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Kingepyon

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It's a tad of a risk in the sense that if he's a cylon he might reveal and then start his turn in the cylon fleet, but I think that's about the extend of the damage he could do.

That's true. Early protection on those civvies is nice. I don't really have a problem with it. Of course, if he's a cylon and you get a raider crisis, those civvies are in some trouble.

You could also XO me and I could repair some of those nice vipers, so they can be used next turn.
 

jacob-Lundgren

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I would recommend against XOing me :happy:
 

randakar

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That's true. Early protection on those civvies is nice. I don't really have a problem with it. Of course, if he's a cylon and you get a raider crisis, those civvies are in some trouble.

Yeah, I suppose. comms activation games are possible, too.

You could also XO me and I could repair some of those nice vipers, so they can be used next turn.

Really? Don't you get extra actions when repairing stuff as well?.. wait, no. That's only during your own turn. :/
If it worked on an XO I'd XO you in a heartbeat.
Extra actions are nice ;-)
 

Trinitrotoluen

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That's true. Early protection on those civvies is nice. I don't really have a problem with it. Of course, if he's a cylon and you get a raider crisis, those civvies are in some trouble.

I can deal with the Raiders if necessary. So I don't think we'd risk much.
 

randakar

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## move to command
## Play xo-2 on sbr


Lets see what he does with it.
 

Eternaly_Lost

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I'm a bit out of practice here, but

I launch myself in Viper to Echo then move to Delta.

I will draw an Engineering card for my draw.


You still have 1 more action to do.

When you use the hanger deck to launch yourself you get another action.

Also as the CAG, you get a 'free' action on unmanned vipers using your action. You get one activation on them for free so long as you are in a viper as an action, then get another action.
 

randakar

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Yep.

So you can use the CAG title to launch an unmanned viper, and play a card or something for the last action.

And since you are in space and Starbuck, your next turn you will have 1 move, 1 CAG viper activation and 2 actions to play with, one of which you could use for an XO to give someone else 2 actions. ;-)
 

Eternaly_Lost

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Ugh. I have no cards I can play now.

I will launch an unmanned Viper into Echo.

If I can move unmanned Vipers as Actions I will move unmanned Vipers from Echo to Delta.

If not I pass out my turn.

With the CAG title, you can activate (move, launch, shoot, escort) one unmannded viper.

You can also escort a civilian ship off the board as an action if you are in the same sector as them.
 

sbr

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Blah, if I realized there was an expansion i was unfamiliar with I might not have joined the game as I am already out of practice with the main game.

I will escort a civilian ship off of the board as my last action. I don't care which if i get to chose, flip a coin for me please.
 

Eternaly_Lost

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Crisis!

Code:
CRISIS: Civilian Ship Nuked 

President Chooses: 
Draw 1 Civilian Ship and destroy it. Then each player discards 1 Skill Card and draws 1 Treachery Card
OR 
Draw 2 Civilian Ships and destroy them.

POST CRISIS: Activate Raiders, +1 Jump Prep
 

Trinitrotoluen

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Hmm, losing civvies is not necessarily a bad thing when flying to New Caprica. It is quite early in the game though.

Any opinions?
 

randakar

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I have a useless card to spare, but frankly I don't think it's worth it to save a civvie with New Caprica as a final destination - we will have to lose a bunch of them there anyway, and trading a bunch of cards for TRE isn't exactly good for us either.

Blah, if I realized there was an expansion i was unfamiliar with I might not have joined the game as I am already out of practice with the main game.

The CAG title and the Cylon fleet board are the main two things that Exodus adds to the game, I think.

I will escort a civilian ship off of the board as my last action. I don't care which if i get to chose, flip a coin for me please.

You don't get to choose. You spend an action (or viper activation), and it's off the board.

As for the cylon fleet: What that does is:
a) remove all cylon attack crisises from the game
b) make all cylon ship activations do something even if there is nothing of that type to be activated on the main board.

If a cylon ship activation activates something that can be resolved on the main board, it works just like it used to do.
If it can't, a ship of the appropriate type is added to the cylon fleet board in a random location, and the persuit track is advanced.
If no ships of the appropriate type are available, one sector containing that type of ships moves from the cylon fleet board to the main board.

When the persuit track advances, certain spaces on that track will force the CAG to add civvies to the main board, in places that do not yet contain civvies.
When the persuit track reaches the end, everything on the cylon fleet board is moved to the corresponding sectors on the main board. That's the *ATTACK* space.

So what you get is a slow buildup of stuff on the cylon fleet board, while it slowly floods the main board with civvies. And when that track reaches the end, you get the equivalent of a cylon attack crisis.
 

Eternaly_Lost

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1 pop and 2 pop civlian ships are lost.

Raiders activate.

+1 Jump Prep

sbr draws Tactics/2, Piloting/2, Engineering/1

Turn 03

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Trinitrotoluen : President Gaius Baltar [5+1Q]
2. randakar :  Felix Gaeta [7]
[b]3. sbr : CAG Kara "Starbuck" Thrace [3+5][/b]
4. Kingepyon : "Chief" Galen Tyrol [3]
5. jacob-Lundgren  : Admiral Karl "Helo" Agathon [3+2N]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       0/7

[b]Food[/b]       [COLOR="lime"]08/08[/COLOR]      [b]Vipers[/b]         4 Active, 2 in Reserve, 0 Damaged
[b]Fuel[/b]       [COLOR="lime"]08/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 0 in Reserve, 4 Damaged
[b]Morale[/b]     [COLOR="lime"]10/10[/COLOR]      [b]Raptors[/b]        4 in Reserve
[b]Population[/b] [COLOR="lime"]09/12[/COLOR]      

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Pursuit Track  [X] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] -          [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][X][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  9
Active    Civs  1
Destroyed Civs  0


Ships and Resources Remaining
-- 1 Pop            x5
-- 1 Pop & 1 Morale x1
-- 2 Pop            x1
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica 
-- Basestars x 1
-- Raiders x 17
-- Heavy x 4
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (0/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] 
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i] randakar : Felix Gaeta
[i]Communications[/i] 
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]  
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] Kingepyon : "Chief" Galen Tyrol
[COLOR="Lime"]*[/COLOR] [i]Armory[/i] 
[i]Sickbay[/i]
[i]Brig[/i] 

[b]Pegasus[/b] (0/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="Lime"]*[/COLOR] [i]Airlock[/i] 
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] 
[COLOR="Lime"]*[/COLOR] [i]Engine Room[/i]

Code:
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color]
[COLOR="Lime"][i]President’s Office[/i][/color] Trinitrotoluen : President Gaius Baltar 
[COLOR="Lime"][i]Administration[/i][/color]

[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  
[i]Resurrection Ship[/i]  
[i]BaseStar Bridge[/i]


[b]Off-ship:[/b] 
Viper in delta : sbr : CAG Kara "Starbuck" Thrace

Somewhere : jacob-Lundgren : Admiral Karl "Helo" Agathon

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |  Raider x3  /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P   Basestar  \|/   Civ x1    L
H             /|\  Viper(sbr) T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /   Viper    |   Viperx2  \
 /             |             \
/    FOXTROT   |   ECHO       \

Cylon Fleet Board
Code:
\      5-6     |      3       /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  /   
7            \ | /            
|             \|/               1
8             /|\             
             / | \   
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/       4      |      2       \



Cards in play:

ACCEPT PROPHECY

Action: Draw 1 Skill Card of any type (it may be from outside your skill set). Keep this card in play. When a player activates Administration or chooses the President with the Admiral's Quarters location, increase the difficulty by 2 then discard this card.


Action queue:
=>sbr turn