Bug: Life-seeded not working when randomly generated

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Girafee

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Mar 25, 2013
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  • Crusader Kings II
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  • Europa Universalis III Complete
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Game version: 2.2.1 (bbf4).

As in the title. Life-seeded civic seems to work fine when you manually design an empire, but when you randomly generate one which has Life-seeded, you start on a non-Gaia planet, while your pops still have the Gaia Preference, giving them poor habitability.

Bug with a potential for an extra-hard mode challenge.

Anyone can confirm?