Yeah, it's at the end of the turn. If it was one of those "admiral may risk a raptor to gain fuel" I would have sent, but in this case it was lose a morale for it.
Also, in order to win (it was possible) the humans had to play almost exactly. TNT had to scout. And then E_L had to play the preventative policy he was going to draw, as well as XO TNT that turn so TNT could jump. Then when the next crisis came up(rescue mission) there was a fuel to lose.
At that point in time it was possible to live until the end of the crisis cards I showed with 2/3 jump prep needed to jump the next time, and the next crisis was:
So if you had the card to pass that, and make the pop roll (not likely) then you could have won.
Of course, there's a cylon turn in there somewhere.
The end was kind of close, but the low resources made people panic.
To be fair even with perfect knowledge chances are we won't pull it off because the Cylon turn would be huge, we simply won't have enough cards to pass enough Crisis.
The problem of extremely low resource everywhere is you simply can't tank any skill checks and with 2 Cylons against 3 Humans, the Humans simply won't have enough skill cards to pass them all. Another problem of low resources is you can't take any risk on Destiny, which means you will either have to overkill the check by a lot or risk losing the game due to bad destiny. (That was the reason Boomer OPG the last Crisis anyway)
EDIT: If people is interested in Season 14, the first thing we need to do is find a person willing to GM it. (Hats off to all the GMs, you guys are doing a great job and it's a lot of work)