[BUG 1.9.1] Perk "Mind over Matter" not applying to species that currently colonize the planet

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Asuzu

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It seems if you have a system being colonized (e.g. the colonization timer is ticking its' 12 month) - if you pick the ascendancy perk "Mind over Matter" during that time that modifies your entire species, the racial trait "Latent Psionic" is not applied to the pops when the planet finishes colonizing.

I cannot post in bug report forum because no privileges, apparently.
 

Silens

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It is easily explained: Becoming psionic will make your current leading race a new species. So it happens that all pops on colony ships become xenos. Depending on your stance on slavery, they might even getting enslaved the moment they colonize a planet. Happened to me once.

It isn't so much a bug than an oversight to not include colony ships/new colonies in the psionic species transition.
 

stumason

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There's a gene modding, er, mod that helps eliminate this.

But, if you ended up in a situation where you got a psionic trait while colonising, you will have two sub-species. Simply apply the new psionic template over the newly colonised planets pops and boom, problem solved.

Alternatively, using the mod I mentioned, if your gene modding and have colonisers out there, there is an option to apply the new template to them as well once the special project is completed.
 

stumason

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It is easily explained: Becoming psionic will make your current leading race a new species. So it happens that all pops on colony ships become xenos. Depending on your stance on slavery, they might even getting enslaved the moment they colonize a planet. Happened to me once.

It isn't so much a bug than an oversight to not include colony ships/new colonies in the psionic species transition.

They won't become Xenos, they will simply be a sub species of your founder race. The Xenophobes in your Empire might be a but pissy about "genetic impurity" from having a sub species, but meh.... You can gene mod them back into your new, psionic template though.
 

Butlerian

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They won't become Xenos, they will simply be a sub species of your founder race. The Xenophobes in your Empire might be a but pissy about "genetic impurity" from having a sub species, but meh.... You can gene mod them back into your new, psionic template though.
Mine all DO become xenos, actually.

I find consistently that if I gene-mod before I take Mind over Matter, the subsequent Latent Psionics count as an entirely different species. And then if I gene-mod again before Transcendence, the full Psionics again become a completely different species to the Latents. Which causes all sorts of (extremely funny, but obviously non-WAD) autocannibalistic behaviour when you're playing as Fanatic Purifiers.
And you can't gene-mod them back because... they're a different species.

Does anyone else see this, or is my computer possessed with Shroud-ghosts? (It's all in vanilla, the only mods I have are Ironman-compatible graphics ones)
 

stumason

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Hmm, they shouldn't become Xenos at all - they fixed that whole problem way back with your pops getting shirty over "xenos" because they had a slightly different trait or were gene modded etc.. They should all be in the same species as a "sub species". It's odd that yours are popping up as a seperate species..

I generally gene mod quite merrily and then at some point take the mind over matter, I've never had them pop up as a seperate species at all. I had an issue earlier today were some colonisers missed the boat, so to speak, and ended up as bland old Terrans, but they were a sub-species none the less and I simply applied the psionic template over the top of them after the colony had developed.
 

Silens

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They won't become Xenos, they will simply be a sub species of your founder race. The Xenophobes in your Empire might be a but pissy about "genetic impurity" from having a sub species, but meh.... You can gene mod them back into your new, psionic template though.

I had the same experience as Butlerian, so to avoid this I usually wait with psionics for the right moment when I have no colony ships around and no colonies that are setting up camp. Otherwise I'd need to purge and replace those filthy Xenos.

To be honest, I have no idea how much effort the devs would need to put into it to fix this thing, but it's inconvenient at best, so I don't mind it very much. I just wait for the right moment to ascend and that's it. It's not like I have always a colony ship hanging around somewhere (they are -8 energy each!).
 

Jorrhast

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Does anyone else see this
Yes. Behold: TWO fully - not latent - psionic species of the SAME BASE. They even have exact same traits as base ones(well, except psi, obviously).
index.php

No other empire than mine had completed psi path at the moment of capturing that. Posted it in strange screenshot thread, nobody was able to come up with an explanation about how exactly that could've happened.
 

Silens

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Yes. Behold: TWO fully - not latent - psionic species of the SAME BASE. They even have exact same traits as base ones(well, except psi, obviously).
index.php

No other empire than mine had completed psi path at the moment of capturing that. Posted it in strange screenshot thread, nobody was able to come up with an explanation about how exactly that could've happened.

If I had to come up with an explanation, my guess would go like this: You ascended with one group of Ztrakpor and thus founded a new psionic species. While they were fully psionic, you had some remnants still being latent. Then one day they awakened and also became fully psionic, but as they already were considered a separate species, you now had two fully awakened psionic Ztrakpor groups with each having a different name. And since you didn't modify them, both have the same genetic traits.

But please, for the sake of my curiosity, tell me if I'm right or wrong. :D
 

Jorrhast

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Well that picture is kinda old but from what I remember you're probably right. I had migration agreement with those guys for pretty much full length of that game. Which means it is potentially possible to have unlimited number of same base specie psionic variations if there's an empire with base pops of that species with which you have migration agreement :eek:
 

Silens

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Well that picture is kinda old but from what I remember you're probably right. I had migration agreement with those guys for pretty much full length of that game. Which means it is potentially possible to have unlimited number of same base specie psionic variations if there's an empire with base pops of that species with which you have migration agreement :eek:

Ah, yes, migration treaties. I didn't think of that.

Now that is on a completely different scale. I forgot about it since I never sign those treaties, but in theory returning pops could spawn one new race after another, depending on how you deal with their psionic awakening and genetic modification. Purging might not be the worst idea it seems, it keeps the situation under control at least. Xenophobe ftw! ;)
 

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It seems if you have a system being colonized (e.g. the colonization timer is ticking its' 12 month) - if you pick the ascendancy perk "Mind over Matter" during that time that modifies your entire species, the racial trait "Latent Psionic" is not applied to the pops when the planet finishes colonizing.

This happens to The Flesh Is Weak special project if you have your species on a colony ship or a planet is under colonization when you finish it. It's a known coding issue, and it's been posted on the bug forum by yours truly and others before.

I cannot post in bug report forum because no privileges, apparently

Hmm... that's odd. In what way did the bug report subforum not work for you? Did you press *Report Issue* button and were told you couldn't post there? Or was the button not there to begin with?