I'll post here in Suggestions forum summary of the recent discussion on Innovative ideas. I think 90% of people thinks it deserve a buff and update. It was also voted as one of the worst ideas in recent poll.
Good number thinks the groups needs at least one idea that is unique and innovative. Group in general is a bit all over the place at the moment. Link to discussion:
https://forum.paradoxplaza.com/foru...o-improve-innovative-idea-group.866713/page-3
Include some of these and we will be very happy.
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Two ideas wanted mostly out or changed/replaced:
- Idea 2. -25% Mercenary cost
- Idea 5. -10% Reduce inflation cost
Suggestions:
-1 Prestige decay to +1 Prestige (straight buff to decay idea)
- -1.25% prestige decay.
- Inflation reduction discount upped to -15% or changed to a flat -.1 inflation per year
+1 Leader(s) without upkeep; 50% cheaper leader recruitment
- 25% Mercenary cooldown (faster merc availability)
+1 Possible advisors; -33% cost to hiring and firing advisors
-33% Advisor costs (buff from 25 to 33)
- +25% (or more) Advisor bonus strength (basic bonus, not mana)
- Increases the advisor's bonus by 50% in the field where you have the national focus
Bonus: Can hire level 4 advisors
- Legacy of Great Men/Women Gain MP equal to 12 times advisor's level when advisor dies, double bonus for Advisors in service
-5% Idea cost
-10% Development costs
-10% Tech discount on teching ahead of time and an increased bonus for being ahead of time in tech.
- Scientific revolution: -1 (or -2) year Ahead of time penalty, +50% Being ahead of time bonus (+10% prod. eff. for adm tech and +10% trade eff. for diplo tech, none for mil tech)
- you get a 1 year ahead of time discount for that particular category of tech. So if you have a level 3 commandant, you'll get to ignore 3 years of ahead of time in the MIL category.)
- Knowledge Is Power:-10% cost on the technology you have your national focus set on (without dlc -5% technology cost)
- Receive random extra monarch point per month
- Tutors: Heir gains a point or two of MP
- Return old Knowledge Transfer bonus (balanced) -1% Army Tradition and Navy Tradition dexay
- Add diplomatic reputation bonus
- Bonus: +1 Building per province
- Modern Tactics: +5(+10%)% Tactics (Only tactics not discipline)
- -3 years duration of policies
- Soft Power: Increase culture conversion or perhaps coring speed
A nerf: Optimism -0.03 or -0,02 Monthly war exhaustion
Good number thinks the groups needs at least one idea that is unique and innovative. Group in general is a bit all over the place at the moment. Link to discussion:
https://forum.paradoxplaza.com/foru...o-improve-innovative-idea-group.866713/page-3
Include some of these and we will be very happy.
------------------------------------------------------------------------------
Two ideas wanted mostly out or changed/replaced:
- Idea 2. -25% Mercenary cost
- Idea 5. -10% Reduce inflation cost
Suggestions:
-1 Prestige decay to +1 Prestige (straight buff to decay idea)
- -1.25% prestige decay.
- Inflation reduction discount upped to -15% or changed to a flat -.1 inflation per year
+1 Leader(s) without upkeep; 50% cheaper leader recruitment
- 25% Mercenary cooldown (faster merc availability)
+1 Possible advisors; -33% cost to hiring and firing advisors
-33% Advisor costs (buff from 25 to 33)
- +25% (or more) Advisor bonus strength (basic bonus, not mana)
- Increases the advisor's bonus by 50% in the field where you have the national focus
Bonus: Can hire level 4 advisors
- Legacy of Great Men/Women Gain MP equal to 12 times advisor's level when advisor dies, double bonus for Advisors in service
-5% Idea cost
-10% Development costs
-10% Tech discount on teching ahead of time and an increased bonus for being ahead of time in tech.
- Scientific revolution: -1 (or -2) year Ahead of time penalty, +50% Being ahead of time bonus (+10% prod. eff. for adm tech and +10% trade eff. for diplo tech, none for mil tech)
- you get a 1 year ahead of time discount for that particular category of tech. So if you have a level 3 commandant, you'll get to ignore 3 years of ahead of time in the MIL category.)
- Knowledge Is Power:-10% cost on the technology you have your national focus set on (without dlc -5% technology cost)
- Receive random extra monarch point per month
- Tutors: Heir gains a point or two of MP
- Return old Knowledge Transfer bonus (balanced) -1% Army Tradition and Navy Tradition dexay
- Add diplomatic reputation bonus
- Bonus: +1 Building per province
- Modern Tactics: +5(+10%)% Tactics (Only tactics not discipline)
- -3 years duration of policies
- Soft Power: Increase culture conversion or perhaps coring speed
A nerf: Optimism -0.03 or -0,02 Monthly war exhaustion
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