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Cosmos-9

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May 23, 2020
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One line summary of your issue
Spore cloud affect moded Xenoplague units.

What platform are you running the game on?
Pc

What operating system do you use?
Windows 7

Which version of the game are you running?
V1.201.40273

What expansions do you have installed?
Revelations


Please explain your issue is in as much detail as possible.

Both my Kiro’ko hero and a kirko transcendent had the mod Xenoplague Parasite.Therefore they get the Xenoplague unit tag in their unit profile.
Then both of them lost regeneration ability and suffered -2 biochemical resistance after moving into a sector with Spore cloud hazard. After reading the description of Spore cloud I felt it is a bug and is not intended. Besides destroyers and pustules in the same sector was correctly not affected. Not sure if they suffer the Spore cloud combat turn effect.

Have you tried verifying your files?
Yes

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Triumph Jordi

Quality Assurance Specialist
Paradox Staff
QA
Feb 18, 2019
3.785
2.689
Hey Cosmos-9, thanks for reaching out. This is due to a system limitation. Strategic Hazards can only check a unit for their requisites, mods can't get/give requisites from a unit which is why your Hero/Transcendent is still affected.
 
Thanks! Problem solved. Though narratively I think it would be cool if both original and moded xenoplague units are invulnerable in the Spore cloud.

Cosmos-9

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Hey Cosmos-9, thanks for reaching out. This is due to a system limitation. Strategic Hazards can only check a unit for their requisites, mods can't get/give requisites from a unit which is why your Hero/Transcendent is still affected.