I don't really know either way, but it seems your OPG is a "use-it-or-lose-it" ability, where we either use it now, or run out of time to use it.
My OPG is horribly useless right now, though, as there aren't even unmanned vipers on the board, much less 6.
If I was XOed, my turn would involve moving civvies off the board, so if you guys deem a more useful turn from Falc, XO him.
Rule book page 25 said:Activating Vipers Although Galactica does have mounted weaponry, its real military strength lies in its squadrons of single-man fighters known as vipers. The main purpose of vipers is to defend the fleet, particularly civilian ships, from Cylon ships. Vipers are usually activated by using the “Command” location. When a player activates a viper, he must choose one of the following options:
• The player takes a viper from the Launch a Viper: “Reserves” and places it in one of the two space areas marked with the viper launch icon (see page 24).
• The player chooses a viper that is already in Move a Viper: a space area. He may move the viper to an adjacent space area. Note that vipers may not fly “over” Galactica; they may only move clockwise or counterclockwise “around” it, between directly adjacent space areas.
• The player chooses a viper and a Attack with a Viper: Cylon ship that are in the same space area. He then rolls one eight-sided die to resolve an attack following the rules under “Attacking” on page 24. Each viper may be activated any number of times during a player’s turn, but players may not activate ships that are being piloted by another player. Vipers without piloting tokens under them are referred to as unmanned vipers.
You don't need unmanned vipers on the board to activate them.
You can use your OPG to send a viper into space, have it move to Delta and escort away every single Civilian ship
Oh, in that case can Falc do something more impactful/necessary than that? If he can't, then that is probably the best play.
I can throw in a card of help as well.