Note: Since there are already buildings on the workshop this is likely an OS X-only issue.
Steps to reproduce:
- in Asset Editor, select 'Building'
- select 'low-density residential'
- select 'L1 1x1 detached'
- click 'next'
The game now hangs with the spinning beach ball and needs to be force quit. The issue persists, even if waiting ten minutes or more.
Note: This happens with pretty much every building, not just this one.
Computer Info:
MacBook Pro (Retina, 15-inch, Mid 2014), OS X 10.10.2
Edit:
After I learned the location of the log-file (Logs/Unity/Player.log), this is what I get when attempting the above:
Suspicious uv coordinates (92 polygons): L1 1x1 Detached
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Receiving unhandled NULL exception
Obtained 13 stack frames.
Steps to reproduce:
- in Asset Editor, select 'Building'
- select 'low-density residential'
- select 'L1 1x1 detached'
- click 'next'
The game now hangs with the spinning beach ball and needs to be force quit. The issue persists, even if waiting ten minutes or more.
Note: This happens with pretty much every building, not just this one.
Computer Info:
MacBook Pro (Retina, 15-inch, Mid 2014), OS X 10.10.2
Edit:
After I learned the location of the log-file (Logs/Unity/Player.log), this is what I get when attempting the above:
Suspicious uv coordinates (92 polygons): L1 1x1 Detached
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Receiving unhandled NULL exception
Obtained 13 stack frames.
Last edited:
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