DISCARD CRISIS
PLAY Tactics-2 (Launch Scout) on Crisis deck
Roll is a 7. Crisis Card sent.
Action Queue
=> @Falc, keep or bury Crisis
=> GM post crisis
DISCARD CRISIS
PLAY Tactics-2 (Launch Scout) on Crisis deck
MOVE to Alpha
ACTION 1: play Tactics-1 (Launch Scout) on Crisis deck
DISCARD CRISIS
PLAY Tactics-2 (Launch Scout) on Crisis deck
Meh... Keep that. Could be worse.
CRISIS: Guilt By Collusion
Skill check: LEA/TAC = 9
PASS: The current player may choose a character to move to the Brig.
FAIL: -1 Morale
POST CRISIS: Activate Raiders, +1 Jump Prep
Do we think we can get to 13? If yes, I have a card I would like to play, but I need to play it before.
I have been informed of the same by the GM.
So forget what I said.
As for the check... both TAC cards I have are probably better kept. I'll help if it's really needed, but I'd rather not.
Furthermore, there's 2 cards in the DD, one of which is negative, one of which is positive. Can Archduke shed some light on whether it's going to end up helping or harming us?
Not even the usual 'big' or 'small'?
Secrecy Golden Rule When in doubt, players may make statements that are “polar opposites”. This means that players may say if they have a “high” or “low” strength card, but may not say that they have a “pretty high”, “kinda low” or even a “medium” strength card.
Top Card of the Deck There are times when players receive information about the top card of a deck (such as Destination or Crisis cards). Players may not share specific information about these cards, but may classify the card as being “bad” or “good.”