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Khephren

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add_countryculture bug - 1.08

As far as I can tell, this is since 1.08

The command..
Code:
		command = { type = add_countryculture which = han }
adds dutch culture??

While the remove_countryculture command for han also references dutch.
 
Upvote 0

Djambo

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This adding refers to the addition of Han (China?), the dutch culture is called Dutch.

CULTURE_DUTCH;dutch
CULTURE_HAN;han
 
Last edited:

Khephren

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The cultures in the text.csv are as they should be.....I was hoping someone else could maybe try this out and confirm it ( for my sanity at least :wacko: )
 

AndrewT

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I count 10 event files that use add_countryculture, so testing this should be simple ...
 

Djambo

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I can confirm this, both the addition of dutch and han adds dutch culture.
 

AndrewT

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What about other cultures, or is it just this one? How odd, either way.
 

AndrewT

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I don't have a culture by that name in my game; what language are you playing in?
 

Djambo

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AndrewT said:
I don't have a culture by that name in my game; what language are you playing in?
:eek:

The others are working fine.
 

AndrewT

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Can someone confirm for me that this is still the case under the Sept beta? If so I'll report it, thanks.
 

sayagh

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AndrewT said:
Can someone confirm for me that this is still the case under the Sept beta? If so I'll report it, thanks.

It is,

I just fired manually the event 3700 which should add the han culture to manchu, but I got the dutch culture instead.
 

AndrewT

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368 : Type: Technical | Status: CONFIRMED | Severity: NORMAL
command = { type = add_countryculture which = han } actually adds Dutch culture instead of Han, and command = { type = remove_countryculture which = han } removes Dutch culture. The same commands used for Dutch culture itself work fine.Thread 137491.
Reported In: 1,08 | Correction planned In : | Corrected In : _________________