• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

jpd

Entil'Zha Anla'Shok
Moderator
41 Badges
Apr 19, 2001
8.033
1.757
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron II: Beta
  • Arsenal of Democracy
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Frame mismatch in T-PANZER A-WALK C-ENG L-2 D-E

In one of my more recent campaigns I noticed some odd behaviour regarding a British panzer sprite.

When I checked, it turned out that the .spr info for T-PANZER A-WALK C-ENG L-2 D-E doesn't match the actual animation sequence in the .bmp file. This results in a jumpy and flickery panzer, instead of a smoothly animated tank.

The .spr has a frames=20 line, but in reality there are only 13 frames present in the .bmp file.

The only thing odd here is that this .bmp file is listed in the Windows Explorer in lower case and with a different date stamp than the others. This would indicate that the .bmp file has been modified in one of the patches, without updating it's accompanying .spr file. I haven't touched any of those .bmps myself, nor have I installed any mods that could have altered these files.

I do have installed a fresh 1.03, patched first to 1.03b (where I have noticed the behaviour), and subsequently patched to 1.04, where I veryfied that the flaw is still present.

Correction is simple. Just change "frames=20" to "frames=13" in the .spr file.

Jan Peter
 
Upvote 0