Congrats cylons! We made plenty of mistakes, but somehow still managed to hold out for a pretty long time; near the end it even looked like we had a decent chance. My hand at the end of the game was pretty great too:
- Politics-1 (Consolidate Power)
- Leadership-0 (Iron Will)
- Leadership-2 (Executive Order)
- Leadership-2 (Executive Order)
- Leadership-4 (Declare Emergency)
- Leadership-5 (At Any Cost)
- Leadership-6 (State of Emergency)
- Tactics-2 (Launch Scout)
- Tactics-3 (Strategic Planning)
- Tactics-6 (Scout for Fuel)
I agonized over the Fighting Blind decision, but I still agree with my ultimate decision. Letting two more centurions board at that point would have just consigned us to a slow death. Especially with all the personal goals that I was weighed down with at that point. I picked Adama as my replacement character to give us the best shot at passing all of the skill checks that could have killed us, which did work out as I had intended. With 3 extremely low resources, I felt that I needed to maximize our chance of surviving until Galactica got back; drawing 2 piloting cards a turn would have been a liability until then. Still, it's possible that another character would have been a better choice.
As for discarding those treachery cards, I wanted to get rid of them before the cylons had a chance to draw more Sabotages. By my count they only had one treachery card in total at the time, and even if it happened to be Sabotage, Command was the only really important location. So I think it was a reasonable risk to take. If we had been luckier then, I would have shot down about 3 raiders on each XO and bought us a fair bit of time. Given what ended up happening, we absolutely needed that last XO on Cavil instead of Baltar.
I think I'll sit out for the next game unless you guys need another player. It's been a fun game! Thanks much to E_L for hosting.