It's actually not. If something is working as intended then it's not bugged. Bugged is a word with a meaning. I don't believe that it is bugged, just massively flawed. What moo said is far from an admission that traffic is bugged. But it does prove that they consider that perhaps the result is not quite as they would like.To say traffic isn't bugged because it's behaving how it's designed is like saying a mentally ill person isn't mentally ill at all, because that's how their brain was designed to work.
Hardly confirmed. The way I read it is they're keeping an eye on how many people are unhappy with current behavior. A brain isn't a piece of software, and a bug is something that does not work as intended. It's just not the right word for it, that's all.Developers have confirmed the traffic is bugged.
Hardly confirmed. The way I read it is they're keeping an eye on how many people are unhappy with current behavior. A brain isn't a piece of software, and a bug is something that does not work as intended. It's just not the right word for it, that's all.
I fervently advocate a change, but I'm not going to call it a bug.
Yeah I've been there too, but if it's running slowly you could be only one poorly timed mass of trucks or one new neighborhood in the wrong place away from bigger issues.
It's often smart to not put your bus stops right on the main through-road of a district. If you get 2 or more buses queued up for the stop they block a lane.
Also, avoid putting bus stops right in front of intersections. The bus will try to merge right into the row of cars that's already waiting there, hindering flow.
Managing you bus routes effectively is a puzzle in it self
Or you can always go for something like this:
** snipped image**
And it does so quite efficiently I'm sure, if you design the road network around these rules. But they are not good rules to use in a game that at least to an extent is supposed to simulate reality. I hope and do think enough people will be complaining about this behavior to give CO a really good reason to try hard to change it into something better. Judging by tales of previous games – once and for all.Bugged is not the right word, like you said. Barely functional and poorly designed are more apt descriptions of what's going on, but it's not bugged- the traffic moves around and goods/people get from A to B. Just not in any way that reflects reality.
Just to have an official voice in here too, traffic is not bugged as it stands. There's definitely ways to improve it but it's still working as intended.
Just to have an official voice in here too, traffic is not bugged as it stands. There's definitely ways to improve it but it's still working as intended.
Guys, I really love the game and partially accept some of the opinions written in this thread. But I'm sorry: if you don't see how this IS broken, your brain has already been altered by computer games. This isn't how real city life works, and CSL is a city life simulation. It should work like this: http://imgur.com/7xi0ALT, allowing cars going left/right to use both side lanes, with cars going straight preferring to use the two in the middle. In case of no traffic, they can sure use the side ones as well to go straight. But there is literally NOTHING right in forcing players to do the unnatural stuff that is shown on this screen, creating short two-lane pieces just to force the crossroad before to have the directions right. It is nowhere real realistic and it's such a huge game-breaker for me that I even registered here to post this. Insisting that this is a design choice and not a bug worth fixing is creepishly beyond my comprehension.