Wuss. Learn to stand behind your words.
I don't think people want to stand behind what they can't back up beyond empty assertions.
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Wuss. Learn to stand behind your words.
Didn't even read rest because WTF? Before 1.8 you could easily take and keep control of the curia permanently from very early on so Catholic was by far the best religion on that alone. As long as you were European anyway, if not then Reformed/Hindu when they were introduced in 1.6 and Islam in general depending on what you prefer.Anyways, before 1.8 all other denominations of Christianity except Coptic were arguably better than Catholic.
I tl;dr but I totally disagree because Catholicism gives you free stability which is the best you can get from any Christian religion, considering how important admin points are in 1.12
I'd even go as far as to say that catholic is second best to Shia /Sunni
We REALLY need to find a way to make Catholicism more attractive to those outside of Europe. Historically, the Catholics outside of Europe were much, much more loyal to the Church than European Catholics.
Catholicism mostly opposed the few Scientific branches that were useless it the period anyway (like Astronomy)
Astronomy was somewhat practically important during the period for its use in navigation and seafaring (naval star/constellation charts etc.).
In terms of game mechanics, Catholicism should be automatically balanced: it becomes weaker for a country when there are lots of Catholic countries, and vice versa. If the AI base their decisions on this, problems will be automatically fixed.
I personally find stability (which is more expensive for republics) and mercantilism particularly useful for merchant republics, and the papal influence system useful for large countries. If you are neither a republic nor large, Catholicism is indeed less useful for you. And I think it's fine.
That -100% Religious Zeal is insane. I will almost never go Religious ideas in Europe ever again because of it. The -8% I could deal with and it being fixed, but fixing it this way is lazy. Or if it is meant to be that way, I don't know. But it's annoying that even with all the missionary percentage ideas possible, you can't convert it.
Yeah, although it is a somewhat double edged sword for late colonizers, who are going to suffer painful diplomatic penalties with the pope, and early colonizers will suffer painful diplomatic penalties towards the AI, so it is almost impossible to raise.For a Western European colonial power, very few things in the game beats Treaty of Tordesillas IMO.
Although for my personal mod I did remove the Tech/Idea malus from Counter-Reformation and made various Papal actions cheaper in Papal Influence points.
I don't want to intervene in your little catholic vs Protestant feud, but -1 tolerance of heretics is strong in its own way. It protects you from too much tolerance, so you are able to take certain decisions and idea without fear of random conversions. It might break the Knights or Cyprus, but I think it is supposed to.
It makes absolute sense that a province after being converted to a new faith, can't be converted to yet another one (or back to the old one), straight away.That -100% Religious Zeal is insane. I will almost never go Religious ideas in Europe ever again because of it. The -8% I could deal with and it being fixed, but fixing it this way is lazy. Or if it is meant to be that way, I don't know. But it's annoying that even with all the missionary percentage ideas possible, you can't convert it.
Yes, but what does not make sense is that there is no way whatsoever of preventing or even slowing down the spread of this new faith.It makes absolute sense that a province after being converted to a new faith, can't be converted to yet another one (or back to the old one), straight away.