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Grand Historian

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Wuss. Learn to stand behind your words.

I don't think people want to stand behind what they can't back up beyond empty assertions.
 
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chrnno

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Anyways, before 1.8 all other denominations of Christianity except Coptic were arguably better than Catholic.
Didn't even read rest because WTF? Before 1.8 you could easily take and keep control of the curia permanently from very early on so Catholic was by far the best religion on that alone. As long as you were European anyway, if not then Reformed/Hindu when they were introduced in 1.6 and Islam in general depending on what you prefer.
 
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RadRussian

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I tl;dr but I totally disagree because Catholicism gives you free stability which is the best you can get from any Christian religion, considering how important admin points are in 1.12
I'd even go as far as to say that catholic is second best to Shia /Sunni
 
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Grand Historian

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I tl;dr but I totally disagree because Catholicism gives you free stability which is the best you can get from any Christian religion, considering how important admin points are in 1.12
I'd even go as far as to say that catholic is second best to Shia /Sunni

Stability is only so valuable now because Admin points are so rare due to increased coring costs. Give it time, the devs will rebalance the game, and 'free' Stability will fall back down the ladder again as Admin points become more available.
 
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ahyangyi

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In terms of game mechanics, Catholicism should be automatically balanced: it becomes weaker for a country when there are lots of Catholic countries, and vice versa. If the AI base their decisions on this, problems will be automatically fixed.

I personally find stability (which is more expensive for republics) and mercantilism particularly useful for merchant republics, and the papal influence system useful for large countries. If you are neither a republic nor large, Catholicism is indeed less useful for you. And I think it's fine.
 

Kalderus

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We REALLY need to find a way to make Catholicism more attractive to those outside of Europe. Historically, the Catholics outside of Europe were much, much more loyal to the Church than European Catholics.



Catholicism mostly opposed the few Scientific branches that were useless it the period anyway (like Astronomy)

Astronomy was somewhat practically important during the period for its use in navigation and seafaring (naval star/constellation charts etc.).
 
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Grand Historian

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Astronomy was somewhat practically important during the period for its use in navigation and seafaring (naval star/constellation charts etc.).

Yes, and the Jesuits were also major contributors to it's field.
 
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Grand Historian

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In terms of game mechanics, Catholicism should be automatically balanced: it becomes weaker for a country when there are lots of Catholic countries, and vice versa. If the AI base their decisions on this, problems will be automatically fixed.

I personally find stability (which is more expensive for republics) and mercantilism particularly useful for merchant republics, and the papal influence system useful for large countries. If you are neither a republic nor large, Catholicism is indeed less useful for you. And I think it's fine.

It's not useful at all for countries not in Europe, and that's one of the main problems that needs to be addressed, in addition to the fact that it is one of the only two religions in game to have a negative bonus as one of it's base bonus', in addition to suffering ahistorical blows to tech cost that completely cripple any usefulness it might have for RotW if you want to convert something.
 

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Catholic should be better the more provinces that follow catholicism like the Holy Roman Empire. As cardinals wan't well developed provinces, even mid size countries can fight for the Papal control. The point is however that catholic countries will wan't to convert provinces if only to make the faith stronger. If in futher we can send missionaries to other countries that would make catholic a bit nicer.
 
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Sharples88

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That -100% Religious Zeal is insane. I will almost never go Religious ideas in Europe ever again because of it. The -8% I could deal with and it being fixed, but fixing it this way is lazy. Or if it is meant to be that way, I don't know. But it's annoying that even with all the missionary percentage ideas possible, you can't convert it.
 
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Grand Historian

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That -100% Religious Zeal is insane. I will almost never go Religious ideas in Europe ever again because of it. The -8% I could deal with and it being fixed, but fixing it this way is lazy. Or if it is meant to be that way, I don't know. But it's annoying that even with all the missionary percentage ideas possible, you can't convert it.

Well, it was meant to fix religious zeal stacking, but it's pretty much the equivalent of fixing a broken arm by amputating it.
 
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hashinshin

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The problem isn't that Catholicism is bad, it's that it only has a few good actions.

The gain money, gain manpower, gain advisor actions all need to be made like 1/2 the cost they are now. Pretty much the only way to play catholic right now is to spam +1 stability while conquering to gain more territory for more cardinals for more papal influence to get to the point that you can maybe slide some spare points in to the Curia.

I'd really like the gain manpower option to come down to say 15 papal influence so Catholics have a way to fight heretics. Right now you can gain MAYBE 1,000 men for 40 papal influence which is... bad. Really bad.
 
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ringhloth

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For a Western European colonial power, very few things in the game beats Treaty of Tordesillas IMO.

Although for my personal mod I did remove the Tech/Idea malus from Counter-Reformation and made various Papal actions cheaper in Papal Influence points.
Yeah, although it is a somewhat double edged sword for late colonizers, who are going to suffer painful diplomatic penalties with the pope, and early colonizers will suffer painful diplomatic penalties towards the AI, so it is almost impossible to raise.
 

Angeleyed

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I don't want to intervene in your little catholic vs Protestant feud, but -1 tolerance of heretics is strong in its own way. It protects you from too much tolerance, so you are able to take certain decisions and idea without fear of random conversions. It might break the Knights or Cyprus, but I think it is supposed to.
 
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Grand Historian

Pretentious Username | Iaponia Lead Dev
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I don't want to intervene in your little catholic vs Protestant feud, but -1 tolerance of heretics is strong in its own way. It protects you from too much tolerance, so you are able to take certain decisions and idea without fear of random conversions. It might break the Knights or Cyprus, but I think it is supposed to.

It shouldn't. The Knights and Cyprus never once had to deal with a local pro-Byzantine rebellion, which implies that the local population was perfectly content with their supposedly intolerant overlords.
 
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BFTeixeira

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That -100% Religious Zeal is insane. I will almost never go Religious ideas in Europe ever again because of it. The -8% I could deal with and it being fixed, but fixing it this way is lazy. Or if it is meant to be that way, I don't know. But it's annoying that even with all the missionary percentage ideas possible, you can't convert it.
It makes absolute sense that a province after being converted to a new faith, can't be converted to yet another one (or back to the old one), straight away.
 

LikeNothing

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It makes absolute sense that a province after being converted to a new faith, can't be converted to yet another one (or back to the old one), straight away.
Yes, but what does not make sense is that there is no way whatsoever of preventing or even slowing down the spread of this new faith.

Makes the game feel like Observer Mode in this respect. Nothing you can do. Just sit there and wait for it to pass.

Edit: Well I guess theoretically there is one thing you can do to slow it down which is to convert your Culture to a Latin or Iberian one. Theoretically. :confused:
 
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