Below is a table of various cities and their populations. For cities in areas where documentation is sparse, I've chosen the largest population during the game period. For well documented areas, I've tried to provide a range of data most of the time.
City Province BT Historical Population (year)
Mbanza-Kongo+ 4! >100,000 (~1600)
Timbuktu 10 100,000 (~1450)
Gao 7 45,000 (~1600)
Oyo 3 50k (~1500)
Pequot tribe 5 15,000 (pre-smallpox epidemic in 1633) (whole province population in Connecticut)
Cairo* 9 300k (after ~1400), as low as 150k (~1520)
Paris 15 280k (1400), 200k (1500), 210k (1594), 420k (1634)
Nanjing 15 500-1000k (1400) (largest city 1400)
Beijing 14 670-1000k (1500, 1600) (largest city 1500+1600)
Istanbul** 11 50k (1453), 200k (1500), 700k (1700) (competition for largest city at the time)
Rome 12 16k (1347), 50k (1519), 90k (1590), 120k (1660), 150k (1798)
London 12 50-100k (1500), 200k (1600), 550-600k (1700)
Venice 10 150k (~1500)
Tenochtitlan 6! 200-300k (1519) (larger than any city in Europe at the time, approached by only Paris, Venice, Constantinople)
Cusco 6 45k (~1500)
Tabriz 5! 250k (~1500)
+Mbanza-Kongo held fully 1/5th of Kongo's population at the time, which means Kongo's total BT should be calculable from the BT of the capital province.
*Was 500k in 1340, the biggest city west of China, but the black death massively reduced the population, including 200k in the initial waves.
**Counting the +2 Ottomans get for the decision to make it their capital
The first thing that immediately jumps out is how badly the game fails to model the rapid growth of population in places we have good data (Europe). Europe's population basically doubles between 1400 and 1800, mostly towards the end, so this is a major failure point in historical realism of the game.
The second thing that jumps out is that non-European areas are substantially undervalued in general, except some which are crazily overvalued.
(I included Pequot for a reason - the province value almost certainly reflects the colony of Connecticut as of 1750 or later, not the native population, despite that being only a minority of the game's time period, and despite the fact that the Pequot were virtually the sole inhabitants of the area for about half the game's period).
The correspondence is so inconsistent, that it's hard to know what scale it's supposed to be to. There's no way that Cusco (6, 45k), Gao (7, 45k), and Oyo (3, 50k) make any sense, and they're all about the same size in about the same time period. Nor is Tenochtitlan being 2/5ths the size of Paris defensible, when in reality it was larger.
Conclusions
-Some system needs to be chosen which brings more uniformity and stops unfairly benefiting Europe at the expense of most of the rest of the world. Although the Thirteen Colonies area, specifically, needs its BT adjusted for pre-colony population levels. It doesn't particularly matter how much BT a particular population provides, just that it's consistent across the world.
-More events that increase province BT, with MTTH that shrinks with increasing technology. This would tend to favor better tech groups over time, notably Europe, so we could stop giving Europe ahistorical advantages in favor of one of their actual advantages (but modeled in such a way that any nation which achieved that advantage would benefit).
City Province BT Historical Population (year)
Mbanza-Kongo+ 4! >100,000 (~1600)
Timbuktu 10 100,000 (~1450)
Gao 7 45,000 (~1600)
Oyo 3 50k (~1500)
Pequot tribe 5 15,000 (pre-smallpox epidemic in 1633) (whole province population in Connecticut)
Cairo* 9 300k (after ~1400), as low as 150k (~1520)
Paris 15 280k (1400), 200k (1500), 210k (1594), 420k (1634)
Nanjing 15 500-1000k (1400) (largest city 1400)
Beijing 14 670-1000k (1500, 1600) (largest city 1500+1600)
Istanbul** 11 50k (1453), 200k (1500), 700k (1700) (competition for largest city at the time)
Rome 12 16k (1347), 50k (1519), 90k (1590), 120k (1660), 150k (1798)
London 12 50-100k (1500), 200k (1600), 550-600k (1700)
Venice 10 150k (~1500)
Tenochtitlan 6! 200-300k (1519) (larger than any city in Europe at the time, approached by only Paris, Venice, Constantinople)
Cusco 6 45k (~1500)
Tabriz 5! 250k (~1500)
+Mbanza-Kongo held fully 1/5th of Kongo's population at the time, which means Kongo's total BT should be calculable from the BT of the capital province.
*Was 500k in 1340, the biggest city west of China, but the black death massively reduced the population, including 200k in the initial waves.
**Counting the +2 Ottomans get for the decision to make it their capital
The first thing that immediately jumps out is how badly the game fails to model the rapid growth of population in places we have good data (Europe). Europe's population basically doubles between 1400 and 1800, mostly towards the end, so this is a major failure point in historical realism of the game.
The second thing that jumps out is that non-European areas are substantially undervalued in general, except some which are crazily overvalued.
(I included Pequot for a reason - the province value almost certainly reflects the colony of Connecticut as of 1750 or later, not the native population, despite that being only a minority of the game's time period, and despite the fact that the Pequot were virtually the sole inhabitants of the area for about half the game's period).
The correspondence is so inconsistent, that it's hard to know what scale it's supposed to be to. There's no way that Cusco (6, 45k), Gao (7, 45k), and Oyo (3, 50k) make any sense, and they're all about the same size in about the same time period. Nor is Tenochtitlan being 2/5ths the size of Paris defensible, when in reality it was larger.
Conclusions
-Some system needs to be chosen which brings more uniformity and stops unfairly benefiting Europe at the expense of most of the rest of the world. Although the Thirteen Colonies area, specifically, needs its BT adjusted for pre-colony population levels. It doesn't particularly matter how much BT a particular population provides, just that it's consistent across the world.
-More events that increase province BT, with MTTH that shrinks with increasing technology. This would tend to favor better tech groups over time, notably Europe, so we could stop giving Europe ahistorical advantages in favor of one of their actual advantages (but modeled in such a way that any nation which achieved that advantage would benefit).