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Eternaly_Lost

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Turn 1

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
[b]1. Jacob-Lundgren: felix[/b] [5]
2. Randakar: Tory [3]
3. Reis91: Admiral Helo [3]
4. Jopi: President Tom Zarek [3]
5. mGraham: CAG Starbuck [3]
6. Tmoiy: Cally [3]


Destiny Deck [12]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       0/8

[b]Food[/b]       [COLOR="Blue"]08/08[/COLOR]      [b]Vipers[/b]         2 Active, 4 in Reserve, 0 Damaged
[b]Fuel[/b]       [COLOR="Blue"]08/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 0 in Reserve, 4 Damaged
[b]Morale[/b]     [COLOR="Blue"]10/10[/COLOR]      [b]Raptors[/b]        4 in Reserve
[b]Population[/b] [COLOR="Blue"]12/12[/COLOR]      

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"][ DEATH  ][/COLOR]
Pursuit Track  [X] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] -          [COLOR="Red"][ ATTACK ][/COLOR]
Jump Prep      [X] - [COLOR="wheat"][ ][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"][ *JUMP* ][/COLOR]

Reserve   Civs 10
Active    Civs  2
Destroyed Civs  0

Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token

Code:
[b]Galactica[/b]  (0/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] ~~Jacob-Lundgren: felix
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i] 
[i]Communications[/i]
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] ~~mGraham: CAG Starbuck, Tmoiy: Cally
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (0/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="Lime"]*[/COLOR] [i]Airlock[/i]
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i]
[COLOR="Lime"]*[/COLOR] [i]Engine Room[/i]
Code:
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color] ~~ Randakar: Tory
[COLOR="Lime"][i]President’s Office[/i][/color]
[COLOR="Lime"][i]Administration[/i][/color] ~~ Jopi: President Tom Zarek

[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i] 
[i]Resurrection Ship[/i]
[i]BaseStar Bridge[/i]

[b]Off-ship:[/b] ~~Reis91: Admiral Helo

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P   Basestar  \|/   Civ x2    L
H   Raider x3 /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /   Viper    |   Viper    \
 /             |             \
/    FOXTROT   |   ECHO       \

Cylon Fleet Board
Code:
CYLON FLEET

\      5-6     |      3       /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  /   
7            \ | /             
|             \|/             1
8             /|\   
             / | \   
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/       4      |      2       \

Action queue:
=> GM Send players Cards

=> GM Send players Cards
=> jacob-Lundgren consider first turn.
 
Last edited:

jacob-Lundgren

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Move to command and activate
move the echo viper to delta and launch another viper into echo



Cards kinda limit me and decided to build up our fighter screen.
 

jacob-Lundgren

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""However, do not remove any civilian ships from the main
game board. Each civilian ship remains in the same space
area it was in when the fleet jumped. Civilian ships are
only removed from the main game board when destroyed,
escorted using a viper activation, or as a result of a game
effect that specifically instructs players to remove civilian
ships from the main game board.""


We need to be vigilant in getting civvies off the board as possible.
 

Eternaly_Lost

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Crisis:

Code:
---------------------------
CRISIS: Forced Water Mining 



Current Player Chooses 

Skill check: POL/LEA/TAC/ENG = 17 

PASS: +1 Food 

FAIL: -1 Population, -1 Morale



OR 



+1 Food, -1 Morale and each player discards 1 random Skill Card.



POST CRISIS: Activate Raiders, +1 Jump Prep
---------------------------

Action Queue:
==>jacob-Lundgren pick options.
==> If option 1, Player play cards, consider preloading.
==> GM fix player board errrors.
 

jacob-Lundgren

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.....


Don't suppose you want to tell me the top 2 DD cards? ;)
 

unmerged(245849)

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We need to be vigilant in getting civvies off the board as possible.

As CAG and Starbuck I should be able to manage the space areas with ease, as long as my viper supply stays high. I'm looking forward to the ongoing space battles.

As for this check, 17 is sure a lot. I don't have any cards I need to hold on to, so I will go in if we decide to.
 
Last edited:

randakar

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Depending on my cards I have an insane number of options. We want to focus more on repair the better vipers if possible or get some guns blazing on peggy or galactica or maybe XO rand if possible to draw 4 politics cards? Anyone have any opinion?...anyone have a GOOD opinion?:p

Well, I don't really mind cards, but ..

The CAG demands that she be adequately prepared before the crucial hour with the ships she needs to carry out her duty. Plus POLITICS is for ninnies. I want guns.

.. this is also not a bad option really :)

Let me know if you think I should make any tweaks to anything, or if it is good as it is.

I would switch the jump prep track with the mark VII vipers, then move the vipers up a bit and put the jump prep track underneath the persuit track (or vice versa).

I agree with graham on the check. Unless someone has a Support the People passing this is not going to be easy.
 

Eternaly_Lost

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I would switch the jump prep track with the mark VII vipers, then move the vipers up a bit and put the jump prep track underneath the persuit track (or vice versa).

Better?
 
Apr 16, 2011
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Let's avoid the skill check. Cards are at a premium right now, and my cards are certainly bad enough to make the alternate option seem fine. If we decide to go for it, I could make the check easier (and reckless), but that's about it.

Let me know if you think I should make any tweaks to anything, or if it is good as it is.
Not relevant right now, but the basestar bridge should be added as a cylon location.
 

randakar

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hmm, a lot, but with a little attention to detail ..
- the tracks could actually line up and look pretty :p
- I'd switch the viper VII's and the raptors

Sorry for being anal about the little stuff, it's a character flaw.
 

Eternaly_Lost

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hmm, a lot, but with a little attention to detail ..
- the tracks could actually line up and look pretty :p
- I'd switch the viper VII's and the raptors

Sorry for being anal about the little stuff, it's a character flaw.

How about now?
 

randakar

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How about now?

Pwetty!
Grover approves!

grover.jpg
 

randakar

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I think the jump track is too short now.

Ah. Right. 1 pop is at space 4, 3 pop at space 5, auto jump at space 6. So yeah, it's missing a space.
The tracks could use a little shortening anyway. "3P" instead of "3 pop", "1C" instead of "1 civvie" would be shorter. The word "auto" isn't needed. Etc.

edit: like this:

bsg-game-jump-track.jpg


And the persuit track:
bsg-exodus-pursuit-track.png
 

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Ah. Right. 1 pop is at space 3, 3 pop at space 4, auto jump at space 5. So yeah, it's missing a space.
The tracks could use a little shortening anyway. "3P" instead of "3 pop", "1C" instead of "1 civvie" would be shorter. The word "auto" isn't needed. Etc.

Considering they get their own line right now, I don't think they need to be shorten, but I will do a little timing if you think it would help.
 

randakar

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Considering they get their own line right now, I don't think they need to be shorten, but I will do a little timing if you think it would help.

It's just for the look of the thing. *shrug*
Like I said - anal :p Sorry.
The jump track has the correct number of spaces now, you swapped 1 pop and 3 pop though. I presume you're already fixing that though ..
 

Eternaly_Lost

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It's just for the look of the thing. *shrug*
Like I said - anal :p Sorry.
The jump track has the correct number of spaces now, you swapped 1 pop and 3 pop though. I presume you're already fixing that though ..

I pulled a few extra white spaceout, as well as reduced the first spot to just 1 Char. Does not have the same nice look of all spaces the same size, but is it better now?
 

jacob-Lundgren

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So we all on board with this option?


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