Buff defense stations and allow star bases to be fortified

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KiwiNoob

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Defence station HP/armor is extremely underwhelming at the moment and most stations (even the fortresses) die without inflicting any casualties (though this is also a result of buggy target selection/switching in the combat AI). I'm not saying they need more weapons but they do need to stand a chance of lasting long enough for help to arrive.

On the same lines - starbases should receive additional HP for each upgrade. I'd also like to see the option of adding the other defence modules (which should add weapons of that type + armor + shilds + more HP than a standard module) so that a front line starbase could have the laser, kinetic and missile weapons.

Given that a fully upgraded starbase can cost upwards of 6000m it blows that it can be destroyed as easily as a lvl 1.

Starbases should also have shields.

This way - starbases can actually defend themselves which makes sense. Any race with half a brain building a starbase next to a hostile border would give it a crap load of pointy sticks. It's really frustrating that this is currently not an option.
 
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Hicpotboy

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Starbases should be designed. Upgrades are good, but there should be a choice whether or not to build a level 1, simple and fast, or a straight up level 6, which will take forever, but not need to be upgraded again.
 

victorexach

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I really agree especially with the fortress issue. End-game fortress strength is roughly 6-10k whereas average fleet power is 50-100k. I'd like to have to think twice before sending my fleet over to a fortified planet. With the magnet thing all it does is facilitating the destruction since all ships are around it when they land. Make them scarier. (think SoaSe starbases).