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glasszon

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This is sadly one of this unfortunate situations where it is not good to know in advance what Kingepeyon has planned to do. If he was staying at Galactica I would have buried that crisis deep but with Helo as recipient it would have stayed.

Since I would have had to assume that Glasszon stays I will

bury it

in the interests of fairness.

How did I come into the picture? :blink:

EDIT: Got ninjaed by randakar :p
 

Trinitrotoluen

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Yeah, right, I blame the lack of coffee.

Naw, just bury it. I don't want our Cylon to decide that he wants to stay after all.
 

randakar

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Too bad that he got away, but I guess the ground really was starting to get too hot under his feet.
Or maybe he genuinely has a helpful agenda. It really is hard to tell ..
 

glasszon

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Too bad that he got away, but I guess the ground really was starting to get too hot under his feet.
Or maybe he genuinely has a helpful agenda. It really is hard to tell ..

Which helpful agenda can he hold though? If he got mutual annhilation, there is simply no reason to do anything but to infiltrate, unilfiltrate, draw super crisis and play super crisis and he should not hurt the human in any way whatsoever. If he hurts human he (1) makes Human trust him less, which impede his goal of helping Humans, (2) he hurts his chance of winning the game since it increases the chance of a Cylon win. Also I would like to know why he would draw 2 treachery cards this turn if that's what he have.

If he hold the other agenda (prove their worth), then what he did so far make no sense whatsoever.

So whatever he holds, it cannot be a Human win agenda, hence he is not helpful. Remember in BSG the number of Humans is always greater than the number of Cylons, so if the Cylon leader have one of those 2 Human win agenda that JL listed, then it is always worthwhile to do everything to help the Humans and not make anything that will hurt Humans. Naturally Humans are already skeptical of a cylon leader with hostile agenda and I simply cannot see a reason why he might want to "confuse the cylons" since if he is helpful, the Cylons can't do much about it.

The best explanation of his actions so far is he have one of those cylon win agendas, he infiltrated in the first turn to test the waters and see is there another Cylon in the game so far. After he discovered there is likely to either have no Cylon in play or a Cylon playing very deep undercover, he decided he have to start playing more hostile so Cylons do have a chance to win.
 

randakar

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Drat.
You're right, of course.
It's wishful thinking maybe, but I'd really like to see him being on our side.
 

glasszon

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Drat.
You're right, of course.
It's wishful thinking maybe, but I'd really like to see him being on our side.

To be fair in a 5 player game you don't really want the Cylon leader to hold a Human win agenda, 4 vs 1 makes a really boring game where the Humans feel their win was never in doubt and the lone Cylon feels like his action do absolutely nothing. After the last game we had in real life where the last cylon loyalty card was left in the loyalty deck (using Exodus rules for the extra loyalty card), we decided to revert back to creating loyalty deck using the base game rules since that game is horribly boring and no one want to try it again.
 

jacob-Lundgren

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Turn 8

Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


1: Tnt~Sharon "Boomer" Valerii   [8]
2: Kingepyon~Leoben Conoy  [5]
[B]3: EL~Karl "Helo" Agathon  [4+5,2N][/B]
4: Glasszon~Ellen Tigh  [2,2Q]
5: Randakar~Callandra "Cally" Tyrol  [5]

Destiny Deck [8]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       0/7

[b]Food[/b]       07/08      [b]Vipers[/b]         3 Active, 5 in Reserve, 0 Damaged
[b]Fuel[/b]       08/08      [b]Raptors[/b]        4 in Reserve
[b]Morale[/b]     09/10      [b]Jump Prep[/b]      5/5 (Can jump risk 1)
[b]Population[/b] 11/12      [b]Cylon Boarding[/b] None

Reserve   Civs  7
Active    Civs  4
Destroyed Civs  1

Ships and Resources Remaining
-- 1 Pop            x6
-- 1 Pop & 1 Morale x1
-- 2 Pop            x1
-- 1 Pop & 1 Fuel   x1
-- Empty            x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (1/6 Damage)
[i]FTL Control[/i] 
[i]Weapons Control[/i]
[i]Command[/i]  
[i]Communications[/i] [U]Tnt~ "Boomer" [/U]
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i] [U]Randakar~"Cally"[/U], [U]EL~Admiral Helo[/U]
[COLOR="#FF0000"][i]Armory[/i] [/COLOR]
[i]Sickbay[/i]
[i]Brig[/i]

[b]Pegasus[/b] (1/4 Damage)
[i]Pegasus CIC[/i] 
[COLOR="#FF0000"][i]Airlock[/i][/COLOR]
[i]Main Batteries[/i] 
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] [U]Glasszon~President Ellen[/U]
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i]
[i]Human Fleet[/i] 
[i]Resurrection Ship[/i] [U]Kingepyon~Leoben [/U]

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            | civ        /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P  Basestr x2 \|/             L
H   Hvy       /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           | Raider x3 \
  /   Viper x2 |   Viper    \
 /   civ x2    |   Civ       \
/    FOXTROT   |   ECHO       \

civvie A is in echo
Civ C is in Charlie
Civ D is in Foxtrot

Action queue:
GM~Stuff
EL~turn


DD is just chilling out this game it seems. :cool:
 

jacob-Lundgren

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Eternaly_Lost

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Alright, let scout were we are going then.

Discard Piloting-1 (Evasive Maneuvers) to move to President’s Office to make our President happy that he has someone in the same space.

Play Tactics-1 (Launch Scout) on Destination Deck, rerolling a failed roll if need.
 

jacob-Lundgren

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roll is a 2, reroll is a 4. PM coming.
 

jacob-Lundgren

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always a crowdpleaser of a crisis.

CRISIS: Jump Computer Failure

Skill check: TAC /ENG = 7
PASS: No Effect
FAIL: -1 Population, -1 Jump Prep

POST CRISIS: Launch Raiders | NO JUMP PREP
 

randakar

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Can I get a hand check please?
PM box kinda overflowed, and now the last PM with my hand is buried somewhere deep ..