• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

glasszon

Corporal
9 Badges
Jun 8, 2009
29
48
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Imperator: Rome Sign Up
I can contribute a strong card into this check which should be enough to offset whatever the Cylons put in. Boomer, do you think you can solo this + Destiny since if we fail this, it is game over? Alternatively you can OPG it, which is kind of tempting since right now we probably have to way over-commit ourselves into this check just to cover the destiny.

I haven't played any cards yet, waiting on Boomers decision on OPG before I will make my move
 

Capt. Kiwi

Nights? Warm. Days? Young.
52 Badges
Jan 22, 2009
1.527
361
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Humble Paradox Bundle
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • For The Glory
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
Wouldn't be surprised if you went OPG. Obviously I'm not playing cards if you do.
 

glasszon

Corporal
9 Badges
Jun 8, 2009
29
48
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Imperator: Rome Sign Up
Wouldn't be surprised if you went OPG. Obviously I'm not playing cards if you do.

You won't be able to play cards even if you wanted to since the entire skill check will be bypassed :p (Similar to Political Powess played before skill checks)

EDIT: Boomer: If you do end up OPG this Crisis, don't forget on your turn you can go FTL and jump us again, this is because even if legendary discovery pops up, chances are we won't be able to pass the skill check anyway without your OPG.
 
Last edited:

Trinitrotoluen

tu felix Austria
18 Badges
Sep 16, 2003
1.417
128
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Darkest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
use OPG to pass

Otherwise it would have been game over for us.

I'd like to see which cards I'll get before committing to anything. But yes, the FTL control is looking mightily attractive right now.
 

Kingepyon

Second Lieutenant
105 Badges
Jan 15, 2011
120
0
  • March of the Eagles
  • Magicka
  • Europa Universalis: Rome
  • Sengoku
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Warlock: Master of the Arcane
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • East India Company Collection
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Victoria 2
Boomer uses OPG to pass crisis.

Turn 31

Code:
[b][u]Player Status[/u][/b]
[i]Underlined player has the turn.[/i]
[u]1. Jopi : Sharon "Boomer" Valerii [14][/u] OPG used
[color="red"]2. jacob-Lundgren : Callandra "Cally" Tyrol [5][/color] OPG used
3. Eternaly_Lost : President Tory Foster[0+1Q] OPG used
4. glasszon :  CAG Admiral Felix Gaeta [2+1N] OPG used
[color="red"]5. Capt. Kiwi  : Karl "Helo" Agathon [3][/color] OPG used


Destiny Deck [08]

Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       7/8

[b]Food[/b]       [COLOR="red"]01/08[/COLOR]      [b]Vipers[/b]         0 Active, 5 in Reserve, 0 Damaged
[b]Fuel[/b]       [COLOR="red"]02/08[/COLOR]      [b]Vipers VII[/b]     0 Active, 4 in Reserve, 0 Damaged
[b]Morale[/b]     [COLOR="red"]01/10[/COLOR]      [b]Raptors[/b]        3 in Reserve
[b]Population[/b] [COLOR="red"]04/12[/COLOR]      

Cylon Boarding [ ] - [COLOR="yellow"][ ][/COLOR]    - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ][/COLOR]    -          [COLOR="Red"] [ DEATH  ][/COLOR]
Pursuit Track  [ ] - [COLOR="yellow"][X] 1c[/COLOR] - [COLOR="DarkOrange"][ ][/COLOR] - [COLOR="red"][ ] 2c[/COLOR] -          [COLOR="Red"] [ ATTACK ][/COLOR]
Jump Prep      [ ] - [COLOR="wheat"][ ][/COLOR]    - [COLOR="yellow"][ ][/COLOR] - [COLOR="DarkOrange"][X] 3p[/COLOR] - [COLOR="red"][ ] 1p[/COLOR] - [COLOR="Lime"] [ *JUMP* ][/COLOR]


Reserve   Civs  2
Active    Civs  4
Destroyed Civs  6

Ships and Resources Remaining
-- 1 Pop            x3
-- 1 Pop & 1 Morale x1
-- 2 Pop            x0
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Basestars x 0
-- Raiders x 6
-- Heavy x 2
-- Boarding Parties x4

Code:
[b]Galactica[/b]  (4/6 Damage)
[COLOR="lime"]*[/COLOR] [i]FTL Control[/i] glasszon : CAG Admiral Felix Gaeta
[COLOR="red"]*[/COLOR] [i]Weapons Control[/i] 
[COLOR="red"]*[/COLOR] [i]Command[/i]  
[i]Communications[/i]  
[COLOR="red"]*[/COLOR] [i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[COLOR="red"]*[/COLOR] [i]Hangar Deck[/i] Jopi/TNT : Boomer
[COLOR="Lime"]*[/COLOR] [i]Armory[/i] 
[i]Sickbay[/i]  
[i]Brig[/i]  Eternaly_Lost : President Tory Foster

[b]Pegasus[/b] (4/4 Damage)
[COLOR="red"]*[/COLOR] [i]Pegasus CIC[/i] 
[COLOR="red"]*[/COLOR] [i]Airlock[/i] 
[COLOR="red"]*[/COLOR] [i]Main Batteries[/i] 
[COLOR="red"]*[/COLOR] [i]Engine Room[/i]
Code:
[b]Colonial One[/b] [NOT AVAILABLE]
[COLOR="red"][i]Press Room[/i][/color] 
[COLOR="red"][i]President’s Office[/i][/color] 
[COLOR="red"][i]Administration[/i][/color] 

[b]Cylon Locations[/b]
[i]Caprica[/i] [color="red"]jacob-Lundgren : Cally[/color], [color="red"]Capt. Kiwi: Helo[/color]
[i]Cylon Fleet[/i] 
[i]Human Fleet[/i] 
[i]Resurrection Ship[/i]  
[i]BaseStar Bridge[/i] 

[b]Off-ship:[/b]

Main Board
Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        | Civ    /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     / Civ     |         \
    /          |          \
   /           |   Civ x2  \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \

Cylon Fleet Board
Code:
CYLON FLEET

\      5-6     |      3       /  
 \             |             /
  \            |            /
   \  Raider   | Raider    /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
            \  |  /   
7            \ | /  Raider x2          
| Heavies x2  \|/               1
8 Basestarx2  /|\   
             / | \   
            /  |  \            
           /   |   \  
          /    |    \    
         /     |     \    
        /      |      \   
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  / Raider x8  |            \
 /             |             \
/       4      |      2       \


Cards in play:

1 Basestar In 7-8 has hangar damaged



Action queue:
=>TNT turn
 

Trinitrotoluen

tu felix Austria
18 Badges
Sep 16, 2003
1.417
128
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Darkest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
A question for the humans: should I still jump even with a 75% chance of failing?
 
Last edited:

Eternaly_Lost

Private
30 Badges
May 13, 2010
10
5
  • Penumbra - Black Plague
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • 500k Club
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Crusader Kings II
A question for the humans: should I still jump even with a 75% chance of failing?
Go ahead. We are in the all or nothing stage of the game now. Jumping now means that we only have to jump one more time to win. Population will be at 1, but hopefully we jump before the cylons attack us again.
 

Trinitrotoluen

tu felix Austria
18 Badges
Sep 16, 2003
1.417
128
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Darkest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
Go to FTL control and hit the button.

Let's hope that we don't have to sacrifice 3/4 of our remaining population for the greater good.
 

Capt. Kiwi

Nights? Warm. Days? Young.
52 Badges
Jan 22, 2009
1.527
361
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Humble Paradox Bundle
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • For The Glory
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
I'll be rather annoyed if you somehow win with every resource at exactly one...
 

glasszon

Corporal
9 Badges
Jun 8, 2009
29
48
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Imperator: Rome Sign Up
Go to FTL control and hit the button.

Let's hope that we don't have to sacrifice 3/4 of our remaining population for the greater good.

Reroll dice if the first roll fails using my character ability

EDIT: Even if both destination uses more than 1 fuel, the game still doesn't end until Boomer's Crisis, which can gain us a fuel back. (I haven't saw the destinations yet)
 

Capt. Kiwi

Nights? Warm. Days? Young.
52 Badges
Jan 22, 2009
1.527
361
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Humble Paradox Bundle
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • For The Glory
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
7/16 success, 9/16 three pops die and one left. If you also get a one fuel destination, that'd be all resources at one... Except Galactica damage, at two.
 

Kingepyon

Second Lieutenant
105 Badges
Jan 15, 2011
120
0
  • March of the Eagles
  • Magicka
  • Europa Universalis: Rome
  • Sengoku
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Warlock: Master of the Arcane
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • East India Company Collection
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Victoria 2
Naw, it doesn't matter. Both destinations take 2+ fuel.

[COLOR="#red"]Cylons Win![/COLOR]

The next 2 destinations:

Barren Planet

Distance 2
Lose 2 Fuel.

A Civilian Convoy

Distance 3
Lose 3 Fuel and gain 1 Population. The Admiral may choose to lose 1 Morale to gain 1 Fuel.

With the crisis:

CRISIS: Weapon Malfunction

Skill check: TAC/PIL/ENG = 11
PASS: No Effect
FAIL: Damage 2 Vipers in space areas. All characters in Weapons Control are sent to Sickbay.

POST CRISIS: Launch Raiders, NO JUMP PREP

If scouting would have happened...the next 4 destinations are:

Dying Star

Distance 2
Lose 1 Fuel and damage Galactica once.

Desolate Moon

Distance 3
Lose 3 Fuel.

Remote Planet

Distance 2
Lose 1 Fuel and destroy one raptor.

Asteroid Field

Distance 3
Lose 2 Fuel. Then draw 1 civilian ship and destroy it, losing the resources on the back.

But would that really have helped, seeing as the next 5 crisis cards are:

CRISIS: Raiders Inbound

CAG Chooses:
-1 Population and damage Galactica once.
OR
The CAG and the Admiral must each discard 3 Skill Cards.

POST CRISIS: Activate Heavies, NO JUMP PREP

CRISIS: Threat of Super Nova

Skill check: LEA/PIL/ENG = 10
PASS: No Effect
FAIL: -1 Population and damage Galactica.

CONSEQUENCE: Launch Nukes

POST CRISIS: Activate Heavies, +1 Jump Prep


CRISIS: Rescue Mission

Admiral Chooses
-1 Morale and the current player is moved to Sickbay
OR
-1 Fuel and destroy 1 raptor

POST CRISIS: Activate Raiders, +1 Jump Prep


CRISIS: Cylon Genocide

Current Player Chooses:
Skill check: POL/LEA/TAC/ENG = 21
PASS: Destroy all Cylon ships currently on the main game board.
FAIL: -1 Morale, then: Launch Nukes, Launch Raiders, Activate Heavies

OR

Roll a die. If 4 or lower, the current player is sent to the Brig.

POST CRISIS: Activate Raiders, +1 Jump Prep


CRISIS: Return to Duty

CAG Chooses:
Any character on Galactica with piloting in his skill set may immediately launch himself in a viper. Then Launch Raiders.
OR
Launch Nukes

POST CRISIS: Activate Raiders, NO JUMP PREP
 

Kingepyon

Second Lieutenant
105 Badges
Jan 15, 2011
120
0
  • March of the Eagles
  • Magicka
  • Europa Universalis: Rome
  • Sengoku
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Warlock: Master of the Arcane
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • East India Company Collection
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Victoria 2
The only real chance was to scout this turn, hold out (jacob probably would've hit up rescue mission) and use the preventative policy card E_L was going to draw. Also, hope that you could pass cylon genocide when it came up on E_L's turn (if jacob didn't take it)

Edit: Roll was a 1 or 3 as well. -3 pop on top of that.
 

jacob-Lundgren

GM/Brutal Werewolf Leader
Moderator
67 Badges
Sep 18, 2001
2.600
48
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
My unused super crisis.


SUPER CRISIS: Fleet Mobilization

Skill check: LEA/TAC/PIL/ENG = 24
PASS: Launch Nukes, Launch Raiders
FAIL: Launch Nukes, Activate Raiders, Activate Heavies, Launch Raiders, -1 Morale
 

Capt. Kiwi

Nights? Warm. Days? Young.
52 Badges
Jan 22, 2009
1.527
361
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Humble Paradox Bundle
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • For The Glory
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
So final resources 1 food, 0 fuel, 1 population and 1 morale? And two hits left to go on Galactica?

My unused super crisis was Psychological Warfare, would have helped spike any crisis checks but not much use when Boomer could just OPG it anyway.
 

glasszon

Corporal
9 Badges
Jun 8, 2009
29
48
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Imperator: Rome Sign Up
What really killed us was Bomb on Colonial One. Had our morale been at 2 we would have survived because we would choose Civilian Convoy as our destination and the following would have happened:
Lose 3 fuel, hence fuel drop to zero (cannot go into negatives)
Gain 1 population.
Admiral chooses to gain a fuel back for a morale.
Hence the net effect would have been fuel at 1, -1 to morale and +1 pop.

EDIT: Good game everyone :)

Btw, is anyone keen for season 14? I think we should have enough people for 2 games of BSG running concurrently.
 
Last edited:

randakar

The doomsayer
45 Badges
Jan 14, 2010
117
34
  • Arsenal of Democracy
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
When fuel drops to 0 humans lose the game automatically, don't they?
So that admiral's choice? Too late, no fuel to send out those raptors ..
 

Capt. Kiwi

Nights? Warm. Days? Young.
52 Badges
Jan 22, 2009
1.527
361
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Humble Paradox Bundle
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • For The Glory
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
What really killed us was Bomb on Colonial One. Had our morale been at 2 we would have survived because we would choose Civilian Convoy as our destination and the following would have happened:
Lose 3 fuel, hence fuel drop to zero (cannot go into negatives)
Gain 1 population.
Admiral chooses to gain a fuel back for a morale.
Hence the net effect would have been fuel at 1, -1 to morale and +1 pop.

EDIT: Good game everyone :)

Btw, is anyone keen for season 14? I think we should have enough people for 2 games of BSG running concurrently.

That super crisis was a stroke of good fortune, I only got it because you played State of Emergency :D

I'd be up for another game, but as was pretty obvious here I'm shaky on the Pegasus and Exodus additions.
 

Eternaly_Lost

Private
30 Badges
May 13, 2010
10
5
  • Penumbra - Black Plague
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • 500k Club
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
  • Crusader Kings II
When fuel drops to 0 humans lose the game automatically, don't they?
So that admiral's choice? Too late, no fuel to send out those raptors ..

Nope wrong. The game ends when you go to start the next player's turn. A person's action can drop resources to 0 and the crisis can bring them back up. You only look right before the next player starts their turn, or the very end of the current player's turn. In either case it at the same time. Post everything that happens on a player's turn. Crisis, jumping, and so on.
 

Kingepyon

Second Lieutenant
105 Badges
Jan 15, 2011
120
0
  • March of the Eagles
  • Magicka
  • Europa Universalis: Rome
  • Sengoku
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Warlock: Master of the Arcane
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • East India Company Collection
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Victoria 2
Yeah, it's at the end of the turn. If it was one of those "admiral may risk a raptor to gain fuel" I would have sent, but in this case it was lose a morale for it.

Also, in order to win (it was possible) the humans had to play almost exactly. TNT had to scout. And then E_L had to play the preventative policy he was going to draw, as well as XO TNT that turn so TNT could jump. Then when the next crisis came up(rescue mission) there was a fuel to lose.

At that point in time it was possible to live until the end of the crisis cards I showed with 2/3 jump prep needed to jump the next time, and the next crisis was:

CRISIS: Hangar Accident

Skill check: TAC/PIL/ENG = 10
PASS: No Effect
7+: -1 Population
FAIL: -1 Population and damage two vipers in the reserves.

POST CRISIS: Activate Heavies, +1 Jump Prep

So if you had the card to pass that, and make the pop roll (not likely) then you could have won.

Of course, there's a cylon turn in there somewhere.

The end was kind of close, but the low resources made people panic.