Hello,
I hope a dev will read this post to fix all these problems. I play on the steam version of the game (Kennedy v1.4.1).
BUGS:
- quest "precursors" still buggy: in the middle game, when a new precursor event spawn in a system already explored, no anomaly appears. In the late game, after trading galaxy map with other empires, when all the galaxy is "explored", when a new precursor event spawn there is no planet name in the description, and when i click on the camera button it goes nowhere. Please add a button "i dont care" when the precursor quest pop for the first time.
- late game : some scientists appears as "inocuppied" while doing research or commanding a ship; side effect: you cannot remove them from their job, and you can assign a scientist to 2 jobs at the same time !
- spaceport construction queues are cancelled when adding the sytem in a sector (spatial constructions is unchecked in sector settings)
- sector : influence needed for the construction of some spaceport modules is not substract from the influence counter when we manually manage the spaceport of a sector, so we can abuse of this bug to construct a lot of "academy fleet" modules for free. Use influence to build modules is not a good idea (and not logical), must be changed to a high maintenance cost (10 monthly maintenance cost for mind control, 100 for academy fleet, ...)
- "extradimensional portal" quest is not removed from the quest logs after defeating the "unbidden"
- option "demand vassalization" sometimes doesnt appear after a liberation war (and there is no icons to marked them as a part of an another empire, or having a guarantee): i think its a side effect for planets which were previously under a guarantee
- sector AI: mineral silo are not upgraded
UI PROBLEMS:
- very annoying : keyboard shortcuts cannot be changed, most of the shortcuts are goods except for the "M" key, which is used 1 billion of times per game, and which is a very bad choice as this key is particulary hard to find in blind on a keyboard. A key which can be mapped on mouses with extra buttons (like PAGE UP/DOWN) will be better.
- transport fleet: if we make a shorcut (CTRL+NUM) to a transport fleet or change the fleet name, all is lost after a planet invasion
- "species" window : table columns are not sortable
- very annoying : game automatically paused when using "main menu" (hotkey ESC), but not unpaused when returning to game
- fixed windows size: the only mod i use is "UI overhaul 1080p" because your windows size are fixed, so take care of screen resolution, or at least, add a grip to the window corner to allow user to change window size
- "outliner": progress bars of factions and observatories are not clickable, each times i need to click several times until i found the clickable zone
- top bar : the size of strategic resources counter is fixed to 5 characters, must be 7 characters (when we have more than 100 resources)
- window "create a new fleet" automaticaly closed each time i used the scroll bar, i can only scroll in this window by using the mouse wheel. This window need to be re-designed as we need to scroll 1 hour each time we want to select a ship in a big fleet; maybe by adding a filter, a sort option or something like that.
- very annoying : iron mode is unplayable because of the lag during auto-saving
- quest log window: tab "victory" not enough visible, maybe you need to make a separate "victoy condition" window
- "government" window (hotkey F1) : where is the total number of planets of the empire ? Where is the total size of the population ? Where is the number of mineral and research stations (and their incomes) ?
BALANCE PROBLEMS:
- need sytem limit per sector, something like 20 sytems max per sector, to add a constraint between your leader slots and the size of the empire
- research "sector limit + 1" is useless, because sector limit is too high; remove the number of sector available, to allow unlimited sector number, and change this research to "system limit per sector + 1"
- war score : when invading a big empire, blocking a planet has a greatest war score (7.5%) than occupied a planet (5%); it should be the opposite !
- "alien pet" tile is too rare, something with a pop rate around 1%; you should really increase this rate.
- gaia world too rare, and the few avalaible are under the protection of a fallen empire
- awaken fallen empire got around 1000k of military power; really ?????
- production bonus given by happiness should be increased, as working on happiness is an expensive and long investment : +50% bonus production with 100% happiness insteed of +20%
- "native worlds" should all have 25 tiles to balance the early game between empires/gamers and make natives worlds strategic goals comparatively to colonized planets
- 3 traits always appearing for all admirals is a great idea: why we dont have the same thing for scientists and governors ?
- planetary shield generator shoud give +100% defense insteed of +50%
- "general" leaders are useless, because the bonus they give is too low to justify to "sacrify" a precious leader slot; a real 5-star general bonus should be something like +50% attack, +100% moral and -50% maintenance cost
- genetic modification is great, but useless as is : because of the high modification cost, it's a (very) late game feature, when its useless. It should be a middle game feature, so please change the cost to something much raisonable: +100 research cost per pop unit will be fine. To avoid "genetic trap" (when you cannot change genetic trait with species with only "positive" traits), you must allow to remove at least 1 "positive" trait at each modification.
I hope a dev will read this post to fix all these problems. I play on the steam version of the game (Kennedy v1.4.1).
BUGS:
- quest "precursors" still buggy: in the middle game, when a new precursor event spawn in a system already explored, no anomaly appears. In the late game, after trading galaxy map with other empires, when all the galaxy is "explored", when a new precursor event spawn there is no planet name in the description, and when i click on the camera button it goes nowhere. Please add a button "i dont care" when the precursor quest pop for the first time.
- late game : some scientists appears as "inocuppied" while doing research or commanding a ship; side effect: you cannot remove them from their job, and you can assign a scientist to 2 jobs at the same time !
- spaceport construction queues are cancelled when adding the sytem in a sector (spatial constructions is unchecked in sector settings)
- sector : influence needed for the construction of some spaceport modules is not substract from the influence counter when we manually manage the spaceport of a sector, so we can abuse of this bug to construct a lot of "academy fleet" modules for free. Use influence to build modules is not a good idea (and not logical), must be changed to a high maintenance cost (10 monthly maintenance cost for mind control, 100 for academy fleet, ...)
- "extradimensional portal" quest is not removed from the quest logs after defeating the "unbidden"
- option "demand vassalization" sometimes doesnt appear after a liberation war (and there is no icons to marked them as a part of an another empire, or having a guarantee): i think its a side effect for planets which were previously under a guarantee
- sector AI: mineral silo are not upgraded
UI PROBLEMS:
- very annoying : keyboard shortcuts cannot be changed, most of the shortcuts are goods except for the "M" key, which is used 1 billion of times per game, and which is a very bad choice as this key is particulary hard to find in blind on a keyboard. A key which can be mapped on mouses with extra buttons (like PAGE UP/DOWN) will be better.
- transport fleet: if we make a shorcut (CTRL+NUM) to a transport fleet or change the fleet name, all is lost after a planet invasion
- "species" window : table columns are not sortable
- very annoying : game automatically paused when using "main menu" (hotkey ESC), but not unpaused when returning to game
- fixed windows size: the only mod i use is "UI overhaul 1080p" because your windows size are fixed, so take care of screen resolution, or at least, add a grip to the window corner to allow user to change window size
- "outliner": progress bars of factions and observatories are not clickable, each times i need to click several times until i found the clickable zone
- top bar : the size of strategic resources counter is fixed to 5 characters, must be 7 characters (when we have more than 100 resources)
- window "create a new fleet" automaticaly closed each time i used the scroll bar, i can only scroll in this window by using the mouse wheel. This window need to be re-designed as we need to scroll 1 hour each time we want to select a ship in a big fleet; maybe by adding a filter, a sort option or something like that.
- very annoying : iron mode is unplayable because of the lag during auto-saving
- quest log window: tab "victory" not enough visible, maybe you need to make a separate "victoy condition" window
- "government" window (hotkey F1) : where is the total number of planets of the empire ? Where is the total size of the population ? Where is the number of mineral and research stations (and their incomes) ?
BALANCE PROBLEMS:
- need sytem limit per sector, something like 20 sytems max per sector, to add a constraint between your leader slots and the size of the empire
- research "sector limit + 1" is useless, because sector limit is too high; remove the number of sector available, to allow unlimited sector number, and change this research to "system limit per sector + 1"
- war score : when invading a big empire, blocking a planet has a greatest war score (7.5%) than occupied a planet (5%); it should be the opposite !
- "alien pet" tile is too rare, something with a pop rate around 1%; you should really increase this rate.
- gaia world too rare, and the few avalaible are under the protection of a fallen empire
- awaken fallen empire got around 1000k of military power; really ?????
- production bonus given by happiness should be increased, as working on happiness is an expensive and long investment : +50% bonus production with 100% happiness insteed of +20%
- "native worlds" should all have 25 tiles to balance the early game between empires/gamers and make natives worlds strategic goals comparatively to colonized planets
- 3 traits always appearing for all admirals is a great idea: why we dont have the same thing for scientists and governors ?
- planetary shield generator shoud give +100% defense insteed of +50%
- "general" leaders are useless, because the bonus they give is too low to justify to "sacrify" a precious leader slot; a real 5-star general bonus should be something like +50% attack, +100% moral and -50% maintenance cost
- genetic modification is great, but useless as is : because of the high modification cost, it's a (very) late game feature, when its useless. It should be a middle game feature, so please change the cost to something much raisonable: +100 research cost per pop unit will be fine. To avoid "genetic trap" (when you cannot change genetic trait with species with only "positive" traits), you must allow to remove at least 1 "positive" trait at each modification.