Can we get a turn 1 status overview?
Yea Sure. Although I might need to edit it a bit after it goes up.
Can we get a turn 1 status overview?
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
[b]1. Jacob-Lundgren: felix[/b] [5]
2. Randakar: Tory [3]
3. Reis91: Admiral Helo [3]
4. Jopi: President Tom Zarek [3]
5. mGraham: CAG Starbuck [3]
6. Tmoiy: Cally [3]
Destiny Deck [12]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 0/8
[b]Food[/b] [COLOR="Blue"]08/08[/COLOR] [b]Vipers[/b] 2 Active, 4 in Reserve, 0 Damaged
[b]Fuel[/b] [COLOR="Blue"]08/08[/COLOR] [b]Vipers VII[/b] 0 Active, 0 in Reserve, 4 Damaged
[b]Morale[/b] [COLOR="Blue"]10/10[/COLOR] [b]Raptors[/b] 4 in Reserve
[b]Population[/b] [COLOR="Blue"]12/12[/COLOR]
Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR] - [COLOR="Red"][ DEATH ][/COLOR]
Pursuit Track [X] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] - [COLOR="Red"][ ATTACK ][/COLOR]
Jump Prep [X] - [COLOR="wheat"][ ][/COLOR] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"][ *JUMP* ][/COLOR]
Reserve Civs 10
Active Civs 2
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
[b]Galactica[/b] (0/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] ~~Jacob-Lundgren: felix
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i]
[i]Communications[/i]
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] ~~mGraham: CAG Starbuck, Tmoiy: Cally
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (0/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="Lime"]*[/COLOR] [i]Airlock[/i]
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i]
[COLOR="Lime"]*[/COLOR] [i]Engine Room[/i]
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color] ~~ Randakar: Tory
[COLOR="Lime"][i]President’s Office[/i][/color]
[COLOR="Lime"][i]Administration[/i][/color] ~~ Jopi: President Tom Zarek
[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[i]BaseStar Bridge[/i]
[b]Off-ship:[/b] ~~Reis91: Admiral Helo
\ BRAVO | CHARLIE /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P Basestar \|/ Civ x2 L
H Raider x3 /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Viper | Viper \
/ | \
/ FOXTROT | ECHO \
CYLON FLEET
\ 5-6 | 3 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
7 \ | /
| \|/ 1
8 /|\
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ 4 | 2 \
---------------------------
CRISIS: Forced Water Mining
Current Player Chooses
Skill check: POL/LEA/TAC/ENG = 17
PASS: +1 Food
FAIL: -1 Population, -1 Morale
OR
+1 Food, -1 Morale and each player discards 1 random Skill Card.
POST CRISIS: Activate Raiders, +1 Jump Prep
---------------------------
We need to be vigilant in getting civvies off the board as possible.
Depending on my cards I have an insane number of options. We want to focus more on repair the better vipers if possible or get some guns blazing on peggy or galactica or maybe XO rand if possible to draw 4 politics cards? Anyone have any opinion?...anyone have a GOOD opinion?![]()
The CAG demands that she be adequately prepared before the crucial hour with the ships she needs to carry out her duty. Plus POLITICS is for ninnies. I want guns.
Let me know if you think I should make any tweaks to anything, or if it is good as it is.
I would switch the jump prep track with the mark VII vipers, then move the vipers up a bit and put the jump prep track underneath the persuit track (or vice versa).
Not relevant right now, but the basestar bridge should be added as a cylon location.Let me know if you think I should make any tweaks to anything, or if it is good as it is.
Better?
hmm, a lot, but with a little attention to detail ..
- the tracks could actually line up and look pretty
- I'd switch the viper VII's and the raptors
Sorry for being anal about the little stuff, it's a character flaw.
I think the jump track is too short now.
Ah. Right. 1 pop is at space 3, 3 pop at space 4, auto jump at space 5. So yeah, it's missing a space.
The tracks could use a little shortening anyway. "3P" instead of "3 pop", "1C" instead of "1 civvie" would be shorter. The word "auto" isn't needed. Etc.
Considering they get their own line right now, I don't think they need to be shorten, but I will do a little timing if you think it would help.
It's just for the look of the thing. *shrug*
Like I said - analSorry.
The jump track has the correct number of spaces now, you swapped 1 pop and 3 pop though. I presume you're already fixing that though ..
+1 Food, -1 Morale and each player discards 1 random Skill Card.