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unmerged(3999)

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Partisans are still infantry, and can still reinforce.

Patric said:
- Partisans are now tagged as that.
- Partisans can no longer be reinforced.

Neither appears to be true. As the US, fighting a normal war against Mexico, partisans have appeared as regular infantry divisions and have reinforced to 10,000 men upon gaining control of a province. I can provide a saved game to demonstrate this.

Just thought you might like to know. :)
 

unmerged(22442)

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I have had a similar problem. As China, I was at war with Britain and found that not only could partisans appear at full strength (10,000+) but also wouldn't lose morale when they appear or reinforce. I ended up fighting partisans with a morale of 99 to 104.
 
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Do you mean irregulars?
 

Derek Pullem

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I agree too - I have whinged alot in beta about this (as have others).

The intent was that they spawn as regulars if civ and irregulars as unciv. I believe this is working.

The intent was that they do not always spawn as 10,000 man divisions. This has been achieved apart from the fact that they do appear as 10,000 divisions 75% of the time.

Partisans are disbanded when demobilised. This works - apart from the fact that the AI rarely demobilises

The intent was that they were tagged as partisans and unreinforceable. This didn't work IMHO.

My complaints at the moment (apart from fixing the tag and reinforcement issues) are:

1. Partisans should only appear in national provinces (i.e. not conquered or colonial provinces)
2. Partisan spawn frequency is just plain silly
3. Partisan units disappear when the nation is at peace not when demobilised
 
Last edited:

Derek Pullem

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Grosshaus said:
Also partisans were meant to be auto-demobilized when no longer at war, which can't be checked until the tag works.

It may partially work - I saw a Papal state partisan unit disappear after I beat them in a war. But its a rare occurence
 

FrEDa

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Derek Pullem said:
1. Partisans only appear in national provinces (i.e. not conquered or colonial provinces)

I'm not sure about this. I was playing France last night and when I was at war with GB I got around 5 Partisan units in Africa, and GB got some against me in Africa as well. Come to think of it I had to fight some in Asia as well (Indonesia).

So I don't think it's restricted to national provinces..

/F
 

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FrEDa said:
I'm not sure about this. I was playing France last night and when I was at war with GB I got around 5 Partisan units in Africa, and GB got some against me in Africa as well. Come to think of it I had to fight some in Asia as well (Indonesia).

So I don't think it's restricted to national provinces..

/F

Don't quote me out of context :) EDIT OOPS - saw how it could have been read differently - sorry

I've been screaming at Johan to restrict Partisans to national provinces :) They can appear anywhere right now.
 
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Hungry Joe said:
Its been my experience with fighting both Russia and the Netherlands as the UK that "partisans" appear as regular, reinforceable divisions, usually spawning at full strength and morale.

Umm..do they spawn in territories held by enemy. So they are not revolters?
 

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Derek Pullem said:
The intent was that they do not always spawn as 10,000 man divisions. This has been achieved apart from the fact that they do appear as 10,000 divisions 75% of the time.

In the time Period 1800-1950, Partisans were able to do more than tie up troops in suppression missions the following number of times. Once, that was in Spain in during the Napoleonic Wars. Outside of that while the source of a good deal of romance, some headaches and fodder for Hollywood fiction they have not rated in a real military way. Right now they do. I am not saying they didn’t matter. Suppression of partisans should tie up some time and resources to deal with them but they should not be a military threat unto themselves. Right now I can not move formations through enemy territory at less than 2 division strength for the fear that they will be in province that gets a free 10,000 man unit. I have defeated the enemy’s main armies several times only to have large numbers of “partisans” rise up in my rear come together and poof! All the sudden there is a new army. Partisans should NOT have the same combat strength of potential as regular military units of their home nation. Partisan “units” are small for the most part, under a dozen men; they attack bridges, lone patrols and cut rail lines. Also they are generally very poorly equipped, with little ammo and dependant upon what they can capture for resupply. Partisans should have about the same strength as the revolvers to perhaps a little more powerful. Right now they are over kill and just free units to the enemy.

Michael
 

Derek Pullem

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Please don't rehearse the same arguments that have been done in GD.

The game impact of partisans is supposed to be significant, forcing the player to detatch troops from the main invasion force for rear area duties.

The problem is one of scale i.e. size of units and frequency of appearance.

A 12 man unit appearing in the rear area is so insignificant that the player would ignore it. A 2-3,000 man unit would force the player to do something about them.

In the same way as the army sizes are higher than strictly historical (4-5 x for UK, 2x for most other nations) so the game mechanisms require partisans to be bigger to have the right impact.

What is wrong is that they can be reinforced, become part of the regular army and appear to frequently. Which is the bug logged.
 

roadkill47

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The problem is one of scale i.e. size of units and frequency of appearance.

A 12 man unit appearing in the rear area is so insignificant that the player would ignore it.

That was real life example and since the game is area based things have to be abstracted, I can except that.

A 2-3,000 man unit would force the player to do something about them.

I would be willing to deal with that, to bad I don't get 2 to 3 k units. I have to deal with 10k divisions all over the place that merge into 50k armies.

What is wrong is that they can be reinforced, become part of the regular army and appear to frequently. Which is the bug logged.

I full understand that after being put through it.

Also it doesn't change the fact that it bothers me a great deal and the way they act whatever the designers intentions does not simulate real life partisans.

Michael
 

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Derek, I am asking you here as there doesn't appear to be anyone willing to answer in GD;

What exactly are partisans supposed to model?
Are the fixes listed erroneously in the 1.02 readme going to be put in the game?
Are the side affects (free armies) going to be corrected in the next patch?
 

unmerged(3902)

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Dinsdale said:
Derek, I am asking you here as there doesn't appear to be anyone willing to answer in GD;

What exactly are partisans supposed to model?
Are the fixes listed erroneously in the 1.02 readme going to be put in the game?
Are the side affects (free armies) going to be corrected in the next patch?

Are they really supposed to model anything at all historically? You just didn't see partisan warfare in this period with the exception of some French guerillas in the Franco-Prussian war (who were so unusual people are still writing about them today).

As far as I can tell, they exist simply to make the game harder for a human player. Historical basis (or lack thereof) notwithstanding.
 
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Hungry Joe said:
Nope, they spawn in enemy territories that I have occupied and successfully "besieged" - ie the tooltip popup would say something like "Owned by Russia. Occupied by UK."

Thanks. Back to topic, i was in war against Russia as Germany and Russki partisans i met were irregulars.