Did we destroy a boarding party recently?
Yes you did, I forgot to remove it.
Did we destroy a boarding party recently?
I also have no SP, and I'm not really comfortable using CIC without one.
First action preload: If either Gaeta or Zarek play a SP, activate Pegasus CIC.
Otherwise, play POL-1 (Consolidate Power) to draw two tactics.
I also have no SP, and I'm not really comfortable using CIC without one.
First action preload: If either Gaeta or Zarek play a SP, activate Pegasus CIC.
Otherwise, play POL-1 (Consolidate Power) to draw two tactics.
In the furture, don't preload card values unless you are certain that you are going to play them in the thread. You can preload SP in the thread, but not SP and the value that it is.I also have no SP, and I'm not really comfortable using CIC without one.
First action preload: If either Gaeta or Zarek play a SP, activate Pegasus CIC.
Otherwise, play POL-1 (Consolidate Power) to draw two tactics.
Don't you have a repair, btw?
In the furture, don't preload card values unless you are certain that you are going to play them in the thread. You can preload SP in the thread, but not SP and the value that it is.
The issue is that the rules state you are only allowed to reveal a card in your hand to use it, and it never should be used to figure out what is exactly in someone's hand.Second action: Activate Pegasus CIC. Play TAC-3 (Strategic Planning) on the roll. Preload Major Victory if I destroy the basestar.
No, but why do you ask?
My apologies; it's a common card and I was pretty sure that I was going to end up playing it as my second action anyway.
CRISIS: Unexplained Deaths
Skill check: LEA/TAC = 8
PASS: No Effect
FAIL: -1 Morale, -1 Population
POST CRISIS: Activate Raiders, +1 Jump Prep
Fraaaaaaaaak
Calculations please?!
I could toss trust instincts at it to give us a better idea of what we need to do?
Don't think it is worth it, because then our cylon will play a by your command and screw us further than the raider activation.
(0) Trust Instincts: Skill Check: Add the top 2 cards from the Destiny Deck faceup into this skill check (before totaling strength). Resolve Skill Check Abilities on these cards.
Note that does not make the Skill test reckless, so a By your command will do nothing, other then count as negative points in this test.
Quick question. Can the Jump prep go negative? For example, the fleets jumps after this crisis and the Jump Prep goes to 0. If I then use the Basestar Bridge location to change the tracks and roll a 1-3 the Jump Prep is reduced by one. Would the track still be able to move backwards or would that be a wasted roll?
Thanks in advance.