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GalacticKasparov

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Since 1000 boring clicks can feel game breaking for certain people, it should be reported as a bug. Otherwise it will be lost and ignored in the mass of posts of this forum. It is a bug not like a crash, but a bug that makes the game very unpleasant for certain people. 5 minutes in the game and you do not see the problem. But after many hours, the repetitive clicks really become annoying. So I think we need also to report game breaking mechanics. It is a certain type of bug that is very simple to fix and that greatly imprve the game.

-----------------------------------

I consider Stellaris as the best 4X game ever made because it has not forgotten to focus on strategy instead of focusing on graphics and content.

After hours of fun gameplay, I started to get bored of too many clicks for repetitive things that can be easily automated.

I think this game would be much more fun if we had more time for analysis and less time for repetitive clicks.

We need more automation on the UI:

-2)
Automate the upgrading of buildings in the end game, in particular for the cor sectors. The sectors do not do it good enough. They leave empty areas.

-1)
automate the upgrading of ships when possible to do it.

0)
when building many armies on many planets, it is not yet possible to select all planets and click embark all. One has to do it on every planet.

1) build automatically buildings with several options:
- possibility to invest in one go a certain amount of minerals on a planet, and it plans all the buildings.
- respect resources on the planet
- repect resources on the planet only when >= 2
- specialize minerals, or energy, or physics, or food.
This feature is most important in the core systems. When I colonize a planet with thousands of minerals, I have to click 100 times.
The sectors do build things, but they tend to wait with empty tiles.

2)
Automate the assist research from science ships so that it will automaticaly find the most suitable planet.

3)
Automate build things from construction ships and automate surveys without having to research a technology for it. Actually the surveying technologies are broken since it can be speed up via more science ships for very cheap, with only a small amount of influence.

4)
Planets can appear just by moving a ship to a system that has no fog of war. Automate the move to all systems to find planets in the early game. Otherwise, I have to click 2 times on each system to go through all of them.
5) automate the buying of minerals from the trade station when the energy is above a certain level.

6)
Automate the handling of tiny events when we have 33% of the galaxy land. Why bother us with a metorite at that time?

7)
Automate the discarding of obsolete technologies. I have the desintegrators from the Unbidden. And I can research the amoeba weapons.

8) The AI next to holy guardians does not understand that he should not colonize holy planets. Same problem with the isolatinist fallen empire. This is also the sort of game breaking mechanics that look like a bug.

Other suggestions:

-3)
MOST IMPORTANT ISSUE: the way we play the war

Many 4X games went away from the stacking of units. It simplifies the war to one KPI of who has one fleet that is the strongest. I have now to fight an awakened fallen empire. They did nothing against the Unbidden which is not realistic. And they have 5 stacks of 150K. This does that this game is not winnable any more.
Defense stations are much too weak in this system with stacking units.

The wars are hard to manage because the movement of ships and the retreating is almost instantaneous. This is the area where you should focus on.

We need a war strategy with a paper, stone, scisors style. There is a little of it with different types of weapons. Actually one really has to find the weakness of the enemy fleet. But it is very cumbersome to do. For example, I see that they use only kinetic weapons. So I go back to upgrade my ships to only kinetic shields. It is cumbersome to do. I have to click 100 times on ships. Moreover, it is too unrealistic. How can a fallen empire only use on type of weapon when it is known there is a counter to only one type of weapon.

Take inspiration from the history of wars. There is always a new secret weapon.

My allies can conquer all my neighbours without me having the right to claim new planets.

-1)
The Unbidden stopped expanding and got stuck with 200K waiting at one place. I saw it because I had a link connection with an ally.

0)
Friendship between empires should create affinities between races over time.

1) I would prefer to build my governing ethics (materialist, spiritualist) depending on the early game situation and depending on how well I handle my factions. For example, if I end up next to fanatic spiritualists fallen empire, I should rather go spiritualist.

2) Balance more the difference choices of government. The democracy bonuses are overpowered. Taking a fanatic ethic is also overpowered.

3) I play only on hard difficulty. And the AI has systematically twice the fleet power that I have. I have to ignore my military to build first my infrastructure. There should be more incentives for building a strong fleet (make the population feel safe, kill amoebas for research projects, kill pirates but in an automated way or rather scare off pirates). I can colonize safely 10 planets without building a single battle ship. I does not seem realistic.

4) we need more victory conditions, and all game styles whould be balanced. Making only friends, the democracy and good guys are too much overpowered. There should be no good/bad in the universe but self-interest. The genocide is a moral issue and should have risks doing it but there should be more grey areas. After a war, it should be simpler to enslave. The unrest when not enslaving seems better long term.

5) when developing fantasy events, you stayed in the reasonable not too hard to imagine. Why not a parallel galaxy to conquer? Why not an AI virus? Why not a death star? Why not adapt the research to counter the technology of rivals? We need more content but for crazy stuff, that are more fun than solar panels or a science station.

6) The calculate infinity AI station gave me sentient AI which is a dangerous technology. I should have had the choice to refuse it.

Thierry, SW developer (I had an interview at Paradox long ago)
 
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DreadLindwyrm

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Almost all of these should be in "suggestions" not "bugs".
They're changes to the game, not things that innately don't work.

Automated upgrading of ships is not a good idea. Upgrading ships can empty your mineral reserve, especially if you've been on a building and expansion spree and a couple of technologies complete at the same time. Having automatic upgrades mean that your ships rob your reserve whilst you're saving up for something would be bad.

The same goes for automatic upgrades of buildings on planets. Even more so when you may want to prioritise what upgrades first, or may not in fact want 30 farms to suddenly jump to tier 4 when your planets are largely full already.

Embarking armies, you have a point with. You should still have to select which armies you want to embark, but should be able to select them and then embark all selected forces.

Autobuilding on core planets... at that point why not just send them to a sector? It'd be using the same algorithm to select what to build.
You can already build just the basic buildings, wait until they're built and then upgrade to maximum level with <shift><click>

Automating the assist research option *sounds* good, but I'd be worried that as planets upgrade the ships will spend more time flying around than actually assisting, or will pick the wrong sort of research to boost - picking the planet with the highest total research rather than the highest in the category you want to focus on for example.

Automated building of space stuff sounds good... until you find it's built the wrong things, or built mining stations where you want to put habitats or space stations. Or it's decided to concentrate solely on mineral buildings (or science...) and has eaten your energy supply to the point where you can't afford to run the empire. Or you're maxed out on energy/minerals, and all it will build is mining stations...

Moving around systems is one <shift><right-click>, so I don't get this complaint about having to click systems twice. You can also queue them up.

Automated purchasing of minerals for energy *might* work. Or you might find yourself trying to build an energy buffer for a war, only to find the mineral purchasing algorithm has decided now is the time to destroy that stockpile.

There's not really such a thing as a "tiny" event - especially when they can impact on important parts of the empire (happiness, production and so on). Especially when the comet/meteor events cause you to "inexplicably" (if they're automated) lose 10% happiness empire wide...

What do you mean by "discarding obsolete technologies"? The research "cards" or the technologies on your ships?

And now we come to an actual bug. AI problems with the Fallen Empires. That's worth a separate post in and of itself if it isn't still current. But aside from that, everything so far is **suggestions**, which have a forum of their own.

___

Upgrading your vessels can be done with a few clicks.
Go to the ship designer, design a new vessel of each grade with the weapons you want.
Delete the "obsolete" (or unwanted) designs.
Now exit, and upgrade your fleet as normal as if you'd got an upgrade available.

Doesn't matter how many ships you have, it's the same number of clicks for 1 ship of a grade as for 1000.

The trust mechanic probably covers "friendship" creating affinities over time. Especially when combined with the relationship boosts for having positive types of relations. It even feeds back on itself, where high trust gives a bonus to diplomatic actions, which raise relationship values and allow more trust building actions.

Good relations and deals with spiritual empires raises your ethics attraction for spiritual populations. Promote these as a faction when they appear and you can embrace them. Oh look... you just went more spiritual thanks to be close to a spirtiual empire. But... every race needs to start with some ethics, otherwise no-one would really influence other empires around them in this way. Everyone would end up as a filthy neutral (or more likely a pacifist due to pacifism being a strong attractor if you're not warmongering).

Democracy isn't massively overpowered. Mandates from the other forms can be at least as strong.
Fanatic ethos choices are meant to be strong - they cost twice as much as non-fanatic ones, and often lock you out of particular playstyles.

You play only on hard.... and find the game too hard? Am I reading that right?

It's easy to say there should be more victory conditions. What should they be?


Reasons not to have a parallel galaxy : twice as much burden (at least) on the engine. If people want to play in a 1000 star game, they'd have selected that. If they've selected a low number of stars it's generally for a reason.
An AI virus? Like the AI crisis?
A deathstar... well, aside from Disney/LucasArts being a bit litigious, what do you want it to be? Just a bigger ship? A mega-defense station? A planet killer? If it's the last, I can see the complaints already "The AI built a bunch of deathstars and now they're wiping out all my planets! It's not fair and I can't recover from this!"


I'd have to check, but I'm *fairly* sure that you get to choose what to ask the big silver ball for. I'm sure that everytime I've had it I've had two choices, one of which was an empire modifier for +5% to each science category. I could be wrong though, since I've only dealt with it a few times.
 

GalacticKasparov

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"Almost all of these should be in "suggestions" not "bugs"."

It is a grey area. Should game breaking elements be reported as bugs? If it is absurd to research survey technology as I explained, one can see it as a bug.

I initially published a suggestion. People telling me it ends up in deaf ears, I realized that game breaking mechanics like too many boring clicks should be reported as a bug. I proceeded like that on the Civilization forum, and they did fix the super boring bug.

There are 300 posts per day on the suggestion forum. The importance of fixing this boring clicks problem justifies posting it here as a bug.

https://forum.paradoxplaza.com/foru...automate-repetitive-clicks-on-the-ui.1014801/
 

GalacticKasparov

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Please let us focus this thread on the real issue, the too many clicks by things that can be automated. Forget the other suggestions. I expressed other game breaking mechanics. But let us focus on the boring clicks.

You gave examples where automation can be bad. It is not relevant. We can have the choice to acticate the automation or not. People like you can uncheck the automation checkbox. What I just said is so much evident that I suspected you were trolling me. But I still clarify it because it is important to make the game better.

When you have 20 ships designs. It does take many clicks to upgrade the ship designs.

You need to take a huge galaxy and an end game to really feel the pain of the many clicks.

You asked "Why not send automated buildings planets to a sector?" Well sectors do not upgrade well, they just wait with empty tiles. And the resources are higher on the core system. And anyways, one may want to have on planet in the core system to really focus on its development. Whe nI colonize 10 planets at once in the end game, I cannot put them too quickly in a sector. One of the reasons: specialized tiles, and also clear obstacles on tiles, wait for population to grow, have the planet available in the list to the right.


By discarding obsolete technologies, I mean the research cards. In the end game, having a new card for 1K amoeba weapons is like having a weel technology.
 
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grommile

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(If you wanted a single focus for your thread, you should have posted with a sniper rifle instead of a shotgun in the first place.)

Ship design updates already can be automated. There's a little tickybox in the ship designer that lets you tell the game to update a design whenever you get new versions of the currently fitted modules. There are limitations to that automation, of course, but that's because of how Stellaris's ship design model works rather than because of how the user interface works. (Also, 20 designs? What are you doing with 20 designs?)

The Amoeba weapons continuing to appear doesn't bother me, because as a reverse-engineering item of no value you can safely completely ignore them (they don't compete for a slot in the "draw") and they are always put somewhere in the bottom half of the research choices list, but I wouldn't complain if they did something to make them vanish.

Many of the survey speed technologies have some other benefit attached (e.g. a new sensor module).
 

DreadLindwyrm

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They're not bugs though.

Bugs are "the game does not work as intended", or "Here is an unexpected behaviour".

"I don't want to have to click so much" isn't a bug - although "AI keeps provoking the Fallen Empires because it can't stop colonising into the FE's protected area" *is*.
But you've buried it in the middle of a massive suggestions thread, so it's less likely to be seen.

As it is, the "AI provokes FE" bug is *probably* related to a sector bug where sectors are doing the same thing.


And yes, I play in huge galaxies some of the time. Often ending up with most of the galaxy under my "benevolent" wing.
I'll admit I've not hit the end game crises properly, but that's because I've reached a point where practically speaking I've won.
Everyone is either a vassal, or in my federation. There's nowhere left to colonise that's worth the effort. I've achieved the aim for the game.
 

GalacticKasparov

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I think the main issue that I adress with too many clicks has to do with building upgrades and building automation for large newly colonized new planters. And also the way we pick armies, merge them, discover new planets.

To answer you,

We could have more assistance to automate ship designs. There is no automation to change to a new type of weapon like when getting desintegrators from the Unbidden. It can be optional. But I welcome more assistance in the ship design. Many people play this game without understanding that we need all types of ships, that corvettes are for tanking and that distance S/M/L matters. When losing a battle, we could have a feedback, make ships more like this.

And if you have many ships, construction ships, science ships, different fleets, you have to manually trigger the upgrade, whereas we could have the choice to automate it. The guy will come back oh it wasts minerals. Well you can choose or not to automate the upgrade. And in the end game we have lots of minerals, especillay after losing ships and needing to rebuild a fleet.
 

GalacticKasparov

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DreadLydwyrm,

I kindly recommend you to avoid sentences of the form A is B, with A and B substantives (B adjective is fine). There is most of the time a clearer way to express things. The politicians use it a lot for some reason because it adds confusion.

Clarity in the language could make it clear from my first post, without having me to explain, the evidence that by enabling more assistance and automation, we can still have the choice. It adds the possibility to automate if we want.

There is a large amount of difference in clarity between the two following sentences.
"I don't want to have to click so much" isn't a bug
"I think that the problem of having too many clicks does not belong to the category bugs."

Then, it becomes clearer that I evaluate the situation differently. I think it belongs the category bugs because it is game breaking and makes the game almost unplayable at some times. To some extent the game is broken. One cannot colonize simply many planets without doing all those many clicks.

I like this game and I just wanted to express how it can simply become much better by solving this issue. The borings clicks are very upsetting. It clearly limits the amount of time I can play this game.

Here is why I think the game is really broken by the colonization clicks. Let us be concrete. I have killed the Unbidden. To win against the awakened fallen empire, I need to colonized the planets razed by the Unbidden. 40 planets or more. Well that takes very may clicks. Thousands of clicks.
Well. I do not want to do those too many clicks. I delete that save. I consider the game a broken and the problem as a bug to be reported.

I also considered the battles to be broken, like the AI with idle stacks of units. So in my suggestions, you should see the broken mechanic that I found. But let us forget the other broken mechanics and only focus on the too many clicks in this thread.
 

GAGA Extrem

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It is a grey area. Should game breaking elements be reported as bugs? If it is absurd to research survey technology as I explained, one can see it as a bug.[...]
No, none of these are bugs.
By posting this in the bug report forums you add unnecessary noise, potentially wasting QA time and reducing the chance that actual issues will get attention.

We all have good ideas for suggestion from time to time, but this is not the way and place to communicate them.
 

GalacticKasparov

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Sorry. I was wrong to mix the real bugs with many suggestions. I tried to focus the rest of the thread on what can be considered as important game-breaking mechanics bugs: selection of armies, building automation, AI provokes Fallen empire.

Not only noise. We had an interesting debate about this automation issue and other forum members agreed that this issue is important and can be considered as a bug.

DreadLindwyrm agreed that at least 2 mentioned issues are bugs:

"AI keeps provoking the Fallen Empires because it can't stop colonising into the FE's protected area"

Embarking armies, you have a point with. You should still have to select which armies you want to embark, but should be able to select them and then embark all selected forces.

-------------------------------------

Let me just quote what another person said on the suggestion forum for this issue:

"It's falling in deaf ears. We still can't have automated building upgrades since v.1.0 and with Synthetics clicks you need to have a basic planet to function and micromanagement pressure quadrupled.
Because everybody knows that manually upgrading 50 power plants is the definition of FUN!"

https://forum.paradoxplaza.com/foru...automate-repetitive-clicks-on-the-ui.1014801/
 

DreadLindwyrm

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You've slightly misunderstood me :embarking isn't a bug. It's still a suggestion to improve QoL.

Raise it in suggestions, along with all of the others that aren't the FE/AI problem.

Stick the FE/AI problem one up as a separate thread in the bugs section (preferably with a save so they can get straight to the root of the problem and watch it to see if they can find where the flaw is - my thought is it's related to the sectors doing pretty much the same thing.... but I don't know what the root cause is because I don't know Paradox Code.
 

GalacticKasparov

GalacticKasparov
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Jun 6, 2011
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Then, I misunderstood you.

DreadLindwyrm agreed that one issue "is" a bug:

"AI keeps provoking the Fallen Empires because it can't stop colonising into the FE's protected area"

Concerning your proposal to create new thread, the Paradox QA person said no it is not a bug. So I did my best so far because I like this game. But if they ssay no it is not a bug then we can stop complaining.