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randakar

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Clever plays can both use the thread and sneakily use the PM system (while giving me a copy) to sniff them out. I didn't say ONLY ask people direct rules questions. I just don't want situations EVER like the WW ''''hey buddy, I am your cultist. Lets plot and stuffz''''

.. and here I was thinking this game was a clever mix between werewolf and space strategy ;-)
Giving people the option to plot behind the scenes is good, imho. It creates that extra little bit of paranoia. Sure, that may be bad for the humans, but not allowing it is bad for the cylons. And humans can play that game, too..
 

Jopi

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SBR has put in 1 strong, I can put in 3 weak, they should be enough.

3 weak.
 

jacob-Lundgren

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Waiting on kiwi card wise.
 

jacob-Lundgren

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power is out (no clue on return service), preplan all you guys can I guess. I would have to double check, cannot do so atm, but based off my last calculations (needed a clarification on a pm, this crisis was passed so use that in your planning talks as 95% likely.
 

unmerged(245849)

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I'm sorry to hear that, j-L. I had power troubles recently as well; hope yours comes back soon.

I guess we can discuss what mGraham should do on his turn. Maybe shoot the remaining basestar?

I'm certainly up for suggestions. I haven't received my cards yet, though.
 

jacob-Lundgren

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CRISIS: Jump Computer Failure

Skill check: TAC /ENG = 7
PASS: No Effect
FAIL: -1 Population, -1 Jump Prep

POST CRISIS: Launch Raiders | NO JUMP PREP



TAC/ENG = 7
Engineering-2 (Repair)
Engineering-3 (Scientific Research)
Engineering-5 (Scientific Research)
Tactics-4 (Critical Situation)

Piloting-4 (Maximum Firepower)
Politics-2 (Consolidate Power)

14 - 6 = 8 PASS!

Passed, jopi had to change his play slightly due to hand confusion. Basestar launches raiders. No prep.
 

Eternaly_Lost

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I'm certainly up for suggestions. I haven't received my cards yet, though.

If you are a cylon, move the Civilian ships.
 

jacob-Lundgren

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Turn 18


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]

JOPI ~ Cally	[5]
CAPT. KIWI ~ President Baltar   [7, 3Q]
SBR ~ Admiral Starbuck	[4, 1N]
EL ~ Caprica 6	[3]
TMOIY ~ Anders	[6]
[B]GRAHAM ~ Tory    [2+5][/B]



Destiny Deck [8]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       4/8

[b]Food[/b]       08/08      [b]Vipers[/b]         4 Active, 4 in Reserve, 0 Damaged
[b]Fuel[/b]       06/08      [b]Raptors[/b]        4 in Reserve
[b]Morale[/b]     07/10      [b]Jump Prep[/b]      3/5 (Cannot jump)
[b]Population[/b] 10/12      [b]Cylon Boarding[/b] None

Reserve   Civs  10
Active    Civs  2
Destroyed Civs  0

Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] ~ CAPT. KIWI ~ President Baltar
[i]Weapons Control[/i]
[i]Command[/i]  ~ GRAHAM ~ Tory
[i]Communications[/i] 
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i]  
[i]Armory[/i] 
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i] ~  JOPI ~ Cally
[i]Airlock[/i]
[i]Main Batteries[/i]  
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] 
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] ~ EL ~ Caprica 6
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]

[b]Off-ship[/b]~ TMOIY ~ Anders, ~ SBR ~ Admiral Starbuck

Code:
\      BRAVO   |   CHARLIE    /  
 \             | basestar    /
  \            | raider x6  /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | / hvy raider E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   / civvie    | civvie    \
  / viper      | viper      \
 / starbuck    | anders      \
/    FOXTROT   |   ECHO       \



3. Special Rule - Dangerous Repairs are Necessary: Keep this card in play until the fleet jumps. Any character in either the Engine Room or FTL Control when the fleet jumps is executed.


Action queue:
graham~move/action
 

unmerged(245849)

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Well I didn't get the draw I wanted...the questions is how should I attack the ships? Go for the basestar or the raiders? Or just move the civvies as far from raiders as possible? I'll wait a bit before I make my decision. But not too long.
 
Apr 16, 2011
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I've got more efficient ways of dealing with the raiders or heavy raider, so I recommend trying to take out the basestar's weapons before they damage our battlestars. I'd use CIC if we have a SP handy, or plain old Weapons Control otherwise.

Launching more vipers or using the Main Batteries would also be decent moves.
 

unmerged(245849)

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I've got more efficient ways of dealing with the raiders or heavy raider, so I recommend trying to take out the basestar's weapons before they damage our battlestars. I'd use CIC if we have a SP handy, or plain old Weapons Control otherwise.

Launching more vipers or using the Main Batteries would also be decent moves.

any SP's floating around for a CIC roll?
 

jacob-Lundgren

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Sorry, meant to finalize my order before I left my computer...

Move to weapons control and fire at the remaining basestar
Roll is a 5 and damage is a hanger.
 

jacob-Lundgren

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CRISIS: Prison Labor

Skill check: POL/LEA/TAC = 10
PASS: No Effect
FAIL: -1 morale, -1 food

Post Crisis: Activate Raiders, NO JUMP PREP

Go lack of prep!:p