has gone into hiding will stay that way forever if their relative loses their title before he can call them back. Maybe have an event that removes in hiding from people that have no landed relatives, or after a few years.
I need to know the contents of your version.txt file in your HIP mod installation directory so I can tell which HIP modules you're using. Otherwise it's hard to diagnose. But at any rate, assuming you're using EMF:
1 & 2: Characters aren't supposed to be getting captured by rebels, so something has probably gone awry and needs investigating. Do you happen to know what kind of rebels captured these characters? (And are you using Old Gods DLC or no?)
3: If you're referring to the In Hiding which happens due to sieges, they already will eventually come out of hiding whenever there's no war going on in the realm. Their relative losing a title has no relevance, as the event which handles it only requires that they're in the court of an AI ruler. Currently the only time they could get stuck would be if they're In Hiding from plots (that's pure vanilla) or if they're courtiers in a player's court. If the latter becomes a problem for folks I can add another event to address it, but it's currently low priority. (You can also fix it by using the new banish from court option. As soon as they're in another court in your realm they'll come out of hiding within a month or so, assuming no war.)