Since 1000 boring clicks can feel game breaking for certain people, it should be reported as a bug. Otherwise it will be lost and ignored in the mass of posts of this forum. It is a bug not like a crash, but a bug that makes the game very unpleasant for certain people. 5 minutes in the game and you do not see the problem. But after many hours, the repetitive clicks really become annoying. So I think we need also to report game breaking mechanics. It is a certain type of bug that is very simple to fix and that greatly imprve the game.
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I consider Stellaris as the best 4X game ever made because it has not forgotten to focus on strategy instead of focusing on graphics and content.
After hours of fun gameplay, I started to get bored of too many clicks for repetitive things that can be easily automated.
I think this game would be much more fun if we had more time for analysis and less time for repetitive clicks.
We need more automation on the UI:
-2)
Automate the upgrading of buildings in the end game, in particular for the cor sectors. The sectors do not do it good enough. They leave empty areas.
-1)
automate the upgrading of ships when possible to do it.
0)
when building many armies on many planets, it is not yet possible to select all planets and click embark all. One has to do it on every planet.
1) build automatically buildings with several options:
- possibility to invest in one go a certain amount of minerals on a planet, and it plans all the buildings.
- respect resources on the planet
- repect resources on the planet only when >= 2
- specialize minerals, or energy, or physics, or food.
This feature is most important in the core systems. When I colonize a planet with thousands of minerals, I have to click 100 times.
The sectors do build things, but they tend to wait with empty tiles.
2)
Automate the assist research from science ships so that it will automaticaly find the most suitable planet.
3)
Automate build things from construction ships and automate surveys without having to research a technology for it. Actually the surveying technologies are broken since it can be speed up via more science ships for very cheap, with only a small amount of influence.
4)
Planets can appear just by moving a ship to a system that has no fog of war. Automate the move to all systems to find planets in the early game. Otherwise, I have to click 2 times on each system to go through all of them.
5) automate the buying of minerals from the trade station when the energy is above a certain level.
6)
Automate the handling of tiny events when we have 33% of the galaxy land. Why bother us with a metorite at that time?
7)
Automate the discarding of obsolete technologies. I have the desintegrators from the Unbidden. And I can research the amoeba weapons.
8) The AI next to holy guardians does not understand that he should not colonize holy planets. Same problem with the isolatinist fallen empire. This is also the sort of game breaking mechanics that look like a bug.
Other suggestions:
-3)
MOST IMPORTANT ISSUE: the way we play the war
Many 4X games went away from the stacking of units. It simplifies the war to one KPI of who has one fleet that is the strongest. I have now to fight an awakened fallen empire. They did nothing against the Unbidden which is not realistic. And they have 5 stacks of 150K. This does that this game is not winnable any more.
Defense stations are much too weak in this system with stacking units.
The wars are hard to manage because the movement of ships and the retreating is almost instantaneous. This is the area where you should focus on.
We need a war strategy with a paper, stone, scisors style. There is a little of it with different types of weapons. Actually one really has to find the weakness of the enemy fleet. But it is very cumbersome to do. For example, I see that they use only kinetic weapons. So I go back to upgrade my ships to only kinetic shields. It is cumbersome to do. I have to click 100 times on ships. Moreover, it is too unrealistic. How can a fallen empire only use on type of weapon when it is known there is a counter to only one type of weapon.
Take inspiration from the history of wars. There is always a new secret weapon.
My allies can conquer all my neighbours without me having the right to claim new planets.
-1)
The Unbidden stopped expanding and got stuck with 200K waiting at one place. I saw it because I had a link connection with an ally.
0)
Friendship between empires should create affinities between races over time.
1) I would prefer to build my governing ethics (materialist, spiritualist) depending on the early game situation and depending on how well I handle my factions. For example, if I end up next to fanatic spiritualists fallen empire, I should rather go spiritualist.
2) Balance more the difference choices of government. The democracy bonuses are overpowered. Taking a fanatic ethic is also overpowered.
3) I play only on hard difficulty. And the AI has systematically twice the fleet power that I have. I have to ignore my military to build first my infrastructure. There should be more incentives for building a strong fleet (make the population feel safe, kill amoebas for research projects, kill pirates but in an automated way or rather scare off pirates). I can colonize safely 10 planets without building a single battle ship. I does not seem realistic.
4) we need more victory conditions, and all game styles whould be balanced. Making only friends, the democracy and good guys are too much overpowered. There should be no good/bad in the universe but self-interest. The genocide is a moral issue and should have risks doing it but there should be more grey areas. After a war, it should be simpler to enslave. The unrest when not enslaving seems better long term.
5) when developing fantasy events, you stayed in the reasonable not too hard to imagine. Why not a parallel galaxy to conquer? Why not an AI virus? Why not a death star? Why not adapt the research to counter the technology of rivals? We need more content but for crazy stuff, that are more fun than solar panels or a science station.
6) The calculate infinity AI station gave me sentient AI which is a dangerous technology. I should have had the choice to refuse it.
Thierry, SW developer (I had an interview at Paradox long ago)
-----------------------------------
I consider Stellaris as the best 4X game ever made because it has not forgotten to focus on strategy instead of focusing on graphics and content.
After hours of fun gameplay, I started to get bored of too many clicks for repetitive things that can be easily automated.
I think this game would be much more fun if we had more time for analysis and less time for repetitive clicks.
We need more automation on the UI:
-2)
Automate the upgrading of buildings in the end game, in particular for the cor sectors. The sectors do not do it good enough. They leave empty areas.
-1)
automate the upgrading of ships when possible to do it.
0)
when building many armies on many planets, it is not yet possible to select all planets and click embark all. One has to do it on every planet.
1) build automatically buildings with several options:
- possibility to invest in one go a certain amount of minerals on a planet, and it plans all the buildings.
- respect resources on the planet
- repect resources on the planet only when >= 2
- specialize minerals, or energy, or physics, or food.
This feature is most important in the core systems. When I colonize a planet with thousands of minerals, I have to click 100 times.
The sectors do build things, but they tend to wait with empty tiles.
2)
Automate the assist research from science ships so that it will automaticaly find the most suitable planet.
3)
Automate build things from construction ships and automate surveys without having to research a technology for it. Actually the surveying technologies are broken since it can be speed up via more science ships for very cheap, with only a small amount of influence.
4)
Planets can appear just by moving a ship to a system that has no fog of war. Automate the move to all systems to find planets in the early game. Otherwise, I have to click 2 times on each system to go through all of them.
5) automate the buying of minerals from the trade station when the energy is above a certain level.
6)
Automate the handling of tiny events when we have 33% of the galaxy land. Why bother us with a metorite at that time?
7)
Automate the discarding of obsolete technologies. I have the desintegrators from the Unbidden. And I can research the amoeba weapons.
8) The AI next to holy guardians does not understand that he should not colonize holy planets. Same problem with the isolatinist fallen empire. This is also the sort of game breaking mechanics that look like a bug.
Other suggestions:
-3)
MOST IMPORTANT ISSUE: the way we play the war
Many 4X games went away from the stacking of units. It simplifies the war to one KPI of who has one fleet that is the strongest. I have now to fight an awakened fallen empire. They did nothing against the Unbidden which is not realistic. And they have 5 stacks of 150K. This does that this game is not winnable any more.
Defense stations are much too weak in this system with stacking units.
The wars are hard to manage because the movement of ships and the retreating is almost instantaneous. This is the area where you should focus on.
We need a war strategy with a paper, stone, scisors style. There is a little of it with different types of weapons. Actually one really has to find the weakness of the enemy fleet. But it is very cumbersome to do. For example, I see that they use only kinetic weapons. So I go back to upgrade my ships to only kinetic shields. It is cumbersome to do. I have to click 100 times on ships. Moreover, it is too unrealistic. How can a fallen empire only use on type of weapon when it is known there is a counter to only one type of weapon.
Take inspiration from the history of wars. There is always a new secret weapon.
My allies can conquer all my neighbours without me having the right to claim new planets.
-1)
The Unbidden stopped expanding and got stuck with 200K waiting at one place. I saw it because I had a link connection with an ally.
0)
Friendship between empires should create affinities between races over time.
1) I would prefer to build my governing ethics (materialist, spiritualist) depending on the early game situation and depending on how well I handle my factions. For example, if I end up next to fanatic spiritualists fallen empire, I should rather go spiritualist.
2) Balance more the difference choices of government. The democracy bonuses are overpowered. Taking a fanatic ethic is also overpowered.
3) I play only on hard difficulty. And the AI has systematically twice the fleet power that I have. I have to ignore my military to build first my infrastructure. There should be more incentives for building a strong fleet (make the population feel safe, kill amoebas for research projects, kill pirates but in an automated way or rather scare off pirates). I can colonize safely 10 planets without building a single battle ship. I does not seem realistic.
4) we need more victory conditions, and all game styles whould be balanced. Making only friends, the democracy and good guys are too much overpowered. There should be no good/bad in the universe but self-interest. The genocide is a moral issue and should have risks doing it but there should be more grey areas. After a war, it should be simpler to enslave. The unrest when not enslaving seems better long term.
5) when developing fantasy events, you stayed in the reasonable not too hard to imagine. Why not a parallel galaxy to conquer? Why not an AI virus? Why not a death star? Why not adapt the research to counter the technology of rivals? We need more content but for crazy stuff, that are more fun than solar panels or a science station.
6) The calculate infinity AI station gave me sentient AI which is a dangerous technology. I should have had the choice to refuse it.
Thierry, SW developer (I had an interview at Paradox long ago)
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