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Problem with moddir and new ministers/leaders

well, i have new leaders that i want to add to CORE, using the moddir function...
i use for:

Egypt > 96001 (egypt.csv, egypt.inc)
Syria > 98001 (Syria.csv, Syria.inc)
Lebanon > 99001 (Lebanon.csv, Lebanon.inc)
Argentina > 120000 (argentina.csv, argentina.inc)
Inner Mongolia > 453000 (inner_mongolia.csv, inner_mongolia.inc)
Persia > 471000 (persia.csv, persia.inc)

well, the only ones that appear AND only a part of them are Argentina, the rest doesn't appear in the game...

This is REALLY annoying, because we could not add this to the game, so the new countries (like Syria, Lebanon, etc) appear without ministers/leaders...

i will keep testing it and post any news... :eek:
 
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Vulture

Aerandir Eärfalas
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Hmm so it solely has to do with the leaders? Cuz I figured you didn't have problems with moddir for Stony Road N!ghtY?
 

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Using moddir doesn't load a new Province.csv

I've created a new Province.csv, that puts 14 Steel and 13 IC on CAIRO.
Then, when i play the game, CAIRO has the original values and not the ones i put, so, the conclusion is... the game doesn't look my Province.csv. :(
Just to let you know, I put the new Province.csv in this directory:
mod-CORE\db

("mod-CORE" is the moddir that i use)
 

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Originally posted by Vulture
AI doesn't work? Now that's bad :(
yes, that's bad...
because you have to copy all your files to "\ai", instead of "\moddir\ai".... :eek:

i didn't test it, but someone knows if it checks the "revolt.txt", because i use the U01 (it is not defined in the original file), if it doesn't look to my "moddir\db\revolt.txt" we have a problem too...
 

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i have been testing more, and it looks like if you add a new file "revolt.txt" to your moddir, it is seen by the game, so if you defined U01 there, it will appear correctly (after the use of the independence command).
So, one good news!!! :D