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Eternaly_Lost

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Code:
[b]POL/LEA = 12[/b]
Engineering-2 (Repair)
Treachery-2 (Special Destiny)

0 - 4 = -4 FAIL!

Glass discards Pol-3 Incom.
TNT discards TAC-5 CS.

Heavies activate, +1 Persuit. Roll is 5.

+1 Jump prep

jacob-Lundgren draws Tactics/3, Leadership/2



Turn 11

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
1. [b]jacob-Lundgren: Admiral Saul Tigh [0+5+2N][/b]
2. Kingepyon : CAG Starbuck [0]
3. [color=red]Capt. Kiwi : "Chief" Galen Tyrol [3+1S][/color]
4. glasszon : President Tory Foster [8+5Q]  
5. Trinitrotoluen: "Kat" [5] 


Destiny Deck [6]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       2/8

[b]Food[/b]       [COLOR="lime"]06/08[/COLOR]      [b]Vipers[/b]         2 Active, 3 in Reserve, 1 Damaged
[b]Fuel[/b]       [COLOR="lime"]09/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 0 in Reserve, 4 Damaged
[b]Morale[/b]     [COLOR="lime"]09/10[/COLOR]      [b]Raptors[/b]        4 in Reserve
[b]Population[/b] [COLOR="lime"]11/12[/COLOR]      

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Pursuit Track  [ ] - [COLOR="yellow"][ ] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][X] 2c[/COLOR] -          [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][ ][/COLOR]    - [COLOR="yellow"][X][/COLOR] - [COLOR="DarkOrange"][ ] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  6
Active    Civs  3
Destroyed Civs  3


Ships and Resources Remaining
-- 1 Pop            x4
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Fuel Damage Token 
-- Basestars x 0
-- Raiders x 17
-- Heavy x 2
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (1/6 Damage)
[COLOR="red"]*[/COLOR] [i]FTL Control[/i] 
[COLOR="Lime"]*[/COLOR] [i]Weapons Control[/i]
[COLOR="Lime"]*[/COLOR] [i]Command[/i] jacob-Lundgren: Admiral Saul Tigh
[i]Communications[/i] Trinitrotoluen: "Kat"
[COLOR="Lime"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i]  
[COLOR="Lime"]*[/COLOR] [i]Hangar Deck[/i] Kingepyon : CAG Starbuck 
[COLOR="Lime"]*[/COLOR] [i]Armory[/i]  
[i]Sickbay[/i] 
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[COLOR="red"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="Lime"]*[/COLOR] [i]Airlock[/i] 
[COLOR="Lime"]*[/COLOR] [i]Main Batteries[/i] 
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]
Code:
[b]Colonial One[/b]
[COLOR="Lime"][i]Press Room[/i][/color] 
[COLOR="Lime"][i]President’s Office[/i][/color] glasszon : President Tory Foster  
[COLOR="Lime"][i]Administration[/i][/color] 

[b]Cylon Locations[/b]
[i]Caprica[/i]  
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i]  
[i]Resurrection Ship[/i][color=red]Capt. Kiwi : "Chief" Tyrol[/color]
[i]BaseStar Bridge[/i]


[b]Off-ship:[/b]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           | Civ x1    /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       / Civx1 |  Civx1\
      /Viperx1 | Viperx1\
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \

Cylon Fleet Board
Code:
CYLON FLEET

\      5-6     |      3       /  
 \             | Raider x2   /
  \  Heavyx1   | BaseStarx1 /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  /   
7 Heavyx1    \ | /            
| Basestarx1  \|/               1
8 Raiderx1    /|\             
             / | \   
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/       4      |      2       \



Cards in play:

PROBATION on Starbuck

Action: Give this card to any player. After he plays cards into a skill check, you may discard this card to look at the cards he played.


Action queue:
=> J-L Turn
 

jacob-Lundgren

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I will try to figure out and do my turn before logging out but no guarantees. :eek:o
 

jacob-Lundgren

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I could XO or launch more vipers or get the isolated civvie back near the vipers. Do some talking and I act on it in the morning.
 

Kingepyon

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XOing me might work.

I can get into a viper for my +1 action on my turn. I can escort a civvie and I can get a viper moved closer to the isolated civvie.

I promise I won't XO strangers anymore :p

Of course, I'm right after you, and we just learned that lesson on my turn....

Question for the humans: Do you want me drawing eng to help with repairs? Or are we going to designate someone else to repair as my ability makes me really powerful when I stay in a viper, as I can have a full turn and still do something to help out.
 
Last edited:

glasszon

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If you XO me I can do another speech and draw more cards using my character ability. I really prefer to not do another next-O unless it is absolutely required (plus he is the one that next-O chief without talking with others, I still hated that play :p)

Alternatively I can go repair, but I think 2 activation of President's Office is more worthwhile given the first one will be an inspirational speech imo.

King: You are the only character who have engineering as part of their skill set, the only other character that can draw engineering is me via my character ability, but that will mean I can't use president's office for however long it takes to repair everything. So I think you really should draw engineering even if you don't want to repair immediately, just to keep the option open.

Don't forget the best way to send civ ship home is to actually double activate command where you get 4 activations of unmanned viper and each activation can send 1 civ ship home if they are in the same area, that beats out even the CAG action + 2 action via Starbuck's ability.
 

Kingepyon

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Don't forget the best way to send civ ship home is to actually double activate command where you get 4 activations of unmanned viper and each activation can send 1 civ ship home if they are in the same area, that beats out even the CAG action + 2 action via Starbuck's ability.

It's more efficient to let me do it, as I can escort/move a viper and still get a normal turn. While the person activating command uses their turn.

And while you all say you disliked the play now, if Kiwi wasn't a Cylon you'd have been perfectly fine with it. So don't try to blame me for that. I gave people 6 hours for advising against my turn, and no one said anything (though I think only glasszon and TNT would have seen it) and I figured that was long enough, as I dislike discussing each and every action, as it makes the game take forever.
 

glasszon

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It's more efficient to let me do it, as I can escort/move a viper and still get a normal turn. While the person activating command uses their turn.

And while you all say you disliked the play now, if Kiwi wasn't a Cylon you'd have been perfectly fine with it. So don't try to blame me for that. I gave people 6 hours for advising against my turn, and no one said anything (though I think only glasszon and TNT would have seen it) and I figured that was long enough, as I dislike discussing each and every action, as it makes the game take forever.

I will let JL to decide whether to XO either of us or just go with a safer play such as activating command or comm himself. The reason I say about next-O wasn't specifically directed at you (that part is more of a joke). In the play group I play with, the unwritten rule was to never next-O someone unless you are 100% sure that person is a human or it is a game critical situation. Either way I have a huge dislike of next-O unless it is absolutely necessary and that's why I don't want to see JL next-O you.
 

Capt. Kiwi

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And while you all say you disliked the play now, if Kiwi wasn't a Cylon you'd have been perfectly fine with it. So don't try to blame me for that. I gave people 6 hours for advising against my turn, and no one said anything (though I think only glasszon and TNT would have seen it) and I figured that was long enough, as I dislike discussing each and every action, as it makes the game take forever.

You really should have known better, even without the benefit of hindsight. Frankly, if I didn't know better you'd be my pick for the other Cylon ;)
 

Kingepyon

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You really should have known better, even without the benefit of hindsight. Frankly, if I didn't know better you'd be my pick for the other Cylon ;)

I was just thinking "how can I do this without someone having to discard". I was going to get you to jump and then use my next action to get back into the viper, and escort a Civvie.
 

Trinitrotoluen

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My personal opinion is that we should start repairs sooner than later. We have 3 damage and I would like to see that somewhat reduced before we jump again and possibly hit the sleeper phase.

That Civvie in Charlie does look a bit exposed though.
 

Kingepyon

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My personal opinion is that we should start repairs sooner than later. We have 3 damage and I would like to see that somewhat reduced before we jump again and possibly hit the sleeper phase.

That Civvie in Charlie does look a bit exposed though.

Well, if JL wants to activate command and move the viper twice, I can escort it on my turn.
 

jacob-Lundgren

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Go to comms and move the civ in charlie to echo
 

Eternaly_Lost

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Go to comms and move the civ in charlie to echo

Not allowed, you have to activate it twice to move the same civ twice. You can move the one in charlie into Delta, but you can't get it all the Echo.
 

jacob-Lundgren

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it to delta and foxtrot to echo, sorry doing some of this on the fly


Not going to XO, not bad enough situation to risk the chance so short after the last one.
 

Eternaly_Lost

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Now it the correct time for the crisis.
Code:
CRISIS: Training a Rookie
CAG Chooses:
Activate one unmanned viper. Then Activate Raiders.
OR 
The CAG chooses 2 vipers that are not currently damaged or destroyed and moves them to the "Damaged Viper" box.

POST CRISIS: Launch Raiders, NO JUMP PREP
 

glasszon

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If I remember the rules correctly, then option 1 is better because:
Activate raiders = no raiders on game board, a raider spawn and the fleet jumps in as the pursuit track reaches auto-attack. Then launch raiders at the end of the crisis.

Versus option 2:
Damage 2 vipers, then cylon fleet jumps in and launches raiders from basestars, net effect = 2 more damaged vipers. (If I mess up somewhere on the rules, please let me know :/)