Is there a list of motives somewhere?
also with glasszon seeming to want genocide, he probably wants to kill those civvies,
so 0 cards
my 1 card would put us in range to pass, but not without additional help.
It's on the first page, I will paste it here for everyone's benefit:
Motive Cards
The cylon leader receive 2 motive cards at the beginning of the game and 2 more motive cards at sleeper phase.
To win the game the cylon leader must have at least 3 motive cards revealed at the end of the game AND at least 2 of the revealed motive cards must have the same allegiance as the winning team.
Subjects for Study (Cylon Allegiance)
Reveal this card if the game is over and population is at 4 or more.
Harvest their Resources (Cylon Allegiance)
Reveal this card if the game is over and food is at 2 ore more.
A Justified Response (Cylon Allegiance)
Reveal this card if the fleet marker is on a blue space of the Jump Preparation track and there are no raiders, heavy raiders, or basestars on the board.
Savor their Demise (Cylon Allegiance)
Reveal this card if the game is over and 7 or more distance has been traveled.
Fight with Honor (Cylon Allegiance)
Reveal this card if the game is over and you have at least 3 Treachery cards in your hand of skill cards.
No Unnecessary Force (Cylon Allegiance)
Reveal this card if 5 or more distance has been traveled and no centurions are on the Boarding Party track.
A False Sense of Security (Cylon Allegiance)
Reveal this card if the game is over and morale is at 3 or more.
Make an Ally (Human Allegiance)
Reveal this card if another player is in the Brig and you have a Mutiny card.
Improve Efficiency (Human Allegiance)
Reveal this card if the game is over and you have at least 1 Politics card, 1 Tactics card, and 1 Engineering card in your hand of skill cards.
Keep Them Docile (Human Allegiance)
Reveal this card if the game is over and food is 4 or less.
Pressure their Leaders (Human Allegiance)
Reveal this card if the game is over and morale is 5 or less.
Remove the Threat (Human Allegiance)
Reveal this card if the game is over and at least 4 vipers are damaged or destroyed.
End the Chase (Human Allegiance)
Reveal this card if FTL Control or Admiral's Quarters is damaged.
Learn to Cherish (Human Allegiance)
Reveal this card if the game is over and population is 6 or less.