Hmmm...hard to judge. I don't mind the-2 pop, but then my opinion on resources isn't always the best. We're 2 away from an auto-jump after this crisis? I mean, with one more prep we can quick jump to risk 1 pop...though that didn't work out...
Hmmm...hard to judge. I don't mind the-2 pop, but then my opinion on resources isn't always the best. We're 2 away from an auto-jump after this crisis? I mean, with one more prep we can quick jump to risk 1 pop...though that didn't work out...
Raider strike!I will take option #2, morale loss and cylon ships.
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
[B]JOPI ~ Cally [4+5][/B]
CAPT. KIWI ~ President Baltar [4, 3Q]
SBR ~ Admiral Starbuck [3, 1N]
EL ~ Caprica 6 [2, 1S]
TMOIY ~ Anders [5]
GRAHAM ~ Tory [8]
Destiny Deck [12]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 3/8
[b]Food[/b] 08/08 [b]Vipers[/b] 3 Active, 4 in Reserve, 1 Damaged
[b]Fuel[/b] 06/08 [b]Raptors[/b] 4 in Reserve
[b]Morale[/b] 07/10 [b]Jump Prep[/b] 4/5 (Can jump risk 3)
[b]Population[/b] 10/12 [b]Cylon Boarding[/b] None
Reserve Civs 6
Active Civs 6
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
[b]Galactica[/b] (0/6 Damage)
[i]FTL Control[/i] ~ CAPT. KIWI ~ President Baltar
[i]Weapons Control[/i]
[i]Command[/i] ~ GRAHAM ~ Tory
[i]Communications[/i]
[i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[i]Hangar Deck[/i]
[i]Armory[/i]
[i]Sickbay[/i]~ SBR ~ Admiral Starbuck
[i]Brig[/i]
[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i]
[i]Airlock[/i]
[i]Main Batteries[/i] ~ JOPI ~ Cally
[i]Engine Room[/i]
[b]Colonial One[/b]
[i]Press Room[/i]
[i]President’s Office[/i]
[i]Administration[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]~ EL ~ Caprica 6
[b]Off-ship[/b]~ TMOIY ~ Anders
\ BRAVO | CHARLIE /
\ Heavy | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P Basestar \|/ Civvie x4 L
H /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Anders | \
/ Raider x4 | \
/ Viper | Viper \
/ Civvie | Civvie \
/ FOXTROT | ECHO \
3. Special Rule - Massive Deployment: Keep this card in play until the fleet jumps. Each time a basestar launches Raiders or Heavy Raiders, it launches 1 additional of the same type.
Watch out fleet, here we come!
Cally: If you have an XO (I really hope you do), you should probably use it on the Admiral. Otherwise, I suppose shooting the basestar via Weapons Control or Pegasus CIC (if someone has a SP) seems like the most urgent thing to do.
That assumption is correct.
CRISIS: Keep Tabs on Visitor
Current Player Chooses
Skill check: POL/LEA/TAC = 12
PASS: No Effect
FAIL: Roll a die. If 4 or less, -2 population
OR
The Current Player discards 4 Skill Cards at random.
Post Crisis: Activate Raiders, +1 Jump Prep