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Dec 21, 2000
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Bug 4567
Submarines intercepted 100% of the time

Severity: Normal
Status: Won't fix


Sorry, but is that for real? I hate to bring up old topics, but I've been away for a while, could someone elighten me on this and the reasons given. I find it ludicrous that subs are so easily intercepted and, as far as I'm concerned, it means the naval feature of this game does not exist.

I haven't posted this in the bug forum because this thread isn't reporting a bug, I'm just questioning the developer's decision.
 

unmerged(12685)

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Dec 13, 2002
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Could be that there's no way to resolve it. There might not be a way to workaround the hard-coding there... pity there isn't the avoid-contact-until-on-station command, but that might be an impossibility with the way the game engine works. :(
 
Dec 21, 2000
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How this could've been overlooked is beyond me. What is the point of the naval element of the game now? A German player doesn't stand a chance launching a sub campaign against Britain against human opposition. With the shitty AI you can get away with it but considering you can see ever unit in an adjacent area how are the Germans supposed to avoid the British navy?

There are certain issues for simplicity sake I can understand, but sorry, this is ridiculous. Paradox has seriously gone done in my estimation.

Originally posted by Stigger
Could be that there's no way to resolve it. There might not be a way to workaround the hard-coding there... pity there isn't the avoid-contact-until-on-station command, but that might be an impossibility with the way the game engine works. :(

There should be a "chance to spot" mode if every naval battle. There is no way you can you automatically find the enemy fleet during the day, and don't get me start about night time. Has no one one the design team heard of the Bismarck and how it avoided the British for so long?

It actually makes me wonder, aircraft have a spot value, but come to think of it, this makes no difference what-so-ever. Planes will always engage one another. This really is looking to be a rushed job and worse these faults won't be fixed.
 

Vulture

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It was *not* overlooked in the literal meaning of the word. It was not *forgotten* if that is what you mean. It was one of those features they wanted in (I have mails on that) but never made it in.

This indeed is not the optimal, but it happens. I am sure lots of features were scraped in Warcraft, Medieval: Total War and other games as well...
 

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You could always try to make it something like Civ2 (haven't played Civ3, so I wouldn't know if they implemented this). Subs in that game weren't seen until an enemy unit tried to move into the same water "province" as the sub. True, one would be able to tell that a sub is in a water province if convoys are "mysteriously" sunk in apparently unpatrolled waters, but that could resemble last known coordinates of the sunken ship. Although I have no idea how this would be implemented, just thinking off the top of my head.
 

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Vulture,

Is there a list of all the features that were dropped?

Or at least, the latest version of it?

It would set the record straight as to what we can expect in the next patches, and what features will never make it.

And guys, don't be too quick to blame. This is the reality of software development. Time is limited, ressources are limited. Some feature make it, some don't. Life is pain :)
 
Mar 7, 2002
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Originally posted by whyamihere
How this could've been overlooked is beyond me. What is the point of the naval element of the game now? A German player doesn't stand a chance launching a sub campaign against Britain against human opposition.


You ever tried that in a MP game?

I think the British player would be very happy if his ships would not try to intercept the submarines every time. Submarines are so ridicously overpowed, that the British only chance is to build submarines by himself. :(
 

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Originally posted by Vulture
It was *not* overlooked in the literal meaning of the word. It was not *forgotten* if that is what you mean. It was one of those features they wanted in (I have mails on that) but never made it in.

This indeed is not the optimal, but it happens. I am sure lots of features were scraped in Warcraft, Medieval: Total War and other games as well...

Certainly but their manuals aren't full of scraped features and if something isn't working as described in the manual they either make it work that way or make it work better than described.

I think they even fixed subs in Civ3~

This is not a bash at Paradox but if it its in the manual there's really no excuse for not having it in the game or at least implementing it in a patch.

/dev
 

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Originally posted by Vulture
It was *not* overlooked in the literal meaning of the word. It was not *forgotten* if that is what you mean. It was one of those features they wanted in (I have mails on that) but never made it in.

This indeed is not the optimal, but it happens. I am sure lots of features were scraped in Warcraft, Medieval: Total War and other games as well...

So we are actually supposed to feel better because they decided to "feature" a lousy, utterly inaccurate, naval engine and an idiotic naval AI? This is supposed to be acceptable because it was done on purpose?

Do all developers scrap hoped/planned for features in their games before publishing? Sure they do. And does this ruin all of their games? No. But you know what? It does ruin some of them!

Paradox told us that "Hearts of Iron aims to be no less than the definitive World War II strategic experience." To even approach this claim you need to have a realistic representation of submarine warfare, and HoI does not. Thus we are all quite justifiably unhappy. And we haven't even touched on all of the other problems that HoI has....
 
Dec 21, 2000
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Originally posted by Isebrand
You ever tried that in a MP game?

Yep and it was damn lame. The German player invested a large amount into submarine combat forgetting that his subs were so easy to spot and intercept. The British player tracking every one down and wiping it off the face of the planet - although he had a few problems because ships can retreat from battles whenever they want and do so at the same rate whether they're damaged or not (another problem with naval combat). But he still managed it.

The result? Well it was impossible for the German player to starve the British economy (planes can't even target convoys) and he wasted a huge amount of resources trying to do so.

Originally posted by Vynd
So we are actually supposed to feel better because they decided to "feature" a lousy, utterly inaccurate, naval engine and an idiotic naval AI? This is supposed to be acceptable because it was done on purpose?

I'm not laying into you Vulture - you're just the messanger - and I can appreciate that developers are on time constraints, but Vynd puts it perfectly. This is supposed to be the definitive WW2 strategy experience. Without proper naval combat I cannot even begin to explain how that is no where near the case. Let's forget the crappy World Market and just look at shipping your own resources. This was the single biggest threat to the British during WW1 and WW2 - that Germany could cut them off. What strategy does that leave the German player in this game? The only sensible thing to do is to put all your efforts into the land campaign. You don't stand a hope in hell at trying to make an impact at sea.

I've not played a Pacific war yet, but I dare not think how that'll turn out since naval combat is so vital.

This is lame beyond belief, sorry, and it means this is not a WW2 strategy game. They might as well left out the "sea" element and just pushed this as a land war game (which it seems to do an ok job at - I'm sure he problems there will be fixed). I can't stress how important it is to have a decent (doesn't even have to be complex) naval element to this game.

When I first started playing this I was very surprised and although confronted with faults was able to put them aside thinking a) they weren't a huge deal and b) they'd get fixed. Problem is, the more I play this the more I realise how big a problem they really are. This naval element first hit me when I tried to play a historical game as Germany - investing in subs. Even though the AI was really stupid and wouldn't engage my units lying off the Irish coast they were still damaging them heavily as they made their way back to port. I even tried sneaking through at night-time but was so shocked to find my U-Boots (That's U as in Unterwasser - underwater - and thus you can't see them) being spotted everytime. I know they Brits didn't have modern day sonar in 1939/40.

If you're thinking of buying this and hoping for a WW2 experience then you're going to be really disappointed. Parts of the game are fun, but it is impossible to relive WW2.
 

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Feb 5, 2002
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Originally posted by whyamihere

If you're thinking of buying this and hoping for a WW2 experience then you're going to be really disappointed. Parts of the game are fun, but it is impossible to relive WW2.

I bought this game basically because I liked EUII and because of the review in PC gamer.
At first I was overwhelmed but excited because there seemed to be so much in the game. The more I play and read this forum, the more I realize the game is not all that it is cracked up to be. Don't get me wrong, I think it is fun and don't feel like I've been taken but the game is not what I expected. I guess I expected a game more like the boardgame World in Flames. Instead it seems more like Axis and Allies.
Maybe it can be patched to come closer to my expectations maybe not. I'm no programmer and I don't know what is possible and what isn't. I'm hoping it can be fixed.
 

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Alrighty then, I checked out tech tree to see what kind of impact this has. There are a lot of techs that only increase detection(these include techs from many of the different branches). There are whole levels that are rendered useless(Long-range Naval Recon). Im really trying not be negative, but this seems to have immense repercussions. Maybe im wrong, maybe this doesnt really impact the game, i hope somebody can convince me.
 
Apr 25, 2001
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Submarines have no stealth!!!:confused:

One of THE MOST important aspects of the era will not be fixed/implemented.

Sorry but get real here, a HUGE part of this game has just been made irrelevant.:mad:

I completely lost for words on this. If the naval game engine need re-writing then DO IT or remove it and at least let us all save some time on manageing the now useless Naval part of the game. I'm serious here and trying to help remove the Naval part of the game to just statistics.

Cheers, Ice:cool: :mad:
 
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Originally posted by Patrick Yarnell
Alrighty then, I checked out tech tree to see what kind of impact this has. There are a lot of techs that only increase detection(these include techs from many of the different branches). There are whole levels that are rendered useless(Long-range Naval Recon). Im really trying not be negative, but this seems to have immense repercussions. Maybe im wrong, maybe this doesnt really impact the game, i hope somebody can convince me.

It could have to do with surprise attacks but now I'm not even sure that's in either. :\

/dev
 
Dec 21, 2000
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Originally posted by Patrick Yarnell
Alrighty then, I checked out tech tree to see what kind of impact this has. There are a lot of techs that only increase detection(these include techs from many of the different branches). There are whole levels that are rendered useless(Long-range Naval Recon). Im really trying not be negative, but this seems to have immense repercussions. Maybe im wrong, maybe this doesnt really impact the game, i hope somebody can convince me.

I might be wrong here, but I think they give you a bonus in combat. They certainly don't help with detection because there is no detection in this game, and, so the report says, there never will be.

Besides which, if I am right regarding the bonuses they give, I'd like to know why? Why should I get an advantage in combat for spotting someone? This entire tech is about finding the enemy, not taking him/her out. Subs might be able to take advantage of spotting someone first, but ships.... hardly ever, unless its night time and even then, once they open up you're going to know that they're there.

But yes, the entire research structure is pretty much useless, not just for the navy but for everything else too. As I said, planes have detection stats and haven't seen a single bit of evidence that suggests these play a role.