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Trinitrotoluen

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So, how many (disposable) cards can you guys contribute? I could solo this although I'd rather hold back a card or two.
 

jacob-Lundgren

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I can kick in a weak or 2
 

randakar

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## 1 strong, 1 weak

Let's not discount the two cylons putting cards in either.
 

jacob-Lundgren

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2 weak
 

Eternaly_Lost

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Code:
[b]POL/LEA = 8[/b]
Leadership-2 (Executive Order)
Leadership-2 (Major Victory)
Leadership-3 (At Any Cost)
Leadership-6 (State of Emergency)
Politics-1 (Consolidate Power)
Politics-3 (Investigative Committee)
Politics-3 (Preventative Policy)
Politics-5 (Investigative Committee)

Piloting-2 (Evasive Maneuvers)
Tactics-1 (Launch Scout)
Treachery-2 (God's Plan)
Treachery-3 (Sabotage)

25 - 8 = 17 PASS!

No Effect.

Heavies Activate. Heavy launches from basestar in Alpha and is removed from the fleet board in sector 1 due to limits.

+1 Jump Prep.


randakar draws Tactics/2, Engineering/1, Leadership/2, Politics/0

Turn 27

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Trinitrotoluen : President Gaius Baltar [3+3Q] 
[b]2. randakar :  Felix Gaeta [0+5][/b]
3. [color=red]sbr : CAG Kara "Starbuck" Thrace [9+2S][/color]
4. [color=red]Kingepyon : "Chief" Galen Tyrol [9+1S][/color]
5. jacob-Lundgren  : Admiral CAG Karl "Helo" Agathon [8+2N]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       6/7

[b]Food[/b]       [COLOR="lime"]05/08[/COLOR]      [b]Vipers[/b]         1 Active, 3 in Reserve, 2 Damaged
[b]Fuel[/b]       [COLOR="red"]04/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 0 in Reserve, 4 Damaged
[b]Morale[/b]     [COLOR="lime"]09/10[/COLOR]      [b]Raptors[/b]        2 in Reserve
[b]Population[/b] [COLOR="lime"]08/12[/COLOR]      

Cylon Boarding [0] - [COLOR="yellow"][1][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Pursuit Track  [ ] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][X] 2c[/COLOR] -          [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][X][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  4
Active    Civs  6
Destroyed Civs  0


Ships and Resources Remaining
-- 1 Pop            x5
-- 1 Pop & 1 Morale x1
-- 2 Pop            x1
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica 
-- Basestars x 0
-- Raiders x 10
-- Heavy x 0
-- Boarding Parties x3

Code:
[b]Galactica[/b]  (0/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] jacob-Lundgren : Admiral Karl "Helo" Agathon
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i] randakar : Felix Gaeta
[i]Communications[/i] 
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]  
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] 
[COLOR="Lime"]*[/COLOR] [i]Armory[/i] Trinitrotoluen : President Gaius Baltar
[i]Sickbay[/i]
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="red"]*[/COLOR] [i]Airlock[/i] 
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] 
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]

Code:
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color]
[COLOR="Lime"][i]President’s Office[/i][/color]  
[COLOR="Lime"][i]Administration[/i][/color]

[b]Cylon Locations[/b]
[i]Caprica[/i] [color=red] Kingepyon : "Chief" Galen Tyrol[/color]
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  [color=red] sbr : Kara "Starbuck" Thrace [/color]
[i]Resurrection Ship[/i] 
[i]BaseStar Bridge[/i] 


[b]Off-ship:[/b]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |  Civx1    /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L  Basestar  \ | /            E
P  Raidersx1  \|/             L
H  Heavyx1    /|\             T
A            / | \            A
   Viperx1  /  |  \  Civx3   
   Civx1   /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /   Civx1     |             \
/    FOXTROT   |   ECHO       \

Cylon Fleet Board
Code:
\      5-6     |      3       /  
 \  Raidersx5  |             /
  \            | Heavyx2    /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  / Basestar 
7            \ | /  Raidersx3  
|             \|/               1
8  Heavyx1    /|\   
             / | \   
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /  Raidersx2 |            \
 /             |             \
/       4      |      2       \



Cards in play:

ACCEPT PROPHECY

Action: Draw 1 Skill Card of any type (it may be from outside your skill set). Keep this card in play. When a player activates Administration or chooses the President with the Admiral's Quarters location, increase the difficulty by 2 then discard this card.


Action queue:
=>randakar Turn
 

randakar

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## Play XO-2 on TNT

Let's try to get rid of that boarding party before the cylons take their turn.

## Preload: SP any attempts to kill boarding parties this turn
 

Eternaly_Lost

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TNT Preloaded
Almost forget, in case of XO activate the armory please.

If the boarding party doesn't die, activate it again.

Randy uses SP-3

First roll is a 4+2=6

Second roll is a 2.

Boarding parties surive for another day.

Crisis!

Code:
CRISIS: Resistance 

Skill check: POL/LEA/TAC = 11 
PASS: No Effect 
9+: -1 Food 
FAIL: -1 Food, -1 Fuel 

POST CRISIS: Activate Heavies, +1 Jump Prep


At this point, I am willing to call it a Cylon Victory and skip the test. As all the Cylons have to do on their turn to win is to walk onto the Cylon Fleet and activate heavies. But we can play it out the rest of the way if you want.
 

randakar

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Nah, I'm fine. The game was a foregone conclusion when we didn't manage to make it to distance 7 anyway.
Poor luck on the boarding parties, but at least we did try to kill it.
 

Trinitrotoluen

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Crap. I don't suppose anybody has another Calculations hidden up their sleeve? :)

But yes, I think we can assume competent Cylon play here so I guess congratulations are in order.
 

glasszon

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Anyone fancy a daybreak game? I can host one if people wanted.

Be warned though that the deck manager has not been updated with daybreak, so I will use other tools which means a bit of experimenting and things might take longer than expected initially.
 

randakar

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Anyone fancy a daybreak game? I can host one if people wanted.

Be warned though that the deck manager has not been updated with daybreak, so I will use other tools which means a bit of experimenting and things might take longer than expected initially.

Feel free.
What other tools are you referring to? Vassal?
 

Kingepyon

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At this point, I am willing to call it a Cylon Victory and skip the test. As all the Cylons have to do on their turn to win is to walk onto the Cylon Fleet and activate heavies. But we can play it out the rest of the way if you want.

Well, that was kind of anti-climactic. I guess that's just how the game goes. I won't complain though, a win is a win :D

Anyone fancy a daybreak game? I can host one if people wanted.

Be warned though that the deck manager has not been updated with daybreak, so I will use other tools which means a bit of experimenting and things might take longer than expected initially.

Yay daybreak! I'd be up for one, obviously. Have you updated card lists and stuff? You can add those into the data file if you use notepad, so you could get away with using deckmanager for a large part of it.
 

Trinitrotoluen

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Anyone fancy a daybreak game? I can host one if people wanted.

Be warned though that the deck manager has not been updated with daybreak, so I will use other tools which means a bit of experimenting and things might take longer than expected initially.

I would certainly be interested. I've already posted most of the updated stuff in this thread so you just have to copy and paste that into the rules.
 

glasszon

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Wasn't expecting such a large interest :p

Sure, I will set up a game shortly and I will work on getting the deck manager updated.

Just a quick heads up on what's new (only the most important bits):

Ideal player size is now 6, because cylon leader and mutineer is actually really fun to play and helps a lot with team balance.

If you are Human, don't hold back before sleeper phase and worry about you turn into a Cylon, to win now the distance required is 10 but sleeper phase still starts at 4 distance, so the last thing you need is to make yourself harder and if you turn into a Cylon in sleeper phase, you have plenty of time to destroy Humanity anyway.

As mentioned before cylon leader is really fun to play...., but you also need to have lots of experience with BSG so you know how to achieve your objectives, not recommended if you don't consider yourself an experienced player.

The new ship is really powerful and is how Humans can survive even going to 10 distance (instead of 8), Humans should seriously consider getting as much use out of it as possible (eg. each player draw 1 card for Captains Cabin favors more for Humans than Cylons since Cylon can put in only 1 card per skill check).

Other than that, I will go do the setup now and good luck everyone!