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jacob-Lundgren

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EL discards Lead 1 XO.


Turn 39



Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]

randakar~ Admiral boomer [4, 2N]
slinky~ William Adama [2]
Eternaly lost~President Tory Foster [0, 3Q]
[B]reis~leoben~ [2+2][/B]
graham~chief Tyrol [4]

Destiny Deck [4]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       6/7

[b]Food[/b]       05/08      [b]Vipers[/b]         0 Active, 6 in Reserve, 2 Damaged
[b]Fuel[/b]       06/08      [b]Raptors[/b]        3 in Reserve
[b]Morale[/b]     06/10      [b]Jump Prep[/b]      3/5 (Cannot jump)
[b]Population[/b] 04/12      [b]Cylon Boarding[/b] 
                                     
                                                                   
Reserve   Civs  4
Active    Civs  0
Destroyed Civs  8

Ships and Resources Remaining
-- 1 Pop            x2
-- 2 Pop            x1
-- Empty            x1
-- Galactica Food Damage Token
Code:
[b]Galactica[/b]  (1/6 Damage)
[i]FTL Control[/i]  
[i]Weapons Control[/i] 
[COLOR="Red"][i]Command[/i]  [/COLOR]
[i]Communications[/i]  
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]
[i]Hangar Deck[/i]
[i]Armory[/i] ~ Randakar/Boomer
[i]Sickbay[/i] 
[i]Brig[/i]  

[b]Pegasus[/b] (2/4 Damage)
[i]Pegasus CIC[/i]~ mGraham/Chief Tyrol 
[COLOR="Red"][i]Airlock[/i][/COLOR]
[i]Main Batteries[/i]
[COLOR="Red"][i]Engine Room[/i] [/COLOR]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] ~ Eternaly Lost/Tory Foster 
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i]~ Reis/Leoben, ~ Slinky/William Adama
[i]Cylon Fleet[/i]
[i]Human Fleet[/i] 
[i]Resurrection Ship[/i]

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           / 
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \

FAIL: All characters in the Research Lab are moved to Sickbay. Until the end of the game, no players may look at other players' Loyalty Cards.


Action Queue
GM~misc
reis~turn


reis continues same draw of 1 pol 1 treach
 

reis91

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## Glimpse the rear of God

## Preload Activate Caprica
 

reis91

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We already got hit with them all.

CYLON ATTACK: Besieged
1. Activate Raiders
2. Setup: ALPHA: Civilian Ship BRAVO Civilian Ship DELTA: Heavy Raider ECHO: Basestar FOXTROT: 4 Raiders, 2 Vipers, 1 Civilian Ship
3. Special Rule - Heavy Casualties: The 4 Raiders that were just setup are immediately activated.

The four raiders activate, regardless of Caprica, because it's not a post-crisis.
 

jacob-Lundgren

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1st shot ~ 1
2nd shot ~ 5
3rd shot ~ 5I am stopping here because I am leaving rand the option of playing EM to avoid a civvie being shot down. I assume he would likely play so will give him the choice.
 

Eternaly_Lost

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1st shot ~ 1
2nd shot ~ 5
3rd shot ~ 5I am stopping here because I am leaving rand the option of playing EM to avoid a civvie being shot down. I assume he would likely play so will give him the choice.

And what if he wanted to EM the first one? We had no reason to assume that their would be raiders attacking vipers when there was nothing on the field and it normally takes at least 2 turns to have that happen, so you should have waited with the first hit just in case he wanted to play it on that one.
 

jacob-Lundgren

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And what if he wanted to EM the first one? We had no reason to assume that their would be raiders attacking vipers when there was nothing on the field and it normally takes at least 2 turns to have that happen, so you should have waited with the first hit just in case he wanted to play it on that one.
El....I could have just gone on without stopping at all...he is enough of a vet to know things can happen and he could have preloaded use EM. I don't HAVE to stop at all...
 

Eternaly_Lost

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I have an XO to use one someone. Who could use it more? Also, should I move to repair something, or move to where I could be xo'd?

Move, repair something, then XO would likely be our best action. I can run the Q deck restoring resorces and get more cards in the human's hands. Then again it depends on what Ranadakar has for piloting cards, but I think it better to XO me, then have Ranadakar launch himself and attack vipers on his turn. He gets more cards, so he could get a Max Firepower to hit those raiders with.
 

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Just to further explain this. HAD Rand played EM on the 2nd roll, the 3rd of 5 still stands and there would still be up to 2 rolls left depending on what happens. EM on unmanned doesn't lower the next roll so it wouldn't change that result.
 

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El....I could have just gone on without stopping at all...he is enough of a vet to know things can happen and he could have preloaded use EM. I don't HAVE to stop at all...

And how many other crisis, is it possible for raiders to appear in the same space as a Civilian ship and Vipers and activate on that same turn? I think we are talking about 1 out of 90 crisis here. I would agree if there was at least a chance for him to see that it might be needed then he should have preload it, but for something that is only 1 out of 90 crisis that could have affected us? Do you want me to go through my whole deck of Crisis cards and set a preload for each on just in case?

If it had greater then a 50% chance of being needed, I could understand, but are you really going to say that he needed to preload for that 1.11% chance that we needed to do it?

Even if there is 2 crisis that would do the same, that is only a 2.22% chance that Raiders, Vipers and Civilians ships appear in the same space and activate all at the same time.
 

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Just to further explain this. HAD Rand played EM on the 2nd roll, the 3rd of 5 still stands and there would still be up to 2 rolls left depending on what happens. EM on unmanned doesn't lower the next roll so it wouldn't change that result.

So he could play 2 EM on the first viper then, if he had them?
 

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Just to further explain this. HAD Rand played EM on the 2nd roll, the 3rd of 5 still stands and there would still be up to 2 rolls left depending on what happens. EM on unmanned doesn't lower the next roll so it wouldn't change that result.
.........

I made my ruling
 

Eternaly_Lost

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You know, here the interesting thing. I want Randakar to not play EM and let the Civ Ship pop now that I think about it.

There a 25% chance that it is empty, and that means that if we are lucky, we just have to evac 1 Civ ship to win now, where if we have the empty one we need to evac 2 of them.
 

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So he could play 2 EM on the first viper then, if he had them?
I know what he has and doesn't have and he cannot do that. yes that gives a little info on his hand, so does skipping SP play when no one has any. To avoid game issues bogging down it went this way.
 

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How many ships containing 2 pop got destroyed?

edit: never mind, it's right there on the board.

EL, the chance of destroying a 2 pop ship is 25% as well. We are probably better off having me shoot the raiders on the XO and then activating comms on my turn to arrange matters how we want it - with the empty ship right in the line of fire.

## Play Piloting-1 (Evasive Maneuvers)
 

Eternaly_Lost

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How many ships containing 2 pop got destroyed?

edit: never mind, it's right there on the board.

EL, the chance of destroying a 2 pop ship is 25% as well. We are probably better off having me shoot the raiders on the XO and then activating comms on my turn to arrange matters how we want it - with the empty ship right in the line of fire.

## Play Piloting-1 (Evasive Maneuvers)

Alright then, you do that.

Mgram, put your XO on Randakar.
 

jacob-Lundgren

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How many ships containing 2 pop got destroyed?

edit: never mind, it's right there on the board.

EL, the chance of destroying a 2 pop ship is 25% as well. We are probably better off having me shoot the raiders on the XO and then activating comms on my turn to arrange matters how we want it - with the empty ship right in the line of fire.

## Play Piloting-1 (Evasive Maneuvers)
reroll is a 1. 4th roll is a 5. Random seems less than in this game. Both deployed vipers are damaged and the raiders run out of cylon juice and are stuck until next activation.
 

randakar

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## Preload: Upon XO, move to the hangar deck, activate it to launch into Foxtrot, then play Maximum Firepower 3 to shoot the raiders.
 

jacob-Lundgren

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Turn 40



Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]

randakar~ Admiral boomer [3, 2N]
slinky~ William Adama [2]
Eternaly lost~President Tory Foster [0, 3Q]
reis~leoben~ [4]
[B]graham~chief Tyrol [4+5][/B]

Destiny Deck [4]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       6/7

[b]Food[/b]       05/08      [b]Vipers[/b]         0 Active, 4 in Reserve, 4 Damaged
[b]Fuel[/b]       06/08      [b]Raptors[/b]        3 in Reserve
[b]Morale[/b]     06/10      [b]Jump Prep[/b]      3/5 (Cannot jump)
[b]Population[/b] 04/12      [b]Cylon Boarding[/b] 
                                     
                                                                   
Reserve   Civs  1
Active    Civs  3
Destroyed Civs  8

Ships and Resources Remaining
-- 1 Pop            x2
-- 2 Pop            x1
-- Empty            x1
-- Galactica Food Damage Token
Code:
[b]Galactica[/b]  (1/6 Damage)
[i]FTL Control[/i]  
[i]Weapons Control[/i] 
[COLOR="Red"][i]Command[/i]  [/COLOR]
[i]Communications[/i]  
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]
[i]Hangar Deck[/i]
[i]Armory[/i] ~ Randakar/Boomer
[i]Sickbay[/i] 
[i]Brig[/i]  

[b]Pegasus[/b] (2/4 Damage)
[i]Pegasus CIC[/i]~ mGraham/Chief Tyrol 
[COLOR="Red"][i]Airlock[/i][/COLOR]
[i]Main Batteries[/i]
[COLOR="Red"][i]Engine Room[/i] [/COLOR]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] ~ Eternaly Lost/Tory Foster 
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i]~ Reis/Leoben, ~ Slinky/William Adama
[i]Cylon Fleet[/i]
[i]Human Fleet[/i] 
[i]Resurrection Ship[/i]

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \  civvie    |            /
   \           |           / 
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P  civvie     \|/  hvy        L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   / civvie    |           \
  / rdrs x4    |            \
 /             | basestar    \
/    FOXTROT   |   ECHO       \

FAIL: All characters in the Research Lab are moved to Sickbay. Until the end of the game, no players may look at other players' Loyalty Cards.


Action Queue
GM~misc
graham~turn
 
Last edited: