• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Archael90

Field Marshal
18 Badges
Nov 30, 2017
3.140
3.230
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Majesty 2
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
For now, gaia worlds are extremally weak, not only much weaker compared to other ascension worlds in the same line (hive and machine worlds) but also weaker to any other special worlds (ecumenopolis, ringworlds), and takin Hydrocentric ascension perk is much better than taking world shaper, which is weird.
Gaia worlds needs drastic buff to be worth of ascension perk.
I have few ideas here:
1. Increase gaia world max dristics by fixed amount, or make them all being 25 size worlds.
2. Buff world shaper perk on its own, like allowing players to choose some special features of terraformed planets.
3. Remove basic resource districts limits on planets terraformed by world shaper or on gaia worlds.
4. Add special, rare resource extracting jobs in exchage for one miner in mining districts on gaia worlds
 
  • 6
  • 4Like
Reactions:

Darlf

Recruit
21 Badges
Apr 9, 2021
7
7
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Magicka 2
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
no no, delete grow bonus for ecumenopolis is not good idea, better give better bonus for gaia, + 50 stability point and -50% crime ( but not like if pop do 1 of 2 his crime he do now 0, is more like delete 50% of arledy existing ) gaia can be now very good but cant do so much producion and pop like ecu, and i hope they fix rings and habbitats,

because orbital rings strongly weaken both of these types of structures, and additionally, the existence of options to improve worlds additionally harms habitats
 
  • 4
Reactions:

Metallichydra

Captain
18 Badges
Nov 2, 2022
446
1.094
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Ancient Relics
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Age of Wonders III
  • Prison Architect
no no, delete grow bonus for ecumenopolis is not good idea, better give better bonus for gaia, + 50 stability point and -50% crime ( but not like if pop do 1 of 2 his crime he do now 0, is more like delete 50% of arledy existing ) gaia can be now very good but cant do so much producion and pop like ecu, and i hope they fix rings and habbitats,

because orbital rings strongly weaken both of these types of structures, and additionally, the existence of options to improve worlds additionally harms habitats
Ringworlds have most of the bonusses from orbital rings.
Habitats will never get orbital ring bonusses as it's supposed to be different from the rest.