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Eternaly_Lost

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So will the Cylons go for a Caprica crisis choice or simply activate the Centurions on their turn?

BTW I wonder what Kiwi will think when he notices that a new game is up. :)

He likely think the jump failed, look in the thread and be surpised that it did not. Might want to send him a pm just in case he sees the new thread and does not decide to peek in here.
 

randakar

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Oo everything, I'd like to play that.

It's still missing the Ionian Nebula. Something that is needed to balance the Exodus expansion away from favoring the humans, IMHO.
 

Eternaly_Lost

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It's still missing the Ionian Nebula. Something that is needed to balance the Exodus expansion away from favoring the humans, IMHO.

Odd, I was thinking with NC, that it was Cylon favored, but if you think it human favored then it likely balanced.
 

Kingepyon

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It's still missing the Ionian Nebula. Something that is needed to balance the Exodus expansion away from favoring the humans, IMHO.

Ah, I've never played Exodus, so this will be interesting either way. I've heard people think it favours the cylons though, with their giant fleet that can jump in constantly at the end.
 

Eternaly_Lost

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Ah, I've never played Exodus, so this will be interesting either way. I've heard people think it favours the cylons though, with their giant fleet that can jump in constantly at the end.

The trick is, you need to make use of attack on Cylon ships.

A nuke can clear an area now. 1-2 is basestar damaged twice. 3-6 it is destroyed. 7 it destoryed along with 3 raiders, and on a 8 it and everything in that sector is gone. Including Civilian ships.

Note Cylon Admiral can nuke a space with a lot of civilian ships and throw an SP on it for a lot of pain with a little luck.
 

randakar

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Odd, I was thinking with NC, that it was Cylon favored, but if you think it human favored then it likely balanced.

Hmm, this is a NC game?
If you use the Ionian Nebula you can't also use NC, I believe.

Using NC makes it favor the humans, too, I believe. Mostly because of the way the Cylon Fleet board interacts with NC. You basically lose the cylon attacks during NC, and that is what makes the Cylon Fleet tick - the fact that postponing attacks will just make them bigger is mitigated when you reach New Caprica ..
 

Capt. Kiwi

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Sorry for the hold up, haven't been online until now.

So will the Cylons go for a Caprica crisis choice or simply activate the Centurions on their turn?

BTW I wonder what Kiwi will think when he notices that a new game is up. :)

I won't think much of it, considering I go through my subscribed threads in settings before checking forums ;)

I think we have to go all out on this I'm afraid. Two strong one weak, and it had better pass. I still think we're going to lose, but at least we got within sight of safety, which is impressive given how quickly things went wrong.
 

Eternaly_Lost

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Hmm, this is a NC game?
If you use the Ionian Nebula you can't also use NC, I believe.

Using NC makes it favor the humans, too, I believe. Mostly because of the way the Cylon Fleet board interacts with NC. You basically lose the cylon attacks during NC, and that is what makes the Cylon Fleet tick - the fact that postponing attacks will just make them bigger is mitigated when you reach New Caprica ..

Not sure what you mean by that? The Cylon fleet option removes the Cylon attack cards.
 

randakar

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Not sure what you mean by that? The Cylon fleet option removes the Cylon attack cards.

Read the rules for using NC with the Cylon fleet option, then.
Basically your cylon ship activations do nothing until galactica returns.
 

Eternaly_Lost

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Read the rules for using NC with the Cylon fleet option, then.
Basically your cylon ship activations do nothing until galactica returns.

Yes, but as soon as it does. You set up the board according to the NC rules.
 

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CRISIS: Sabotage Investigated

Skill check: TAC/ENG = 9
PASS: -1 Food
FAIL: -1 Morale -1 Fuel -1 Food

POST CRISIS: Activate Heavies, +1 Jump Prep


TAC/ENG = 9
Engineering-3 (Calculations)
Engineering-5 (Calculations)
Engineering-5 (Scientific Research)
Tactics-1 (Launch Scout)
Tactics-2 (Launch Scout)
Tactics-2 (Launch Scout)
Tactics-2 (Launch Scout)

Politics-3 (Preventative Policy)
Politics-5 (Investigative Committee)
Piloting-5 (Run Interference)

20 - 13 = 7 FAIL!

Jopi plays DE-5 and saves the day!

-1 food, heavies activate and +1 jump. Centurions now up to 2 and 3. At 5 the fleet dies.
 

jacob-Lundgren

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Turn 35


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


[COLOR="Red"]1: EL ~ Callandra "Cally" Tyrol   [4][/COLOR]
2: TNT ~ Louanne "Kat" Katraine  [5]
3: Jopi ~ Helena Cain  [2,2N]
4: Kiwi ~ "Chief" Galen Tyrol   [5,4Q]
[B]5: Kingepyon ~ Laura Roslin [7+5][/B]

Destiny Deck [12]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       6/8

[b]Food[/b]       02/08      [b]Vipers[/b]         0 Active, 7 in Reserve, 1 Damaged
[b]Fuel[/b]       04/08      [b]Raptors[/b]        0 in Reserve
[b]Morale[/b]     02/10      [b]Jump Prep[/b]      2/5 (Cannot jump)
[b]Population[/b] 02/12      [b]Cylon Boarding[/b] 1 at 2 and 1 at 3.  (die at 5)

Reserve   Civs  6
Active    Civs  0
Destroyed Civs  6

Ships and Resources Remaining
-- 1 Pop            x3
-- 1 Pop & 1 Morale x0
-- 2 Pop            x1
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] ~TNT Kat 
[i]Weapons Control[/i]
[i]Command[/i]  
[i]Communications[/i]  ~ Jopi Admiral Helena Cain
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i] ~ Kiwi President Chief 
[i]Armory[/i]  
[i]Sickbay[/i] 
[i]Brig[/i] ~  Kingepyon Roslin

[b]Pegasus[/b] (4/4 Damage)
[COLOR="Red"][i]Pegasus CIC[/i]  [/COLOR]
[COLOR="Red"][i]Airlock[/i][/COLOR]
[COLOR="Red"][i]Main Batteries[/i] [/COLOR]
[COLOR="Red"][i]Engine Room[/i][/COLOR]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] 
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] [COLOR="Red"]~ EL Cally[/COLOR]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i] 

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \



Action queue:
GM~Stuff
Kingepyon~turn

preloaded to out self


You Are a Cylon
CAN DAMAGE GALACTICA

Action: Reveal this card. If you are not in the "Brig,"
you may draw up to 5 Galactica damage tokens.
Choose 2 of them to resolve and discard the others.

DISCARDED
Politics-2 (Consolidate Power)
Politics-1 (Consolidate Power)
Politics-1 (Consolidate Power)
Leadership-2 (Major Victory)
Politics-2 (Consolidate Power)
Politics-3 (Investigative Committee)
Politics-1 (Support of the People)
Leadership-1 (Executive Order)
Leadership-1 (Executive Order)
 

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For ELs turn he moves to cylon fleet and activates heavies. 1 at 3 and 1 at 4. Die at 5. He draws TRE and PIL.
 

jacob-Lundgren

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Turn 37


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


[COLOR="Red"]1: EL ~ Callandra "Cally" Tyrol   [6][/COLOR]
2: TNT ~ Louanne "Kat" Katraine  [5+5]
3: Jopi ~ Helena Cain  [2,2N]
4: Kiwi ~ "Chief" Galen Tyrol   [5,4Q]
[COLOR="Red"]5: Kingepyon ~ Laura Roslin [3][/COLOR]

Destiny Deck [12]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       8/8

[b]Food[/b]       02/08      [b]Vipers[/b]         0 Active, 7 in Reserve, 1 Damaged
[b]Fuel[/b]       04/08      [b]Raptors[/b]        0 in Reserve
[b]Morale[/b]     02/10      [b]Jump Prep[/b]      2/5 (Cannot jump)
[b]Population[/b] 02/12      [b]Cylon Boarding[/b] 1 at 3 and 1 at 4.  (die at 5)

Reserve   Civs  6
Active    Civs  0
Destroyed Civs  6

Ships and Resources Remaining
-- 1 Pop            x3
-- 1 Pop & 1 Morale x0
-- 2 Pop            x1
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] ~TNT Kat 
[i]Weapons Control[/i]
[i]Command[/i]  
[i]Communications[/i]  ~ Jopi Admiral Helena Cain
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i] ~ Kiwi President Chief 
[i]Armory[/i]  
[i]Sickbay[/i] 
[i]Brig[/i] 

[b]Pegasus[/b] (4/4 Damage)
[COLOR="Red"][i]Pegasus CIC[/i]  [/COLOR]
[COLOR="Red"][i]Airlock[/i][/COLOR]
[COLOR="Red"][i]Main Batteries[/i] [/COLOR]
[COLOR="Red"][i]Engine Room[/i][/COLOR]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] 
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] 
[i]Cylon Fleet[/i] [COLOR="Red"]~ EL Cally[/COLOR]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i] [COLOR="Red"]~  Kingepyon Roslin[/COLOR]

[b]Off-ship[/b]

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \



Action queue:
GM~Stuff
TNT~turn
 

Jopi

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So now we have to kill the centurions before the Cylons' turns come up.
 

Trinitrotoluen

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Kiwi, can you do anything to stop a Centurion?

Otherwise I would go to the armory and try my luck.
 

Capt. Kiwi

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I've got nothing I'm afraid, not even a Calculations to help the Armoury check. I had to go all out on ENG just to get that last check in range of DE.
 

Trinitrotoluen

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go to the Armory and attack the Centurion then

Let's hope that we are either lucky or that a non-heavy raider crisis pops up.
 

jacob-Lundgren

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Roll is a 1. Just barely avoiding shooting yourself in the foot with a bazooka.


CRISIS: Riots

Admiral Chooses:
-1 Food, -1 Morale
OR
-1 Population, -1 Fuel

Post Crisis: Launch Nukes, +1 Jump Prep

A form of luck. :ninja: