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Trinitrotoluen

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move to Tactical Plot
play LS-1 on the destination deck


I'd rather not open another mission blindly. In any case, preparing for a blind jump while we still can is a good idea.

BTW glasszon, active mission should read "none" after the jump.
 
Last edited:

Eternaly_Lost

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You could remove install upgrades. Which (I think) would cause it to not be activated.

Order matters.

If he triggers Quick Thinking first and takes install upgrades, he would not get the cards.

If he does Install Upgrades first, then does Quick Thicking, he would draw the cards. Then keep whatever card (including install upgrades if he wished) to take without undoing the install upgrades.
 

glasszon

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Crisis time:
Code:
CRISIS: An Ambitious Operation 

Admiral Chooses: 
-1 Fuel.  The Admiral chooses another player to gain 1 Miracle Token.
OR 
Roll a die.  On a 4 or less, -1 Fuel.

POST CRISIS: Activate Raiders, +1 Jump Prep

Action Queue:
JL - Please choose an option
Everyone - Please preload SP if JL decides to choose the second option.
 

Trinitrotoluen

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Sorry, I can't help with this die roll.

In any case blind jumping immediately is a valid option now, even if we lose fuel on this one.
 

randakar

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## Preload play strategic planning if we go for the die roll.

Miracle tokes are nice though.
As for blind jumping .. it would mean we'd hit the sleeper phase immediately. Didn't we want to activate the demetrius bridge first?
 

jacob-Lundgren

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take the roll

Now we know we "can" jump blind well so now we get the bridge hit and then asap I blind jump us.
 

Trinitrotoluen

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Miracle tokes are nice though.

Daybreak Rules said:
A player can have only one miracle token at any time. If a player is instructed to gain a miracle token, he can do so only if he does not currently have one.

As for blind jumping .. it would mean we'd hit the sleeper phase immediately. Didn't we want to activate the demetrius bridge first?

The chance of us getting the remaining distance 2 mission is very low (and it would trigger the sleeper phase anyway). We might do some damage to the Cylons though.

We do have both options available now but it is hard to predict which will be better.
 

Eternaly_Lost

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## Preload play strategic planning if we go for the die roll.

Miracle tokes are nice though.
As for blind jumping .. it would mean we'd hit the sleeper phase immediately. Didn't we want to activate the demetrius bridge first?

And they also have a limit of 1 per player. No one has used one, so the first option is worse for us. The second option at least gives us the chance to skip a fuel loss.
 

Eternaly_Lost

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The chance of us getting the remaining distance 2 mission is very low (and it would trigger the sleeper phase anyway). We might do some damage to the Cylons though.

We do have both options available now but it is hard to predict which will be better.

Only after we jump. Like any distance card will do to us right now.

However, I agree a mission before we jump is something we will want.
 

glasszon

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randakar draws Leadership/1, Tactics/1, Piloting/2, Engineering/1

Turn 12

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Trinitrotoluen: Sherman "Doc" Cottle [5+1★]
2. [b]randakar: CAG Brandon "Hot Dog" Constanza [7+5+1★][/b]
3. Kingepyon: Tory Foster [9+1★]
4. Eternaly_Lost: President Lee Adama (Pol) [7+3Q+1★]  
5. jacob-Lundgren: Admiral Helena Cain [7+2N+1★]


Destiny Deck [02]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       3/10

[b]Food[/b]       [COLOR="lime"]06/08[/COLOR]      [b]Vipers[/b]         0 Active, 6 in Reserve, 0 Damaged
[b]Fuel[/b]       [COLOR="lime"]06/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 2 in Reserve, 2 Damaged
[b]Morale[/b]     [COLOR="lime"]09/10[/COLOR]      [b]Raptors[/b]        4 in Reserve
[b]Population[/b] [COLOR="lime"]10/12[/COLOR]      [b]Attack Raptors[/b] 0 Active, 1 in Reserve

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Pursuit Track  [ ] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][X][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] -          [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][X][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  10
Active    Civs  0
Destroyed Civs  2


Ships and Resources Remaining
-- 1 Pop            x5
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Fuel Damage Token
-- Galactica 
-- Basestars x 1
-- Raiders x 17
-- Heavy x 3
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (1/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] [COLOR="orange"]jacob-Lundgren: Admiral Helena Cain[/COLOR]
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i]
[i]Communications[/i]
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i]
[COLOR="Red"]*[/COLOR] [i]Armory[/i] 
[i]Sickbay[/i]
[i]Brig[/i] 

[b]Pegasus[/b] (1/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="Red"]*[/COLOR] [i]Airlock[/i] 
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] [COLOR="orange"]Kingepyon: Tory Foster[/COLOR] 
[COLOR="Lime"]*[/COLOR] [i]Engine Room[/i]
Code:
[b]Colonial One[/b]
[i]Quorum Chamber[/i] [COLOR="orange"]Eternaly_Lost: President Lee Adama (Pol)[/COLOR]
[i]Press Room[/i]
[i]President’s Office[/i]  
[i]Administration[/i]

[b]Demetrius[/b]
[i]Bridge[/i]
[i]Tactical Plot[/i] [COLOR="orange"]Trinitrotoluen: Sherman "Doc" Cottle[/COLOR]  
[i]Captain's Cabin[/i]
[b]Active Mission: None[/b]

[b]Rebel Basestar[/b]
[b]Allegiance: None - Cannot be used until a side is determined from the "Cylon Civil War" mission card.[/b]
[i]Hybrid Tank[/i]
[i]Datastream[/i]  
[i]Raider Bay[/i]

[b]Cylon Locations[/b]
[i]Caprica[/i]  
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  
[i]Resurrection Ship[/i]  
[i]BaseStar Bridge[/i]


[b]Off-ship:[/b] 
[COLOR="orange"]randakar: CAG Brandon "Hot Dog" Constanza[/COLOR]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /   Civ     |           \
  /  ViperVII  |            \
 /    AR (R)   |             \
/    FOXTROT   |   ECHO       \

Cylon Fleet Board
Code:
\      5-6     |      3       /  
 \             |    Raider   /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  /   
7            \ | /            
|   RaiderX5  \|/               1
8  BasestarX2 /|\             
             / | \   
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /    Heavy    |             \
/       4      |      2       \



Cards in play:
ASSIGN CHIEF OF STAFF on randakar: Brandon "Hot Dog" Constanza

Action: Draw 2 Politics Cards and give this card to any other player. Keep this card in play. Before cards are added to a skill check, this player may discard this card to make all Politics Cards count as positive strength.


Action Queue:
randy - Move/Action
 

randakar

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So, who do we want to XO? If we're going for the demetrius bridge TNT is the right person, if we want to blind jump now Jacob is the right person. Which do we prefer?
Personally I say demetrius bridge, simply because the blind jump is still awesome even after we jump. I'm just not sure we have the cards for it after what happened with the previous crisis.

## Move: Stay put.
## Action: Use CAG action to activate the viper in foxtrot and take that civvie off the board.
## Preload civvie placement in Foxtrot and Echo once the persuit track moves
## Action: XO .. somebody?
 

Trinitrotoluen

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1st action: look at Tactical Plot

The second one will depend on what I'll find there.