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Eternaly_Lost

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Assign both to Pegasus

Discard

Politics-1 (Consolidate Power)
Politics-1 (Consolidate Power)
Politics-1 (Consolidate Power)
Leadership-1 (Executive Order)
 

Trinitrotoluen

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CIC and Airlock are damaged.

Dexander draws 2 LEA / 2 TAC / 1 PIL


Turn 34


Player Status

Bolded player has the turn.

1. Kingepyon: Laura Roslin [9]
2. glasszon: Sharon “Athena” Agathon [10+1★]
3. Eternaly_Lost: President Mutineer Tom Zarek (Mil) [10+5Q+1M]
4. Dexander: Admiral Karl “Helo” Agathon (Pil) [10+5+2N+1M+1★]
5. TheArchduke: Lee Adama (Pol) [6+1SCC]

Destiny Deck [4]


Fleet Status

Distance 8/10

Food 04/08
Fuel 03/08
Morale 04/10
Population 09/12


Cylon Boarding [ ] - [ ] - [ ] - [ ] - [ DEATH ]

Jump Prep [X] - [ ] - [ ] - [ ] 3p - [ ] 1p - [ *JUMP* ]


Code:
Vipers                    2 Active, 4 in Reserve, 1 Damaged
Raptors                   0 in Reserve
Assault Raptors           1 Active, 1 in Reserve


Reserve  Civs             1
Active  Civs              8
Destroyed Civs            3



Ships and Resources Remaining

-- 1 Pop                  x4
-- 1 Pop & 1 Morale       x1
-- 2 Pop                  x2
-- 1 Pop & 1 Fuel         x1
-- Empty                  x1
-- Galactica
-- Basestars              x0
-- Raiders                x8
-- Heavy                  x3
-- Boarding Parties       x4





Galactica (2/6 Damage)

* FTL Control

* Weapons Control

* Command

Communications Kingepyon: Roslin

* Admiral’s Quarters Dexander: Admiral Helo

Research Lab

* Hangar Deck

* Armory

Sickbay

Brig


Pegasus (2/4 Damage)

* Pegasus CIC

* Airlock

* Main Batteries

* Engine Room



Colonial One

Quorum Chamber Eternaly_Lost: President Zarek

Press Room

President’s Office

Administration


Demetrius

Bridge

Tactical Plot

Captain's Cabin

Active Mission: none


Rebel Basestar

Allegiance: None - Cannot be used until a side is determined from the "Cylon Civil War" mission card.

Hybrid Tank

Datastream

Raider Bay


Cylon Locations

Caprica glasszon: Athena

Cylon Fleet

Human Fleet TheArchduke: Lee Adama

Resurrection Ship

BaseStar Bridge



Off-ship:







Main Board

Code:
\      BRAVO   |   CHARLIE    /
 \             |             /
  \  Civ       |      Civ   /
   \ Civ B     |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
Basestar  \    |    /
Raiderx6   \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \         Raiderx4
           /   |   \         Heavy
          /    |    \       Civ x2
  AR     /     |     \
        /      |      \
       /       |       \
      /        |   Civ  \
     /         |   Civ A \
    / Civ      |  Viperx2 \
   /           |  Basestar \
  /  Raiderx4  |            \
 /             |             \
/    FOXTROT   |   ECHO       \



Cards in play:


ACCEPT PROPHECY


Action: Draw 1 Skill Card of any type (it may be from outside your skill set). Keep this card in play. When a player activates Administration or chooses the President with the Admiral's Quarters location, increase the difficulty by 2 then discard this card.



PROBATION (Eternaly_Lost)


Action: Give this card to any player. After he plays cards into a skill check, you may discard this card to look at the cards he played.


CYLON ATTACK: Ambush
Special Rule - Training New Pilots: Until the next jump, all unmanned vipers have -2 to their attack rolls.


The basestar in Alpha has received the 2 points of damage token.



Action Queue:

Dexander - movement+action
 

glasszon

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And that's totally why you made me keep that tre, so you could draw a tre.

Having done nothing to help, I'm inclined to hurt you as much as possible to prevent you from getting the second Cylon agenda (you know, the one that you usually have to kind of help the humans for)

I admit you guys must not like some of the plays I make, however at least in this instances you made a mistake here. I preloaded TNT I will reduce the discard by 1 long before your actual discard, I only posted in the thread to speed things up. If you don't believe me you can check with TNT.

Arguably I could cancel the preload, but that won't be fair because I have already seen what you discarded.
 

Kingepyon

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Launch into echo, and then launch a nuke at alpha, would mean a loss of 3 civvies on an activation, but potentially save everything in bravo and charlie (assuming pretty much everything dies in alpha).
Second would be to move civvies from delta into echo. This will put everything above the ship in danger, and cause a group up in echo, but we have stuff there, so it can (hopefully) hold out.
Last would be to move bravo into charlie. Since alpha activates first, they'll all most to foxtrot if they finish off the AR, and the ones in delta will move into echo one they finish off the civvies there. Everything above the ship will be safe, but we lose 3 civvies.

Or, you can launch into echo and XO me. Since I'm on comms I can move stuff around and potentially save most. We will end up with a ton of raiders in echo, though (up to 14), which will be pretty horrible.
 
Last edited:

Eternaly_Lost

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Keep in mind without a Cylon fleet, we just need the raiders to run around in circles until we jump. Then they all go away.

I like the idea of a nuke at alpha. The best.
 

Kingepyon

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Keep in mind without a Cylon fleet, we just need the raiders to run around in circles until we jump. Then they all go away.

I like the idea of a nuke at alpha. The best.

My biggest problem with that is we lose 3 unknowns, and 1 of them could be the fuel/pop one, and the randomness to it. Comms is pretty safe, we lose 1, but the rest are pretty safe, assuming vipers hold out. With the nuke we risk not hitting anything and losing 5-6 civvies, which would end the game for us.
 

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So, the Easter weekend is over and it is time to get this back on track.

Action Queue:
Dexander - movement + action
 

Dexander

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I am back home finally... no XO so I am going to play with nuke. You can blame me then...

Move to hangar bay, activate hangar bay and launch myself to Echo and launch nuke to Alpha
 

Trinitrotoluen

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Roll is a 4 --> basestar is destroyed

Code:
CRISIS: Consult the Prisoner

Current Player Chooses:
Skill check: POL/TAC/ENG = 13
PASS: +1 Jump Prep
FAIL: Each player discards 1 Skill Card and the current player is sent to the Brig.

OR

The Admiral discards 2 Skill Cards and the current player discards 3 Skill Cards.

POST CRISIS: Launch Nukes, +1 Jump Prep
 

Eternaly_Lost

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Current Player is the Admiral, who has to discard anyway for being over handlimit.

In fact, he has to discard 5 cards for being over handlimit if I counted right.

Meaning we can read this crisis as.

Skill test for Jump prep or No effect.

I can throw 2 strong and 3 weak into a skill test, but I rather hear what you can throw in Dex, as you can play 5 cards before you start playing cards that you could keep if we go for the or.

I think we have the cards to pass the skill test, and I think we in a case where we want to take it. The other option would be to consider doing a mission shortly, and that means we want to go for the or as we need to have as many cards as possible for the missions.
 

Eternaly_Lost

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I can play 1 strong and 3 weak...


You have 15 cards in hand right now right? Play 1 strong and 3 weak means you have to discard 1 cards after the test. Don't you have another card that counts for it, or am I miscounting your hand?