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Trinitrotoluen

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Cards sent.

And as a bonus you get one crisis for free:

Code:
CRISIS: One Last Cocktail 

Current Player Chooses: 
Skill check: TAC/ENG = 7 
PASS: No Effect
FAIL: -1 Food, -1 Morale

OR 

Roll a die.  On a 6 or lower, -1 morale and the President is sent to Sickbay.

POST CRISIS: Launch Nukes, +1 JUMP PREP
 

TheArchduke

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Am I reading this right on a die with 6 or lower, -1 morale? How can one roll higher then 6?

(Btw, I am 99% sure about my hand, could you resend my current one, or does it not work that way?)
 
Last edited:

TheArchduke

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Hmm, I think this one is actually doable. What is the verdict here, I could help quite a bit.
 

randakar

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Am I reading this right on a die with 6 or lower, -1 morale? How can one roll higher then 6?

The game uses 8-sided dice. So on a roll of 6, 7 or 8 you're in the clear.
With strategic planning played that would become 4-8. And with a calculations card someone could up that to 3-8.

(Btw, I am 99% sure about my hand, could you resend my current one, or does it not work that way?)

That works.
 

Trinitrotoluen

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I've already sent him his hand. Since Dexander is new as well, I will restate here that I usually send hand updates only when you gain additional cards. Players keep track of their spent cards themselves but if you are unsure you can always ask me to resend the current hand.

Action Queue:
glasszon - make a decision on whether to go for the skill check or not
glasszon - please assign a target for the basestar if it hits
 

TheArchduke

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I can play 1 strong and 1 weak. I'd rather keep the weak if possible, though. If someone has establish network we could play that + my strong for an easy pass.

I think we both together could easily pass this with 2 cards from my deck then. Saving cards makes less sense for me, as when i am in the sickbay I get less and with expansions there seem WAY less XOs..
 

glasszon

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Take the dice roll, hit Galactica if needed

Discards:
Leadership-1 (Executive Order)
Leadership-1 (Executive Order)
Piloting-1 (Evasive Maneuvers)
Engineering-1 (Repair)
Piloting-2 (Evasive Maneuvers)
 

Trinitrotoluen

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Die roll is an 8, nothing bad happens.

The basestar fires on Galactica and rolls a 4 --> the Weapons Control is damaged.

Finally we get +1 jump prep and trigger the auto-jump. The main game board is cleared and 2 destination cards are sent to our Admiral.

Action Queue:
E_L - choose a destination
Dexander - choose whether to stay in the Assault Raptor or return to Galactica's Hangar Deck
 

Eternaly_Lost

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Does Raptor jump too? as I remember in the series it does... just checking to be sure

Yes, if you stay in the Assault Raptor, you remain in the space area you are in. If you choose to land you return to the hanger deck. The plus side of returning in this case, is you can move and do stuff on Galatica without needing to discard a card. If you expect to need to do something in space any time soon, you better off not returning.

Given that we don't know when a Cylon attack crisis is going to appear, it better to remain in space unless you have something explicit to do on Galactica, as you have to discard for the other ships to move to them anyway.
 

Dexander

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Yes, if you stay in the Assault Raptor, you remain in the space area you are in. If you choose to land you return to the hanger deck. The plus side of returning in this case, is you can move and do stuff on Galatica without needing to discard a card. If you expect to need to do something in space any time soon, you better off not returning.

Given that we don't know when a Cylon attack crisis is going to appear, it better to remain in space unless you have something explicit to do on Galactica, as you have to discard for the other ships to move to them anyway.

I was thinking too it would be better to remain in space.

so Stay in Raptor
 

Trinitrotoluen

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Eternaly_Lost draws 2 POL / 2 LEA / 1 TAC

Turn 08

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Kingepyon: Gaius Baltar (Sup) [10+1★]
2. glasszon: Sharon “Athena” Agathon [10+1★]
3. [b]Eternaly_Lost: Admiral Tom Zarek (Mil) [5+5+2N+1M+1★][/b] 
4. Dexander: Karl “Helo” Agathon (Pil) [6+1★]
5. TheArchduke: President Lee Adama (Pol) [5+4Q+1★] 


Destiny Deck [6]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       3/10

[b]Food[/b]       [COLOR="lime"]07/08[/COLOR]      [b]Vipers[/b]         0 Active, 8 in Reserve, 0 Damaged
[b]Fuel[/b]       [COLOR="lime"]05/08[/COLOR]      
[b]Morale[/b]     [COLOR="lime"]09/10[/COLOR]      [b]Raptors[/b]        4 in Reserve
[b]Population[/b] [COLOR="lime"]12/12[/COLOR]      [b]Attack Raptors[/b] 1 Active, 0 in Reserve

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Jump Prep      [X] - [COLOR="wheat"][ ][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  12
Active    Civs  0
Destroyed Civs  0


Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica 
-- Basestars x 2
-- Raiders x 20
-- Heavy x 4
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (2/6 Damage)
[COLOR="red"]*[/COLOR] [i]FTL Control[/i]
[COLOR="red"]*[/COLOR] [i]Weapons Control[/i] 
[COLOR="Lime"]*[/COLOR] [i]Command[/i]
[i]Communications[/i]
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] 
[COLOR="Lime"]*[/COLOR] [i]Armory[/i] 
[i]Sickbay[/i]
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="red"]*[/COLOR] [i]Airlock[/i] 
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] [COLOR="orange"]Eternaly_Lost: Admiral Zarek [/COLOR] 
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]
Code:
[b]Colonial One[/b]
[i]Quorum Chamber[/i] [COLOR="orange"]TheArchduke: President Lee Adama[/COLOR]
[i]Press Room[/i] 
[i]President’s Office[/i] [COLOR="orange"]glasszon: Athena (Infiltrating) [/COLOR]
[i]Administration[/i]

[b]Demetrius[/b]
[i]Bridge[/i]
[i]Tactical Plot[/i] [COLOR="orange"]Kingepyon: Baltar[/color]
[i]Captain's Cabin[/i]  
[b]Active Mission: None[/b]

[b]Rebel Basestar[/b]
[b]Allegiance: None - Cannot be used until a side is determined from the "Cylon Civil War" mission card.[/b]
[i]Hybrid Tank[/i]
[i]Datastream[/i]  
[i]Raider Bay[/i]

[b]Cylon Locations[/b]
[i]Caprica[/i]  
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  
[i]Resurrection Ship[/i]  
[i]BaseStar Bridge[/i]


[b]Off-ship:[/b] 
[COLOR="orange"]Dexander: Helo[/COLOR]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |   AR(Dex) \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \


Cards in play:

ACCEPT PROPHECY

Action: Draw 1 Skill Card of any type (it may be from outside your skill set). Keep this card in play. When a player activates Administration or chooses the President with the Admiral's Quarters location, increase the difficulty by 2 then discard this card.
 

Trinitrotoluen

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Preload, move to Engine Room, use repair on it.


E_L moves to the Engine Room and uses a Repair-2 card to fix it.

Which leads us to the following crisis:

Code:
CRISIS: Keep Tabs on Visitor 

Current Player Chooses 
Skill check: POL/LEA/TAC = 12 
PASS: No Effect 
FAIL: Roll a die. If 4 or less, -2 Population.

OR 

The Current Player discards 4 Skill Cards at random.

POST CRISIS: Activate Raiders, +1 Jump Prep

Action Queue:
E_L - make a choice
Dexander - due to your drawback you will draw one card less (so only 4 in total) during your turn - please let me know which of your five cards you don't want
 
Last edited: