I know - Am currently reading up on the specific rules on this. You'll have it shortly.
EDIT: Ok, have looked at things and is there any place that are better to throw in those civvies than others? My initial thoughts are to throw them into Delta or Foxtrot - Could not find any specific information on it.
Yeah, Echo and Foxtrot should be the best places to put them. Best is to escort them away ASAP though, we want a civvie in Delta and nowhere else, to maximise our chances of any raiders having to cross 3 space zones before they get anywhere dangerous.
You are aware with Cylon fleet that Cylon ships get placed randomly right?
Semi-randomly, really. Sectors 7-8 and 5-6 have the biggest chance to get new ships. If any sector is going to jump in individually, it is highly likely to be one of those sector.s
So we want our civvies in Foxtrot and Echo (where we can protect them) or in Delta (where they will kite the raiders around .. hopefully .. if there's nothing in Echo or Foxtrot to draw the raiders instead.)
There's a reason why there's a d8 roll attached to cylon ship placement - in theory, we could even SP it to get a bigger chance to stack all cylon ships in that sector![]()
[b]POL/LEA = 10[/b]
Leadership-1 (Major Victory)
Politics-1 (Consolidate Power)
Politics-1 (Consolidate Power)
Politics-4 (Investigative Committee)
Politics-5 (Investigative Committee)
Piloting-0 (Protect the Fleet)
12 - 0 = 12 PASS!
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. glasszon : Admiral Helo [3+2N]
2. jacob-Lundgren : President Tom Zarek [8+3Q]
3. randakar : Apollo [5]
4. Kingepyon : Cally [4]
5. [b]Rendap : CAG Boomer [6+5][/b]
Destiny Deck [04]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 3/8
[b]Food[/b] [COLOR="lime"]07/08[/COLOR] [b]Vipers[/b] 0 Active, 6 in Reserve, 0 Damaged
[b]Fuel[/b] [COLOR="lime"]07/08[/COLOR] [b]Vipers VII[/b] 0 Active, 2 in Reserve, 2 Damaged
[b]Morale[/b] [COLOR="lime"]10/10[/COLOR] [b]Raptors[/b] 3 in Reserve
[b]Population[/b] [COLOR="lime"]11/12[/COLOR]
Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR] - [COLOR="Red"] [ DEATH ][/COLOR]
Pursuit Track [ ] - [COLOR="yellow"][X] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] - [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep [ ] - [COLOR="wheat"][X][/COLOR] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]
Reserve Civs 11
Active Civs 1
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica
-- Basestars x 1
-- Raiders x 17
-- Heavy x 3
-- Boarding Parties x4
[b]Galactica[/b] (0/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i]
[i]Communications[/i]
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] Kingepyon : Cally, Rendap : CAG Boomer,
randakar : Apollo
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (2/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="red"]*[/COLOR] [i]Airlock[/i]
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] glasszon : Admiral Helo
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color]
[COLOR="Lime"][i]President’s Office[/i][/color] jacob-Lundgren : President Tom Zarek
[COLOR="Lime"][i]Administration[/i][/color]
[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[i]BaseStar Bridge[/i]
[b]Off-ship:[/b]
\ BRAVO | CHARLIE /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P \|/ Civ x1 L
H /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | Civ x1 \
/ | \
/ FOXTROT | ECHO \
\ 5-6 | 3 /
\ | /
\ | /
\ Raidersx1 | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
7 Heavyx1 \ | /
| Basestar \|/ 1
8 Raidersx2 /|\
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ 4 | 2 \
CRISIS: Widespread Starvation
President Chooses:
-2 Food
OR
-1 Food, -1 Population
POST CRISIS: Activate Raiders, +1 Jump Prep
0 Cards
Not sure why people even think about using SP or calculation for dice roll on cylon ship placement, that's about as big a waste of those card as you can think of. There would be very few situation when that would be a good play and nearly always those situation would be near the end of the game.
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. [b]glasszon : Admiral Helo [3+5+2N][/b]
2. jacob-Lundgren : President Tom Zarek [8+3Q]
3. randakar : Apollo [5]
4. Kingepyon : Cally [4]
5. Rendap : CAG Boomer [10]
Destiny Deck [04]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 3/8
[b]Food[/b] [COLOR="lime"]05/08[/COLOR] [b]Vipers[/b] 0 Active, 6 in Reserve, 0 Damaged
[b]Fuel[/b] [COLOR="lime"]07/08[/COLOR] [b]Vipers VII[/b] 0 Active, 4 in Reserve, 0 Damaged
[b]Morale[/b] [COLOR="lime"]10/10[/COLOR] [b]Raptors[/b] 3 in Reserve
[b]Population[/b] [COLOR="lime"]11/12[/COLOR]
Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR] - [COLOR="Red"] [ DEATH ][/COLOR]
Pursuit Track [ ] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][X][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] - [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep [ ] - [COLOR="wheat"][ ][/COLOR] - [COLOR="yellow"][X][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]
Reserve Civs 10
Active Civs 2
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica
-- Basestars x 1
-- Raiders x 16
-- Heavy x 3
-- Boarding Parties x4
[b]Galactica[/b] (0/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i]
[i]Communications[/i]
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] Kingepyon : Cally, Rendap : CAG Boomer,
randakar : Apollo
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (2/4 Damage)
[COLOR="Lime"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="red"]*[/COLOR] [i]Airlock[/i]
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] glasszon : Admiral Helo
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color]
[COLOR="Lime"][i]President’s Office[/i][/color] jacob-Lundgren : President Tom Zarek
[COLOR="Lime"][i]Administration[/i][/color]
[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[i]BaseStar Bridge[/i]
[b]Off-ship:[/b]
\ BRAVO | CHARLIE /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P \|/ Civ x1 L
H /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | Civ x1 \
/ | \
/ FOXTROT | ECHO \
\ 5-6 | 3 /
\ | /
\ | /
\ Raidersx1 | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
7 Heavyx1 \ | /
| Basestar \|/ 1
8 Raidersx3 /|\
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ 4 | 2 \
Don't have an XO
Move to Command, discard Piloting-2 (Evasive Maneuvers)
Play Tactics-1 (Launch Scout) targeting destination, use my reroll if the first roll fails.
If someone had scouted destination already after we jump (don't think that's the case, but just to be safe), then I will scout crisis instead.
Can anyone confirm no one have scouted destination since we jump?
CRISIS: Code Blue
Current Player Chooses:
Skill check: POL/LEA/TAC = 13
PASS: Current player may look at 1 random Loyalty Card of any player
FAIL: -1 Morale and current player is sent to the Brig
OR
Each player discards 2 Skill Cards and draws 2 Treachery Cards
POST CRISIS: Activate Heavies, +1 Jump Prep