Well, you can lose... you still get crisis even while in Detention, remember?
Put it in the middle of the raiders in Delta.
Put it in the middle of the raiders in Delta.
Well, you can lose... you still get crisis even while in Detention, remember?
Put it in the middle of the raiders in Delta.
[I]Breeder's Canyon[/I]
[B]Human action[/B]: Reduce the highest resource by 1 to advance the fleet marker 1 space up the Jump track.
[B]Cylon action[/B]: Draw and resolve the top card of the Crisis deck. Skip the Prepare for Jump step of this turn.
Sorry EL:
Graham, I'd like an XO please. Time to jump this fleet outta here.
Meet Liason Officer
Skill check: POL/TAC = 10
PASS: No Effect
FAIL: -1 Fuel and destroy 1 Raptor
POST CRISIS: Activate Raiders, +1 EVACUATION AND PREPARE FOR JUMP
POL/TAC = 10
Engineering-1 (Repair)
Piloting-2 (Evasive Maneuvers)
0 - 3 = -3 FAIL!~ -1 fuel and scrap the last raptor.
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
randakar~ Admiral boomer [3, 2N]
slinky~ William Adama [3]
Eternaly lost~President Tory Foster [5, 3Q]
reis~leoben~ [6]
[B]graham~chief Tyrol [3+5][/B]
Destiny Deck [2]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 8/7 AKA New Cap
[b]Food[/b] 02/08 [b]Vipers[/b] 4 Active, 0 in Reserve, 4 Damaged
[b]Fuel[/b] 04/08 [b]Raptors[/b] 0 in Reserve
[b]Morale[/b] 04/10 [b]Jump Prep[/b] 6/5 (Galactica arrived.)
[b]Population[/b] 03/12 [b]Cylon Boarding[/b]
Locked Civs 0
Prepared Civs 1
Active Civs 3
Destroyed Civs 8
Ships and Resources Remaining
-- 1 Pop x2
-- 2 Pop x1
-- Empty x1
-- Galactica Food Damage Token
[b]Galactica[/b] (1/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[COLOR="Red"][i]Command[/i] [/COLOR]
[i]Communications[/i]
[i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[i]Hangar Deck[/i]
[i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (2/4 Damage)
[i]Pegasus CIC[/i]
[COLOR="Red"][i]Airlock[/i][/COLOR]
[i]Main Batteries[/i]
[COLOR="Red"][i]Engine Room[/i] [/COLOR]
[b]Colonial One[/b]
[i]Press Room[/i]
[i]President’s Office[/i]
[i]Administration[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i]~ Slinky/William Adama
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[b]Off-ship[/b]
[b][u]New Caprica[/u][/b]
[b]Medical Center[/b]
You may only draw 1 card during the receive skills step.
[b]Detention[/b][U]~ mGraham/Chief Tyrol, [U]~ Randakar/Boomer[/U] [/U], [U]~ Eternaly Lost/Tory Foster[/U]
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="Yellow"]Politics [/COLOR]9) -
You may not move or add more than 2 cards to skill checks.
[i]Action[/i]: Pass this skill check to move to any other location.
[b]Resistance HQ[/b]
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="SeaGreen"]Leadership[/COLOR]/[COLOR="Sienna"]Treachery [/COLOR]7)
- [i]Human action[/i]: choose a character on NC (human or cylon), then pass this check to execute them.
[b]Occupation Authority[/b]
- [i]President action[/i]: Draw 1 quorum card, then play 1 quorum card. ([i]Risks being send to detention[/i])
- [i]Cylon action[/i]: Activate 1 occupation force, then place 1 OF on this position.
[COLOR="Red"][OF~2 ] ->[/COLOR]
[b]Breeder's Canyon[/b] [U]~ Reis/Leoben[/U]
- [i]Human action[/i]: reduce the highest resource by 1, advance the jump marker by 1.
- [i]Cylon action[/i]: Draw and resolve the top card of the crisis deck. Skip prepare for jump step.
[ ] ->
[b]Shipyard[/b]
[i]Human action[/i]: Prepare OR evacuate 1 civilian ship to Echo or Foxtrot.
If you evacuate a civilian ship, you may freely move to any Galactica location.
[i]Cylon action[/i]: Look at the top ship of the Locked stack, place it on top or bottom
[ ] ->
\ BRAVO | CHARLIE /
\ basestar | basestar /
\ | /
\ hvy | hvy /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L rdrs x4 \ | / rdrs x4 E
P \|/ L
H /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ viper x2 | viper x2 \
/ civvie x3 | \
/ FOXTROT | ECHO \
You still get the crisis, though. Slinky, have you injected that "extra-code" to jacob's machine?![]()
At any point after Galactica’s return, the Admiral may, as
an action, order Galactica to leave. This ends the game (see
“Winning the Game” to the right).
Winning the Game
Once the Admiral has ordered Galactica to leave and ended
the game, destroy all civilian ships still on New Caprica, and
execute any human players still on a New Caprica location. If
after resolving those losses, no resource has been reduced
to 0 or lower, the humans win the game!
If any resource has been reduced to 0 or lower, or at least
six locations on Galactica (not including locations on Pegasus)
have been damaged, or a centurion has reached the end of
the Boarding Party track, the Cylons win the game!
After this has been resolved, the Cylon Leader reveals his
Agenda card to see if he can claim victory as well!
Example: Deirdre is playing a Cylon Leader with the “Join the
Colonials” Sympathetic Agenda Card. According to the card,
Deirdre wins if the humans have won and her character is
Infiltrating at the end of the game (and not in either the “Brig”
or “Detention”).
The Admiral orders the Galactica to leave after it has
returned to orbit, ending the game. No human characters
were left on a New Caprica location, but one civilian ship was
left on the “Prepared Civilian Ships” box. When it is destroyed,
the humans lose 2 population, reducing the resource to zero.
The Cylons have won. Deirdre’s character is Infiltrating in
the “Armory,” but since the humans did not win, Deirdre has
also lost.
## Nuke that basestar and jump the fleet!
I don't care which basestar, but if Adama 'accidentally' happens to be on it I don't mind at all
Or if it accidentally lands on top of Leoben ..
The important thing is the fleet jump here, obviously.
Arrests At Night
Current Player Chooses:
Skill check: LEA/TAC = 10
PASS: No Effect
FAIL: -1 Morale and if current player is on New Caprica he is sent to Detention
OR
Each player discards 2 Skill Cards and draws 2 Treachery Cards
POST CRISIS: Launch Raiders, +1 EVACUATION AND PREPARE FOR JUMP
Resistance Bombings
Skill check: LEA/TAC/ENG = 12
PASS: Admiral may choose -1 Morale to execute a revealed Cylon or destroy 2 Occupational Forces
7+: No Effect
FAIL: -1 Morale -1 Population
POST CRISIS: Launch Nukes and Occupational Forces, NO EVACUATION AND PREPARE FOR JUMP
NCP Graduation
Admiral Chooses:
-1 Morale
OR
-1 Population
POST CRISIS: Activate Heavy Raiders, +1 EVACUATION AND PREPARE FOR JUMP
Not to...2nd guess a players moves but had reis gone to caprica instead of breeders canyon they would have been eligible to be current player after they chose that crisis. They had no way to know to be totally fair but had they gone to caprica and then colonials failed that crisis as a result??edit: That first crisis would have been inconsequential, so I could have fired two nukes and jumped the fleet on the next round, instead![]()
He actually only needed 1 more damage and 1 more pop or morale lost to win it. Or conditions to have been met earlier with the boarding parties. For a hard agenda he came very close to it.Rough draw on the agenda, Reis. If I wasn't the chief there would've been a lot more damage.
SUPER CRISIS: Bomb On Colonial One
Skill check: TAC/PIL/ENG = 15
PASS: No Effect
FAIL: -2 Morale, all characters in Administration, President's Office, and Press Room are sent to Sickbay. Until the end of the game, no player may move to or activate Administration, President's Office, and Press Room.
SUPER CRISIS: Demand Peace Manifesto
Admiral Chooses:
-1 Morale and damage Galatica twice
OR
President and Admiral discard their hand of Skill Cards
SUPER CRISIS: Fleet Mobilization
Skill check: LEA/TAC/PIL/ENG = 24
PASS: Launch Nukes, Launch Raiders
FAIL: Launch Nukes, Activate Raiders, Activate Heavies, Launch Raiders
He actually only needed 1 more damage and 1 more pop or morale lost to win it. Or conditions to have been met earlier with the boarding parties. For a hard agenda he came very close to it.