Like make Flak 88 available in B phase,Give stuh 42 for A phase and pak 38
Than i think this division would be good
Than i think this division would be good
This division is evil in built up areas and almost as evil in areas of the point du hoc map where everything is covered in hedgerows and any vehicle will be hit by a panzerfaust.
I've had good success in just choosing the right location to fight. I think that's what's holding a lot of people back.
This division is evil in built up areas and almost as evil in areas of the point du hoc map where everything is covered in hedgerows and any vehicle will be hit by a panzerfaust.
I've had good success in just choosing the right location to fight. I think that's what's holding a lot of people back.
I have no problem in getting corrected now by better players, but your statement, while being true is also the problem.
Correct: 91st is strong in those situations but unfortunately it needs at least a small ability to fight also outside of its specialized areas.
12th-SS and 3rd armored got good infantry and Firesupport APCs to fight in towns, the Scots get Churchills and 17Pdrs to survive on open ground and even being able to push it.
91st seems to be lackluster here.
IMO: It would be better to get rid of the HS in Phase A for 91st and instead giving it access to the Flak36 in Phase A already with increasing availability and maybe Veterancy in Phase B and C.
At the same time the HS, which is only available then from Phase B onward could be allowed to get a price-drop to maybe 180.
24xErsatztruppen + 6xPak36 + 1xMortar can be a very strong starting force for taking lots of land in phase A.I'd also recommend people having trouble avoid using the ersatztruppen in their decks. Those guys are just useless except as filler for quiet sectors and as a pretty terrible back up. Fusiliers, pioneers, grenadiers as well as fallschirjagers, in fact, anything with a faust or a MG42 is what you're looking for. With those two weapons you can face down any allied infantry unit and destroy any allied tank from cover.
That's just the starting composition. I find recce to be most useful when the game bogs down a little. The point of this start is to push the front as far as possible across the whole front and get AT traps nice and forward to hurt counter attacks.That deck I'd be eager to try my hand against in an urban situation. 15th Scottish or similar with the full suite of AVRE, Crocs etc. The sheer number of Paks could make it a tough nut to crack in the factory map. No recce though? There's some good recce options in the Luftlande.
I'd actually disagree.
The dinky French tanks are the unit's ability to fight in open areas (pitiful as they are).
If the division is forced to fight in open area then somebody's screwed up. Probably your team allocated you wrong. The 12th SS lives and breaths on fighting in wide open spaces, let them have their fun.
You're the dude who suffers in towns and does the dirty work as the 91. I personally find that cool.
The buffs 91. need are buffs that apply to all forces. Personally I think that crewed weapons (specifically AT guns) need to be less easily destroyed by arty and airpower. If their survivability is increased then its a buff to the 91.
I'd also recommend people having trouble avoid using the ersatztruppen in their decks. Those guys are just useless except as filler for quiet sectors and as a pretty terrible back up. Fusiliers, pioneers, grenadiers as well as fallschirjagers, in fact, anything with a faust or a MG42 is what you're looking for. With those two weapons you can face down any allied infantry unit and destroy any allied tank from cover.
Oh and with cover, please use it.
And don't forget to use your tube arty. Ignore the IG-18s, don't ignore your arty tab. A tank is useless if its falling back and it's not hard to do if you focus fire with arty.
Edit: If we're dealing in 1v1s, then I'd agree, just don't use it. I personally despise 1v1s tbh. I honestly don't think they're what wargame is all about.
I'd actually disagree.
Personally I think that crewed weapons (specifically AT guns) need to be less easily destroyed by arty and airpower. If their survivability is increased then its a buff to the 91.