I have a useless card to spare, but frankly I don't think it's worth it to save a civvie with New Caprica as a final destination - we will have to lose a bunch of them there anyway, and trading a bunch of cards for TRE isn't exactly good for us either.
Blah, if I realized there was an expansion i was unfamiliar with I might not have joined the game as I am already out of practice with the main game.
The CAG title and the Cylon fleet board are the main two things that Exodus adds to the game, I think.
I will escort a civilian ship off of the board as my last action. I don't care which if i get to chose, flip a coin for me please.
You don't get to choose. You spend an action (or viper activation), and it's off the board.
As for the cylon fleet: What that does is:
a) remove all cylon attack crisises from the game
b) make all cylon ship activations do something even if there is nothing of that type to be activated on the main board.
If a cylon ship activation activates something that can be resolved on the main board, it works just like it used to do.
If it can't, a ship of the appropriate type is added to the cylon fleet board in a random location, and the persuit track is advanced.
If no ships of the appropriate type are available, one sector containing that type of ships moves from the cylon fleet board to the main board.
When the persuit track advances, certain spaces on that track will force the CAG to add civvies to the main board, in places that do not yet contain civvies.
When the persuit track reaches the end, everything on the cylon fleet board is moved to the corresponding sectors on the main board. That's the *ATTACK* space.
So what you get is a slow buildup of stuff on the cylon fleet board, while it slowly floods the main board with civvies. And when that track reaches the end, you get the equivalent of a cylon attack crisis.