Re: Agreed Barnicle Bill
You're right - you don't. The hype is written by marketing weinies, based on the design goals. Unless it is a really limited game to start with, odds are several things won't work as advertised yet when the publisher pushes it out the door. Then one of two things happen. First, and pretty common, is there is no real attempt to fix it. Maybe a token patch to get the low-hanging fruit, but that's it. The second is you get a stream of patches, some even well after the programmers are onto new assignments. For example, Johan is still (in his no doubt abundent free time) working on yet another EU2 patch.
Let me tell you a little story. Long ago, in a galaxy not so far away, there was a really cool strategy game called "Buzz Aldrin's Race Into Space", or BARIS for short. You managed the space program for either the USA or USSR, trying to get to the moon first. Only game I ever saw that ever made EFFECTIVE use of FMV (in this case, historical space program film footage). It was HARD, even against the AI. CGW loved it. Buzz didn't have squat to do with it. Like EU it was based on a board game - in this case Task Force Games' "Liffoff". Unlike EU, the lead designer was the board game designer - dude by the name of Fritz Bronner (great guy, was all the time on the old Genie BBS for the game). This being in the stone age, the first edition of the game was on floppies and single-player only. The enhanced CD edition was to feature PBEM. Normally I don't give a rat's hindquarter for MP, but I was psyched for the tourney we BBS regulars had cooked up. Well, when it comes out, PBEM is broken because of a bug that insured a USSR defeat (the game controlled your budget according to prestige points - gained for successes, especially "firsts", lost for failures, especially getting your astronauts/cosmonauts planted in Arlington/the Kremlin Wall - but in PBEM mode the bug made the USSR get no points for "firsts"). Well, Fritz is a game designer, TV actor, WWI reinactor and all around great guy, but not a programmer. The programmer was on the staff of the publisher, Interplay (spit!). Despite the pleas of both Fritz and the programmer, and the howls of the fans, Interplay (spit!) would not let them fix it. It stands broken to this day.
That's how bad it can get. That ain't the Paradox way. Be glad
Originally posted by Odin1970
The other reality of the software industry is, you dont get that info upfront in the marketing campaign, you dont get the bug list, or the honorable intention of what is desired to be fixed in subsequent patches.
You're right - you don't. The hype is written by marketing weinies, based on the design goals. Unless it is a really limited game to start with, odds are several things won't work as advertised yet when the publisher pushes it out the door. Then one of two things happen. First, and pretty common, is there is no real attempt to fix it. Maybe a token patch to get the low-hanging fruit, but that's it. The second is you get a stream of patches, some even well after the programmers are onto new assignments. For example, Johan is still (in his no doubt abundent free time) working on yet another EU2 patch.
Let me tell you a little story. Long ago, in a galaxy not so far away, there was a really cool strategy game called "Buzz Aldrin's Race Into Space", or BARIS for short. You managed the space program for either the USA or USSR, trying to get to the moon first. Only game I ever saw that ever made EFFECTIVE use of FMV (in this case, historical space program film footage). It was HARD, even against the AI. CGW loved it. Buzz didn't have squat to do with it. Like EU it was based on a board game - in this case Task Force Games' "Liffoff". Unlike EU, the lead designer was the board game designer - dude by the name of Fritz Bronner (great guy, was all the time on the old Genie BBS for the game). This being in the stone age, the first edition of the game was on floppies and single-player only. The enhanced CD edition was to feature PBEM. Normally I don't give a rat's hindquarter for MP, but I was psyched for the tourney we BBS regulars had cooked up. Well, when it comes out, PBEM is broken because of a bug that insured a USSR defeat (the game controlled your budget according to prestige points - gained for successes, especially "firsts", lost for failures, especially getting your astronauts/cosmonauts planted in Arlington/the Kremlin Wall - but in PBEM mode the bug made the USSR get no points for "firsts"). Well, Fritz is a game designer, TV actor, WWI reinactor and all around great guy, but not a programmer. The programmer was on the staff of the publisher, Interplay (spit!). Despite the pleas of both Fritz and the programmer, and the howls of the fans, Interplay (spit!) would not let them fix it. It stands broken to this day.
That's how bad it can get. That ain't the Paradox way. Be glad