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Eternaly_Lost

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That would be helpful. EL, do you remember whether that means my OPT ability is triggered again and hence I get another 2 crisis to choose from?

Here is the unofficial FAQ answer, and what we are using in this game.

Q: If Starbuck uses her "Secret Destiny" OPG on Roslin's turn, does Roslin get two new crisis cards to choose from? And what if she uses it on Baltar's turn: does he get an extra Delusional Intuition draw?
A: (multiple threads): No and no, both Roslin's and Baltar's ability refer to THEM drawing a crisis card; when Starbuck uses her OPG, SHE draws a new crisis card. So neither Roslin's nor Baltar's ability activate.

So, no.

I will hold off on resolving the crisis until Falc chimes in again, since it does appear there is some interest in him using his OPG.

Action Queue
Action Queue
=> @Falc use OPG or not
=> GM resolve crisis
 

glasszon

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We can handle this crisis, remember the old nukes rule are in play as we are not playing with CAG, so you can't just blow up an entire sector with nuke.

If we have a SP I would recommend we jump early at -3 pop rather than nuking a sector, especially on Helo's turn using his re-roll. Otherwise we definitely should jump at -1 pop.
 
Turn 05 - Actions and Crisis

Eternaly_Lost

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Falc - Dex adding only 1 card put us in a difficult situation, if we played anything and it turns out someone spiked the skill check, it would make it very hard to figure out who it was from. It certainly wasn't well played all round and blaming each other over a skill check failed by 3 points (1 point outside the DE range) without any spikes wouldn't help us.

In other words, King, get yourself out of sickbay, you slacker! :)

Move to Quorum Chamber
Play Leadership-2 (Executive Order) on King

Move to command

Play:
Mutiny Card
Selfish Act - "I'm done taking orders from you." - Tory Foster

Action: Draw 2 skill cards. Discard this card and then draw another mutiny card.

draw 2 lea

Can I switch teams? This just isn't going well...

On a more serious note, trust me this is the best of the two options, being Roslin doesn't make us immune to bad crisis. For anyone doubting my loyalty, there's no reason for me to play support of the people to allow everyone to draw cards if I am a Cylon, and that's not including I get King out of sickbay.

I really suggest we jump ASAP, might be even at -3 pop as this is getting really ugly.

Our crisis is:

Code:
CYLON ATTACK: Thirty-Three

1. Activate Raiders
2. Setup: ALPHA: Basestar CHARLIE: Civilian Ship DELTA: Civilian Ship ECHO: Viper, Civilian Ship FOXTROT: Viper, Civilian Ship
3. Special Rule - Relentless Pursuit: Keep this card in play. If the fleet jumps before a civilian ship or basestar is destroyed, reshuffle this crisis into the deck.

Action Queue
=> GM handle selected crisis
 
Turn 06

Eternaly_Lost

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Code:
CYLON ATTACK: Thirty-Three

1. Activate Raiders
2. Setup: ALPHA: Basestar CHARLIE: Civilian Ship DELTA: Civilian Ship ECHO: Viper, Civilian Ship FOXTROT: Viper, Civilian Ship
3. Special Rule - Relentless Pursuit: Keep this card in play. If the fleet jumps before a civilian ship or basestar is destroyed, reshuffle this crisis into the deck.

Raiders activate.

Scar attacks Falc
Roll is a 5. Miss
Roll is a 3. Miss.

No jump prep


Falc Draws Tactics/2, Piloting/2, Engineering/1


Turn 06

Player Status
Bolded player has the turn.
1. Falc : Kara "Starbuck" Thrace [5+5+1★]
2. TheArchduke : Karl "Helo" Agathon [5+1★]
3. Dexander : Gaius Baltar [8+1★]
4. Kingepyon : Admiral Tom Zarek [7+2N+1M+1★]
5. glasszon : President Laura Roslin [8+1Q+1★]

Fleet Status
Food 08/08
Fuel 08/08
Morale 08/10
Population 11/12
Distance 0/8
Vipers 6 Active, 2 in Reserve, 0 Damaged
Raptors 4 in Reserve
Assault Raptors 1 Active, 0 in Reserve

Cylon Boarding [ ] - [ ] - [ ] - [ ] - [ DEATH ]
Jump Prep [ ] - [ ] - [X] - [ ] 3p - [ ] 1p - [ *JUMP* ]

Reserve Civs 1
Active Civs 10
Destroyed Civs 0

Ships and Resources Remaining
-- 1 Pop x5
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
-- Galactica
-- Basestars x 1
-- Raiders x 12
-- Heavy x 3
-- Boarding Parties x4

Galactica (0/6 Damage)
* FTL Control
* Weapons Control
* Command Kingepyon : Admiral Tom Zarek
Communications
* Admiral's Quarters
Research Lab
* Hangar Deck
* Armory

Sickbay
Brig

Pegasus (1/4 Damage)
* Pegasus CIC
* Airlock
* Main Batteries Dexander : Gaius Baltar
* Engine Room

Colonial One
*Quorum Chamber glasszon : President Laura Roslin
*Press Room
*President's Office
*Administration

Cylon Locations
Caprica
Cylon Fleet
Human Fleet
Resurrection Ship

Off-ship:

Assault Raptor in Bravo : Falc : Kara "Starbuck" Thrace

Somewhere: TheArchduke : Karl "Helo" Agathon

Main Board
Code:
\      BRAVO   |   CHARLIE    /
 \  Raider(S)  |             /
  \ Raider x4  |            /
   \     AS(F) |           /
    \          |  Civx1   /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P  Basestarx2 \|/   Civx7     L
H             /|\             T
A   Heavyx1  / | \            A
            /  |  \          
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /  Civx1    |  Civx1    \
  /   Viperx3  |   Viperx3  \
 /             |             \
/    FOXTROT   |   ECHO       \



Cards in play:

Code:
CYLON ATTACK: Scar

1. Activate Raiders
2. Setup: BRAVO Scar DELTA 2 Civilian Ships ECHO 1 Viper FOXTROT 1 Viper
3. SPECIAL RULE - Personal Vendetta: Keep this card in play until the fleet jumps or Scar is destroyed. Whenever Raiders are activated, activate Scar twice. Scar can only be destroyed on a roll of 7 or 8.

Code:
CYLON ATTACK: Thirty-Three

1. Activate Raiders
2. Setup: ALPHA: Basestar CHARLIE: Civilian Ship DELTA: Civilian Ship ECHO: Viper, Civilian Ship FOXTROT: Viper, Civilian Ship
3. Special Rule - Relentless Pursuit: Keep this card in play. If the fleet jumps before a civilian ship or basestar is destroyed, reshuffle this crisis into the deck.




Action Queue
=> @Falc Turn
 
Last edited:

Falc

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Sadly my cards are no good. Since I assume there's still no-one with a SP to spare for me to shoot Scar, I will:

No Movement
Action 1 - shoot Raider
Action 2 - shoot Raider
 

Eternaly_Lost

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You mean my turn?

Yes, that what I meant.
Sadly my cards are no good. Since I assume there's still no-one with a SP to spare for me to shoot Scar, I will:

No Movement
Action 1 - shoot Raider
Action 2 - shoot Raider

Normal raiders or Scar?
 
Turn 06 - Actions and Crisis

Eternaly_Lost

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Sadly my cards are no good. Since I assume there's still no-one with a SP to spare for me to shoot Scar, I will:

No Movement
Action 1 - shoot Raider
Action 2 - shoot Raider

Normal Raiders, I would have said 'shoot Scar' otherwise

Just making sure.

Roll are
6 Hit raider destroyed
4 hit raider destroyed

Crisis!
Code:
CRISIS: Terrorist Investigations 

Skill check: POL/LEA = 12 
PASS: Current player looks at 1 random Loyalty Card belonging to any player. 
6+: No Effect 
FAIL: -1 Morale 

POST CRISIS: Activate Heavies, +1 Jump Prep

Action Queue
=> @TheArchduke Play Cards
=> @Dexander Play Cards
=> @Kingepyon Play Cards
=> @glasszon Play Cards
=> @Falc Play Cards
=> GM resolve Crisis
 

Falc

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I can't help with these Skills. How is everyone else?

I ask because I might want to play a card before, if I'm pretty sure you guys can handle this...
 

TheArchduke

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Can help with about 2 weak here, not sure if it is worth it.