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Belissarius

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WEll I found a bug in a portion of teh game that I never play but I wanted to test the colony changes with the patch and so I entered fantasy mode a fast and dirty way to try out the new colony rules.
Well I picked Ireland and place a colony it was catholic then I changed religion to prodestant and sent a colonist over and my religion in the colony didnt change I then set up a brand new colony and it was catholic! I'm prodestant and its catholic.

I concluded that it might be because my home province is catholic so even if i'm protestant its based on the capital provinces religion. So I changed to hindi and when i made a third colony they were hindi.

So the pub appear to be that prodestant nations create catholic colonies insted of portestant ones.
Tested this with china and mameluks as well. every protestant nation creates catholic colonies in the FANTASY game. Is this the case in teh other scenarioes?
 
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Peter Ebbesen

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You are aware that until the Reformation, all protestant provinces registered in the game are treated as catholic?

I.e. the Reformation event does not (technically) change the religion of provinces - it merely means that the provinces registered as protestant shows up as protestant rather than catholic.

As such, using a protestant nation before the Reformation, any religious changes you impose will show up as catholic - until the Reformation.

In other words, not a bug as such, but working as designed. (Though perhaps it should not apply to Fantasia? A different question indeed)

/Peter

Nitpick: Please use descriptive thread titles in accordance with the rules of the bug subforum :)
 

Belissarius

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of Coarse its a BUG in fantasia. If you read my post you will see that it is specificly a BUG because I am protestant! my colonies should be protestant. and if I can become a hindi nation the restrictions on religion that apply in all other scenarios dont apply.
I dont mean to be harsh but its important to read things in CONTEXT. If I had posted this about creating bohemian colonies in the grand campaign in 1419 (it would be funny to see that) and the colony was catholic you would be correct. Just like using missionaries have no effect changing these catholic provinces to protetant.

BUT the whole context of this bug is that its specific to fantasia. So its NOT working by design and its not a feature.
 

Belissarius

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forgot about the not using the word bug in the title in the paradox forums. Was beta testing SWG and was use to both it in game bug report and using their forum to report bugs. different forum different rules.
 

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Since the Fantasia scenario has no flags set for the religious events Peters explanation is 100% correct. If you want to change this and have working protestantism you should paste this into the globaldata in a save file or the scenario file itself:
flags = { 1 }

or if you want all flags
flags = { 0 1 2 3 4}

A better thread title would have been "Protestantism in Fantasia"
 

Belissarius

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why have the protestant religion in fantasia then!!! Its a bug/oversight. Come on people its just common sence. Its a fantasy game there are no events except random events. Its doesnt take a genius to realise that if you have a protestant religion option and a protestant religion SLIDER that protestant religion is INTENDED to be a useable religion in the game for that scenario.

Lets not just be robots about this. It is obvoius from all the abilities of nations to change their religion at will to any one desired that the standard rules about religion DONT apply.

What logic is there to allow every nation to choose any religion but have it set up so that protestant religion is nerfed into its pre-reformation status. IE considered catholic except for diplomatic asspects and financial? Its not a leap to realise that ISNT the intent of the religious "rules" in fantasia. Want to be hindi you can want to be a buddest you can.

The fact that protestant religion isnt working as a protestant religion is proof that its either a bug or oversight.
 

Peter Ebbesen

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Originally posted by Belissarius

The fact that protestant religion isnt working as a protestant religion is proof that its either a bug or oversight.
Hey, I am certain it is an oversight in Fantasia. I really didn't want to piss you off, just explain what was going on, since you were also asking whether this was the case in the other scenarios as well. As such, I certainly answered within context, giving a logical explanation for your observation and explaining how it related to all scenarios. No need to jump over me, when I answer your question, please. :)

And, yes, I agree it should not apply to Fantasia.
 

Belissarius

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Originally posted by Peter Ebbesen
Hey, I am certain it is an oversight in Fantasia. I really didn't want to piss you off, just explain what was going on, since you were also asking whether this was the case in the other scenarios as well. As such, I certainly answered within context, giving a logical explanation for your observation and explaining how it related to all scenarios. No need to jump over me, when I answer your question, please. :)

And, yes, I agree it should not apply to Fantasia.

i should have been more clear I wanted to know if effected ALL scenarios and the majority of them are post reformation and if it did it would be a huge proplem and i would be running to unistall. I was curious if it was a bug that effected all or just the one scenario and since I just loaded it and wanted to do a test or two on the colony rules the fantasia scenario was the easiest one to test it and many other scenarios are not as easy to test colonial aspects of the game.

I assumed that it was just a problem with fantasia but I also concceded that it could be a bug that affected all aspects of protestant religion. So I was asking if it was to find out if it was a general coding error with protestant religion in general or JUST a fantasia bug.

I never play fatasia and i suspect most people dont so its possible that it never came up before that the protestant religion was gimped in it but I do find it unlikely. So I assumed that it was a beta specific bug and still do actually. But knowing that I was making assumptions I asked if it effected other scenarios.

its an obvious BUG in fantasia. Simply because protestantism has an anomily to it to simulate historical events in bohemia doesnt mean that its working as designed in another scenario. Hell I remeber when you could use missionaries to change bohemia provinces to protestantism a 100 year before the reformation and gain a "head start". And that was never an intended feature. Simply because it can be done and its code to be possible doesnt mean its a feature.

It has an easy work around but it should be fixed offically.