Originally posted by Isebrand
You ever tried that in a MP game?
Yep and it was damn lame. The German player invested a large amount into submarine combat forgetting that his subs were so easy to spot and intercept. The British player tracking every one down and wiping it off the face of the planet - although he had a few problems because ships can retreat from battles whenever they want and do so at the same rate whether they're damaged or not (another problem with naval combat). But he still managed it.
The result? Well it was impossible for the German player to starve the British economy (planes can't even target convoys) and he wasted a huge amount of resources trying to do so.
Originally posted by Vynd
So we are actually supposed to feel better because they decided to "feature" a lousy, utterly inaccurate, naval engine and an idiotic naval AI? This is supposed to be acceptable because it was done on purpose?
I'm not laying into you Vulture - you're just the messanger - and I can appreciate that developers are on time constraints, but Vynd puts it perfectly. This is supposed to be the definitive WW2 strategy experience. Without proper naval combat I cannot even begin to explain how that is no where near the case. Let's forget the crappy World Market and just look at shipping your own resources. This was the single biggest threat to the British during WW1 and WW2 - that Germany could cut them off. What strategy does that leave the German player in this game? The only sensible thing to do is to put all your efforts into the land campaign. You don't stand a hope in hell at trying to make an impact at sea.
I've not played a Pacific war yet, but I dare not think how that'll turn out since naval combat is so vital.
This is lame beyond belief, sorry, and it means this is not a WW2 strategy game. They might as well left out the "sea" element and just pushed this as a land war game (which it seems to do an ok job at - I'm sure he problems there will be fixed). I can't stress how important it is to have a decent (doesn't even have to be complex) naval element to this game.
When I first started playing this I was very surprised and although confronted with faults was able to put them aside thinking a) they weren't a huge deal and b) they'd get fixed. Problem is, the more I play this the more I realise how big a problem they really are. This naval element first hit me when I tried to play a historical game as Germany - investing in subs. Even though the AI was really stupid and wouldn't engage my units lying off the Irish coast they were still damaging them heavily as they made their way back to port. I even tried sneaking through at night-time but was so shocked to find my U-Boots (That's
U as in Unterwasser - underwater - and thus you can't see them) being spotted everytime. I know they Brits didn't have modern day sonar in 1939/40.
If you're thinking of buying this and hoping for a WW2 experience then you're going to be really disappointed. Parts of the game are fun, but it is impossible to relive WW2.