With all the suggestions of ground combat going around, I figured I would give my take at making armies a more enjoyable experience without adding any "new" mechanics to the game. By new, I mean being in the realm of possibility to be modded into the game (ie not a ground-up system overhaul to pull it off).
Currently, most of the military buildings are just a waste of a slot, except for the Combat Arena rare tech. Here are some ideas for improvements to existing buildings in the game.
1) Buff - Military Academy
If a Military Academy is populated, a defensive general (who can't leave the planet) will be appointed. The general gains experience periodically and can level up if the defense wins a ground assault.
If the building becomes un-populated or is destroyed, the general will be deactivated. Defensive generals can also die in combat if the war is lost. Defensive generals DO NOT add to the empire leader count.
2) Buff - Frontier Clinic/Hospital
If a Frontier Clinic/Hospital is populated during a bombardment, your troupes regenerate .5/1% hp per day while resting and .25/.5% hp per day while fighting.
The clinic can play a role in beefing up your troupes ability to stay live. It could cause potential swings in the defensive game. The % regen will also scale with whatever army you choose to fortify your worlds.
3) Buff - Planetary Shield Generator
Turn the Planetary Shield Generator into a normal tech, which gives the following per level:
4) Buff - Clone Vats
If a Clone Vats is populated during a ground assault, when a clone army dies, there is a 50% chance to spawn a new clone army in its place.
While completely unrealistic in the timescale of the ground war, it would add interesting twist, possibly creating swings in power as the fight rages on. It would also make Clone Vats viable as an "upgraded" defensive army, as they are about 1.5 armies in a single slot.
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Let me know what you think! Any ideas are welcome.
Repeats
Currently, most of the military buildings are just a waste of a slot, except for the Combat Arena rare tech. Here are some ideas for improvements to existing buildings in the game.
1) Buff - Military Academy
If a Military Academy is populated, a defensive general (who can't leave the planet) will be appointed. The general gains experience periodically and can level up if the defense wins a ground assault.
If the building becomes un-populated or is destroyed, the general will be deactivated. Defensive generals can also die in combat if the war is lost. Defensive generals DO NOT add to the empire leader count.
2) Buff - Frontier Clinic/Hospital
If a Frontier Clinic/Hospital is populated during a bombardment, your troupes regenerate .5/1% hp per day while resting and .25/.5% hp per day while fighting.
The clinic can play a role in beefing up your troupes ability to stay live. It could cause potential swings in the defensive game. The % regen will also scale with whatever army you choose to fortify your worlds.
3) Buff - Planetary Shield Generator
Turn the Planetary Shield Generator into a normal tech, which gives the following per level:
- Level 1: 50% increased planet fortification and +1000 minimum fortification ; -3 energy
- Level 2: 75% increased planet fortification and +1750 minimum fortification ; -4 energy
- Level 3: 100% increased planet fortification and +2500 minimum fortification ; -5 energy
4) Buff - Clone Vats
If a Clone Vats is populated during a ground assault, when a clone army dies, there is a 50% chance to spawn a new clone army in its place.
While completely unrealistic in the timescale of the ground war, it would add interesting twist, possibly creating swings in power as the fight rages on. It would also make Clone Vats viable as an "upgraded" defensive army, as they are about 1.5 armies in a single slot.
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Let me know what you think! Any ideas are welcome.
Repeats
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