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glasszon

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Given where we are on the jump track, I would suggest option 1.

Next turn Dee can just XO randy to get him out of sickbay and jump the fleet at a risk of only 1 pop. The space situation is well under control so this shouldn't be a problem. Even if Dee don't have an XO jump the fleet anyway and we can take care of randy later (eg. on my turn).

How many Launch nuke crisis we have got since the weapon on basestar was disabled? We got a huge break there from all those crisis doing nothing on the cylon ship activation step.
 

randakar

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Actually, the current player would be Trinitrotoluen aka William Adama, not me.

I agree with the rest of that post, though :)
 

Trinitrotoluen

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With the civilians safely escorted though it does make sense to

choose option 1.

I do find it is nice if you are able to damage the starting basestar early - at least when you are playing with the Cylon fleet option where you don't want to destroy it immediately. If you can disable either weapons or the hangar bay, the first few turns become a whole lot easier for the humans.
 

Eternaly_Lost

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Option 1 taken, all vipers return to the ship and TNT is sent to sickbay.

Nukes fire and miss the ship.

+1 Jump prep.

jacob-Lundgren draws Leadership/1, Tactics/3, Engineering/1


Turn 08

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Trinitrotoluen : Admiral William Adama [7+2N]
[b]2. jacob-Lundgren : Anastasia "Dee" Dualla [6+5][/b]
3. glasszon : CAG Lee "Apollo" Adama [5]
4. randakar : Saul Tigh [6]
5. Kingepyon : President Tory Foster [8+1Q]
6. RepBentley : Starbuck [6]

Destiny Deck [12]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       0/8

[b]Food[/b]       [COLOR="lime"]08/08[/COLOR]      [b]Vipers[/b]         0 Active, 3 in Reserve, 3 Damaged
[b]Fuel[/b]       [COLOR="lime"]09/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 2 in Reserve, 2 Damaged
[b]Morale[/b]     [COLOR="lime"]11/10[/COLOR]      [b]Raptors[/b]        4 in Reserve
[b]Population[/b] [COLOR="lime"]12/12[/COLOR]      

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Pursuit Track  [ ] - [COLOR="yellow"][X] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] -          [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][ ][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][X] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  11
Active    Civs  1
Destroyed Civs  0


Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica 
-- Basestars x 1
-- Raiders x 14
-- Heavy x 3
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (0/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] 
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i] randakar : Saul Tigh 
[i]Communications[/i]  
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]  
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] jacob-Lundgren : Anastasia "Dee" Dualla, RepBentley : Starbuck, glasszon : CAG Apollo
[COLOR="Lime"]*[/COLOR] [i]Armory[/i] 
[i]Sickbay[/i] Trinitrotoluen : Admiral William Adama
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="red"]*[/COLOR] [i]Airlock[/i] 
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] 
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]

Code:
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color] 
[COLOR="Lime"][i]President’s Office[/i][/color]  Kingepyon : President Tory Foster
[COLOR="Lime"][i]Administration[/i][/color] 

[b]Cylon Locations[/b]
[i]Caprica[/i]  
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  
[i]Resurrection Ship[/i]  
[i]BaseStar Bridge[/i]


[b]Off-ship:[/b]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            | Raidersx3  /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L  Heaviesx1 \ | /            E
P  Basestar   \|/             L
H  Raidersx1  /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |  Civx1  \
    /          |          \
   / Raidersx2 |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \

Cylon Fleet Board
Code:
\      5-6     |      3       /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  /   
7            \ | /            
|             \|/               1
8             /|\             
             / | \   
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/       4      |      2       \

Basestar in Alpha has a damaged weapons.


Cards in play:


Action queue:
=>J-L turn
 
Last edited:

jacob-Lundgren

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repair or xo. I lean a little on repair since we don't want to risk damage building up too fast and I only daw 1 ENG.
 

Trinitrotoluen

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You could move to a damaged location on Pegasus, XO me and then let somebody XO you during the next few turns. We should have a few turns before the Cylon fleet comes calling again if we jump.
 

jacob-Lundgren

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discard LS 1, move to engine room, XO-1 on TNT
 

Eternaly_Lost

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TNT has preload his actions in this case

***************
If jacob XOs me, move to FTL control and jump with SP - 3. Also use SP - 3 if he jumps himself.
***************

TNT hit the jump the ship button and the whole ship jerks to the side.

Roll is a 1+2=3.

1 population lost in the jump.

Action Queue
=>TNT Pick distination
 

Trinitrotoluen

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Both destinations could have been better. We go to

Code:
Deep Space

Distance 2
Lose 1 Fuel and 1 Morale.
 

randakar

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2 distance, and all resources are on their starting values. Well.
This game could be going worse :p
 

glasszon

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2 distance, and all resources are on their starting values. Well.
This game could be going worse :p

I won't be so sure, given this start I think it will be a very bad idea to try to reduce a resource to half in order to keep the symp, because now you have so much resource that it is easy to fail that goal. If you end up grinding some resource down and you still have 3 cylons, then the Humans are as good as dead.

I think the best play from this point onward (of course it depends on what crisis that is going to be thrown at us, but beside something odd like legendary discovery, then this comment should be correct) is to keep the resource as high as possible. This makes sense for everyone because 1. There doesn't appear to be any Cylons around and 2. Everyone have a 50% chance of converting to the other side at sleeper phase.

So why keeping the resource as high as possible is a good idea? If you stay Human after sleeper phase you probably will need all the help you can get with 3 Cylons, especially if the Admiral is cruel and jump to distance 4. If you turn into a Cylon then you probably won't care since the best route would be to win via combat since it will be 3 vs 3 and no matter how high the resource is, 6 damaged location is still a dead Galactica. This also remove incentives for any hidden cylons to stick around. Otherwise they will encourage the Human to grind the resource down and BOOM! Force an early sleeper phase and let the symp to become a Cylon.

Unless you really want to gamble and hope you will belong to one of the teams, then I think going forward this is the best play from what I can think of so far.
 
Last edited:

Eternaly_Lost

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Crisis!

Code:
CRISIS: Mandatory Testing 

Skill check: POL/LEA = 13 
PASS: The President looks at 1 random Loyalty Card of the current player. 
9+: No Effect 
FAIL: -1 Morale 

POST CRISIS: Activate Heavies, +1 Jump Prep

Action Queue
=> Players play cards
 

randakar

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@glasszon - I don't know what else to do either. Looks like we may become victims of our own success ..

Regarding the check:
I can G&I this, but not make it to the partial pass myself. Anyone here who can?
I don't think making it to a full pass right now is really worth it ;-)
 

jacob-Lundgren

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Not much I can do on the check obviously. So much tac cards in hand...
 

randakar

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I'm mostly looking at Kingepyon here, I think.
Not sure as I haven't kept track of the cards, but I'm fairly sure he's the person who draws the most POL ;-)
.. and LEA. And 8 cards in hand.

Yeah, Kingepyon definitely should be able to solo this check.

## Play guts & Initiative-2
## Preload 0 cards unless Kingepyon asks for help.
 

Kingepyon

Second Lieutenant
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My hand is absurdly weak, and I've also been drawing tac when I play Quorum Cards.

I can play 4 weak, which will get us about halfway there. I can also add an Iron will to that.

Play 4 or 5 weak, depending on if we want iron will
 

Trinitrotoluen

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Iron Will doesn't make sense. The difficulty is 13 and the partial pass is 9. If you subract 4 from 13 due to IW, the result is also 9. Would be a wasted card.

Glasszon, what's your situation?