So you are saying you could have just preloaded and not done turn order and slowed us down but chose not to? 
2 cards
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I so do. :glare:You don't have those 2 cards that you played. Care to try again?
I so do. :glare:
[b]LEA/TAC = 4[/b]
Leadership-0 (Iron Will)
Leadership-1 (Executive Order)
Leadership-2 (Executive Order)
Leadership-5 (At Any Cost)
Tactics-1 (Launch Scout)
Tactics-2 (Launch Scout)
Politics-1 (Consolidate Power)
Politics-2 (Consolidate Power)
Politics-4 (Investigative Committee)
Treachery-1 (Broadcast Location)
11 - 8 = 3 FAIL!
I am going to hold here to allow people to confirm that they don't want to DE this, as it very well can matter for the crisis.
Can I just declare myself an idiot?
I read the wrong bloody room.
You hosted a game, so I figured you knew what you were doing with that play at this point.
CRISIS: Analyze Enemy Fighter
Current Player Chooses
Skill check: TAC/ENG = 7
PASS: Repair one destroyed Raptor
FAIL: -1 Population
OR
Roll a die. If 4 or lower, -1 Population and the current player discards 2 Skill Cards
POST CRISIS: Activate Raiders, +1 Jump Prep