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Eternaly_Lost

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I am very disappointed in you EL. That is simply not how a GM operates. :blink:

I do want to address this last line seperately. The rules are very clear on the deadline, it not like it has not been known from day one. Or even Game 1 to be honest. There are ways to officially extend the deadline, if you ask for more time, but no one asked for more time, and I don't want to turn this into a wait forever as people slowly dance around the issue. I might be heavy handed, but think about how it goes in werewolf, if someone is late to the 24 hour deadline do they hold up the day deadline and cast their vote after the dead line? I am looking at it from this view on things.

However, thinking about it more, maybe the 24 hour deadline is too short? Maybe if we make it 48 hours for the autoresolve?
 

Eternaly_Lost

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Not much sadly. Probably tossing 3 weak and 2 are better played than used in a check though it isn't an issue of me using a vital repair so it isn't crippling using them in a check. If I didn't have to put that strong in a check or so ago I would be in good shape now. Sabotage by others or bad DD could sink this check easily it is looking like.

This was what you last posted J-L and I read that as you were not going to play cards. I am human and I do make misakes, but I felt that the rules had been clear and you did not ask for more time.

However, If most of you think think I was in error in what I did, I can change things to undo that result partly (bascily don't send J-L to the brig or lose the Morale). Or we can find a sub for J-L.
 

Eternaly_Lost

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I pulled down the last turn update well we talk about if I should have done it at the 24 hour mark like the rules said to do of if I should have inferred that people wanted more time without asking for it directly.
 

randakar

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Hm.
I wonder how many people saw that turn update though.
I did, at least.
 

Eternaly_Lost

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Hm.
I wonder how many people saw that turn update though.
I did, at least.

I am more pulling it down, until it is officially the next turn. Namely after we found a Sub for J-L and decide what people thought about the fact that I decided to come down on them and enforce the rules.

Granted, I did make a mistake when I was reading J-L posts, so I thought that I was just autoresolving two people that were planning on playing 0 cards to 0 cards, when it turned out that was not what J-L had intended.
 

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I haven't saw the turn update.

Other than that I am not sure what to post right now, from what I infer from the conversation the following happened:
JL wanted to contribute towards the check and was auto-resolved to zero cards
The skill check was a fail

(Assuming the above is true) The problem is though only the GM have complete information and hence we (as players) won't be in a good position to say much in response. Given JL is upset we want to preserve the status quo as much as possible until at least everyone came back to this thread and assess the situation. The more we talk about it now (before other players sees this) will risk further disrupt the status quo so I will refrain from commenting on it right now.
 

Eternaly_Lost

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I haven't saw the turn update.

Other than that I am not sure what to post right now, from what I infer from the conversation the following happened:
JL wanted to contribute towards the check and was auto-resolved to zero cards
The skill check was a fail

(Assuming the above is true) The problem is though only the GM have complete information and hence we (as players) won't be in a good position to say much in response. Given JL is upset we want to preserve the status quo as much as possible until at least everyone came back to this thread and assess the situation. The more we talk about it now (before other players sees this) will risk further disrupt the status quo so I will refrain from commenting on it right now.

I am going to make this point here in case you missed it.

I decided to autoresolve J-L with 0 cards at the 24 hour mark, because I had mistakenly thought that he was not going to play cards based on his posts and I wanted to keep the game moving along. I agree I did make a big mistake there. However, what I do want to point out is that the rules were quite clear on it. Just because I have not been following them as hard as I did on this crisis (note it says 24 hours unless it is a weekend, no other exceptions.) does not mean that they had been in effect this whole time.
 

Capt. Kiwi

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I was waiting on Kingepyon to decide how he was going to play. By my reckoning that leaves me 18 hours to get my play in, which would have been

One card.

I'm not sure what you want to do having revealed the outcome once already, though.
 

Eternaly_Lost

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I was waiting on Kingepyon to decide how he was going to play. By my reckoning that leaves me 18 hours to get my play in, which would have been

One card.

I'm not sure what you want to do having revealed the outcome once already, though.

You play is 6 hours late. The deadline is 24 hours after I post the crisis, unless it a weekend. Unofficially, people could ask for turn order and make it 24 hours per player, but without that any post after 24 hours is late, I have just been ignoring it this whole game, and I was starting to fear what would happen when some even larger tests then this one came up. I don't want to move from one test per day and a half to one test every 3 or 4 days. There is a reason why Randy came in an told you guys to go for the test a while back.

Now, as to how I am dealing with this crisis. I decided that I came down rather hard on the deadline this crisis with little real warning, mainly because I had misread J-L post as intending to play 0 cards, and with the all pms I got from you on question on how certain things work, I know that you were around and not posting for whatever reason.

I did slam the hammer down quite a bit on this test, but like Randy pointed out to me when I was talking to him in private messages, he understands why I did it. This group is often taking far too long on tests that should not take that long. Allowances do need to be made, yes, and I have gone a little overboard with enforcing the 24 hour rule this time, but the point stands. If everyone just ignores the 24 hour rule completely, without making it clear that they want more time, then this game will drag on.

Once we found the sub for J-L, I will likely move this crisis to no effect on the internal, but leave the reckless stuff as it was a major move. Grabbing the most likely play that J-L was talking about and the card that you were most likely to play at the 24 hour mark.
 

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Extend the deadline to 48 hours.

I'm rarely on when TNT is. So to see what his opinion is on anything I have to wait almost the 24 hours to see what he has to say on something. Especially on mon/wed. I have class all day and can't even check until later in the day. He's usually on in the middle of the night/early morning for where I am. That alone is why most of the checks have taken a decent amount of time. If I happen to catch him at night (because I like to stay up sometimes) I'm not able to get j-L's opinion, so I have to wait for him.

This isn't the result of us being slow on the checks, it's a result of totally different schedules. I'll post what I might be able to contribute if they need it, I wait until I see a reply from everyone, then I post what I'm doing. And sometimes I forget to read the crisis so I don't post a preload for some other things :p. That's slowed us down once or twice.

Most of the time, though, it's a direct result of us just not being on at the same time.
 

Eternaly_Lost

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Extend the deadline to 48 hours.

I'm rarely on when TNT is. So to see what his opinion is on anything I have to wait almost the 24 hours to see what he has to say on something. Especially on mon/wed. I have class all day and can't even check until later in the day. He's usually on in the middle of the night/early morning for where I am. That alone is why most of the checks have taken a decent amount of time. If I happen to catch him at night (because I like to stay up sometimes) I'm not able to get j-L's opinion, so I have to wait for him.

This isn't the result of us being slow on the checks, it's a result of totally different schedules. I'll post what I might be able to contribute if they need it, I wait until I see a reply from everyone, then I post what I'm doing. And sometimes I forget to read the crisis so I don't post a preload for some other things :p. That's slowed us down once or twice.

Most of the time, though, it's a direct result of us just not being on at the same time.

Yea, I was thinking about that as well, I think that might be a good change to make the rules, and more importantly that should be enough time to talk about things. I might say a series of 24 hours per person if we go turn order, or 48 hour hard limit on skill test in general play.
 

glasszon

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Yea, I was thinking about that as well, I think that might be a good change to make the rules, and more importantly that should be enough time to talk about things. I might say a series of 24 hours per person if we go turn order, or 48 hour hard limit on skill test in general play.

+1, totally agree with this change. The only thing I can think of is maybe have a 24 hours limit for the first person that is suppose to play into the check instead of 48 hours (when not enforcing turn order)? There suppose to be a drawback from playing first but right now it hardly seems to matter.
 

Eternaly_Lost

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+1, totally agree with this change. The only thing I can think of is maybe have a 24 hours limit for the first person that is suppose to play into the check instead of 48 hours (when not enforcing turn order)? There suppose to be a drawback from playing first but right now it hardly seems to matter.

It is always an option to pm me what plays you want to make based on anyone before you and I can make those plays for you at the right time. There is no reason to wait on a play, as long as you make it clear enough and it all based on things you can know, I can make it for you. The reason why it hardly matters is that normally it does not save for a few tests, and that why we can have people request turn order.
 

randakar

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Frankly, I think Jacob should just come back in here and the game should continue as if nothing happened - with him.
I understand why he was upset, but it's just a game, the GM is being reasonable. Surely after he's calmed down a bit he'll see that ..
 

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I did not see the update either.

I agree that it is necessary to slam the hammer down sometimes to keep the game moving forward at a decent pace but this time it seems it was done sub-optimally. The missing people should have a chance to respond to your decision by posting their play (which includes setting the final deadline in such a way that they could be reasonably expected to have come online). From jacob's post I gather that he was still at work and all was over before he could have responded.

My € 0,02: Perhaps go with 24 hours after the first card has been played? I agree with Kingepeyon that different timezones are troublesome on the vital checks.

Edit: I also hope that this game could continue with jacob.
 

randakar

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One of the reasons for the action queue system is that it provides clarity on whom or what the game is waiting on and might cause waits later.
If you set up a queue that looks 3-4 steps ahead people have a reminder that something is coming up which they might want to think ahead on.

Usually, with checks like this, what people really want to know is if they need to go ahead and put cards in, or decide to tank it. A conditional order to put X cards in if someone else puts in at least Y can help shorten the waits a bit.
Similarly, after this check someone else's turn will come up so that person could also start thinking about what to do next and perhaps discuss it already a little.
 

Eternaly_Lost

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Jopi has subbed in for J-L.

Code:
[b]POL/LEA/ENG = 8[/b]
Engineering-2 (Repair)
Leadership-0 (Iron Will)
Leadership-1 (Executive Order)
Leadership-2 (Major Victory)
Leadership-4 (Declare Emergency)
Politics-0 (Red Tape)
Politics-0 (Red Tape)

Piloting-1 (Evasive Maneuvers)
Tactics-0 (Trust Instincts)
Treachery-1 (By Your Command)

9 - 5 = 7 FAIL!


Trust Instints added the LEA-4 DE and ENG 2-Repair

Fail. No effect due to several reasons.

By Your command detected in reckless skill test.

Raiders Activate. Civilian ship added to Delta and Alpha, Roll is a 8.
Heavies Activate. Roll is a 6. Full out Cylon ATTACK.

End of skill test activations.

Raiders Activate.

Civ in Alpha pops. 1 Pop & 1 Fuel lost. 4 Raiders fly into foxtrot.

Civ in Delta pops. 2 pop is lost. 4 Raiders fly into Echo.

Raiders in Foxtrot activate.
5. Hit TNT uses EM-2, 3 miss.
2. Miss.
2. Miss
8 Viper Explodes, TNT uses EM-2, 8. Viper dodge out of the way of a fatal shot into another fatal shot. TNT yells over the comm and uses another EM-2. 7. Viper Damaged. The little raider that could has been located.

+1 Jump prep

Kingepyon draws Tactics/2, Piloting/2, Engineering/1

Turn 17

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. Jopi: Admiral Saul Tigh [8+2N]
2. [b]Kingepyon :  CAG Starbuck [4+5][/b]
3. [color=red]Capt. Kiwi : "Chief" Galen Tyrol [3+1S][/color]
4. glasszon : President Tory Foster [8+5Q]  
5. Trinitrotoluen: "Kat" [5] 


Destiny Deck [2]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       4/8

[b]Food[/b]       [COLOR="lime"]06/08[/COLOR]      [b]Vipers[/b]         1 Active, 3 in Reserve, 2 Damaged
[b]Fuel[/b]       [COLOR="lime"]06/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 0 in Reserve, 4 Damaged
[b]Morale[/b]     [COLOR="lime"]08/10[/COLOR]      [b]Raptors[/b]        3 in Reserve
[b]Population[/b] [COLOR="lime"]08/12[/COLOR]      

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Pursuit Track  [X] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] -          [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][ ][/COLOR]    - [COLOR="yellow"][X][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  3
Active    Civs  3
Destroyed Civs  6


Ships and Resources Remaining
-- 1 Pop            x4
-- 1 Pop & 1 Morale x1
-- 2 Pop            x1
-- Empty            x1
-- Galactica Fuel Damage Token 
-- Basestars x 0
-- Raiders x 2
-- Heavy x 2
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (1/6 Damage)
[COLOR="Lime"]*[/COLOR] [i]FTL Control[/i] glasszon : President Tory Foster, Trinitrotoluen: "Kat"   
[COLOR="red"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i] Jopi: Admiral Saul Tigh
[i]Communications[/i] 
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]  
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] Kingepyon :  CAG Starbuck 
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]  
[i]Sickbay[/i] 
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[COLOR="red"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="Lime"]*[/COLOR] [i]Airlock[/i] 
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] 
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]
Code:
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color] 
[COLOR="Lime"][i]President’s Office[/i][/color]
[COLOR="Lime"][i]Administration[/i][/color] 

[b]Cylon Locations[/b]
[i]Caprica[/i]  
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  
[i]Resurrection Ship[/i]
[i]BaseStar Bridge[/i] [color=red]Capt. Kiwi : "Chief" Tyrol[/color]


[b]Off-ship:[/b]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \  Heavyx2   | BaseStarx1 /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L Heavyx1    \ | / Raidersx5  E
P Basestarx1  \|/             L
H             /|\             T
A Raidersx1  / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \      
       / Civx1 | Civx2 \
      /        |        \
     /         |         \
    /          |          \
   /Raidersx7  | Raidersx4 \
  / TLRTCx1    |            \
 /             |   Viperx1   \
/    FOXTROT   |   ECHO       \

TLRTCx1 Is the raider that refused to miss a single shot.

Cylon Fleet Board
Code:
CYLON FLEET

\      5-6     |      3       /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  /   
7            \ | /            
|             \|/               1
8             /|\                      
             / | \   
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/       4      |      2       \



Cards in play:

PROBATION on Starbuck

Action: Give this card to any player. After he plays cards into a skill check, you may discard this card to look at the cards he played.


Action queue:
=>Kingepyon Turn
 

Eternaly_Lost

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I have updated the first post to now have a 48 hour skill test time limit after I post the test, rather then the 24 hour one that I used to have. Unless you ask for more time or it is a weekend, expect the crisis to be resolved at or slightly after the 48 hour mark, or when everyone has played cards. Whatever happened first.
 

Trinitrotoluen

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Interesting and thankfully not as bad as feared though I admit we did get lucky there. 2 Red Tapes are certainly eyebrow-raising. But you guys are certainly capable of doing the math yourself.

Kingepeyon, if you have a XO I would really recommend launching yourself and playing it on me if you are feeling that you can trust me (nevermind that you wouldn't have seen a single EM in the case of me being evil). I do have some offensive firepower left to deploy and the environment is target-rich ATM.

Anyway, that will be my last post for today. I'll leave a preload with E_L to pacify ECHO just in case.