[b]POL/LEA = 12[/b]
Engineering-2 (Repair)
Treachery-2 (Special Destiny)
0 - 4 = -4 FAIL!
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. [b]jacob-Lundgren: Admiral Saul Tigh [0+5+2N][/b]
2. Kingepyon : CAG Starbuck [0]
3. [color=red]Capt. Kiwi : "Chief" Galen Tyrol [3+1S][/color]
4. glasszon : President Tory Foster [8+5Q]
5. Trinitrotoluen: "Kat" [5]
Destiny Deck [6]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 2/8
[b]Food[/b] [COLOR="lime"]06/08[/COLOR] [b]Vipers[/b] 2 Active, 3 in Reserve, 1 Damaged
[b]Fuel[/b] [COLOR="lime"]09/08[/COLOR] [b]Vipers VII[/b] 0 Active, 0 in Reserve, 4 Damaged
[b]Morale[/b] [COLOR="lime"]09/10[/COLOR] [b]Raptors[/b] 4 in Reserve
[b]Population[/b] [COLOR="lime"]11/12[/COLOR]
Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR] - [COLOR="Red"] [ DEATH ][/COLOR]
Pursuit Track [ ] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][X] 2c[/COLOR] - [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep [ ] - [COLOR="wheat"][ ][/COLOR] - [COLOR="yellow"][X][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]
Reserve Civs 6
Active Civs 3
Destroyed Civs 3
Ships and Resources Remaining
-- 1 Pop x4
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x1
-- Galactica Fuel Damage Token
-- Basestars x 0
-- Raiders x 17
-- Heavy x 2
-- Boarding Parties x4
[b]Galactica[/b] (1/6 Damage)
[COLOR="red"]*[/COLOR] [i]FTL Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i] jacob-Lundgren: Admiral Saul Tigh
[i]Communications[/i] Trinitrotoluen: "Kat"
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i]
[i]Research Lab[/i]
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] Kingepyon : CAG Starbuck
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (2/4 Damage)
[COLOR="red"]*[/COLOR] [i]Pegasus CIC[/i]
[COLOR="Lime"]*[/COLOR] [i]Airlock[/i]
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i]
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color]
[COLOR="Lime"][i]President’s Office[/i][/color] glasszon : President Tory Foster
[COLOR="Lime"][i]Administration[/i][/color]
[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i][color=red]Capt. Kiwi : "Chief" Tyrol[/color]
[i]BaseStar Bridge[/i]
[b]Off-ship:[/b]
\ BRAVO | CHARLIE /
\ | /
\ | /
\ | Civ x1 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P \|/ L
H /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ Civx1 | Civx1\
/Viperx1 | Viperx1\
/ | \
/ | \
/ | \
/ | \
/ | \
/ FOXTROT | ECHO \
CYLON FLEET
\ 5-6 | 3 /
\ | Raider x2 /
\ Heavyx1 | BaseStarx1 /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
7 Heavyx1 \ | /
| Basestarx1 \|/ 1
8 Raiderx1 /|\
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ 4 | 2 \
Don't forget the best way to send civ ship home is to actually double activate command where you get 4 activations of unmanned viper and each activation can send 1 civ ship home if they are in the same area, that beats out even the CAG action + 2 action via Starbuck's ability.
It's more efficient to let me do it, as I can escort/move a viper and still get a normal turn. While the person activating command uses their turn.
And while you all say you disliked the play now, if Kiwi wasn't a Cylon you'd have been perfectly fine with it. So don't try to blame me for that. I gave people 6 hours for advising against my turn, and no one said anything (though I think only glasszon and TNT would have seen it) and I figured that was long enough, as I dislike discussing each and every action, as it makes the game take forever.
And while you all say you disliked the play now, if Kiwi wasn't a Cylon you'd have been perfectly fine with it. So don't try to blame me for that. I gave people 6 hours for advising against my turn, and no one said anything (though I think only glasszon and TNT would have seen it) and I figured that was long enough, as I dislike discussing each and every action, as it makes the game take forever.
You really should have known better, even without the benefit of hindsight. Frankly, if I didn't know better you'd be my pick for the other Cylon![]()
My personal opinion is that we should start repairs sooner than later. We have 3 damage and I would like to see that somewhat reduced before we jump again and possibly hit the sleeper phase.
That Civvie in Charlie does look a bit exposed though.
Go to comms and move the civ in charlie to echo
CRISIS: Training a Rookie
CAG Chooses:
Activate one unmanned viper. Then Activate Raiders.
OR
The CAG chooses 2 vipers that are not currently damaged or destroyed and moves them to the "Damaged Viper" box.
POST CRISIS: Launch Raiders, NO JUMP PREP