We played a game once where the humans didn't get their first jump for 20 something turns (or 30?) it was a pretty big number.
It's good to have the no jump prep crisis cards when there are no cylons. Easier to pass, even if it slows us down initially.
It's good to have the no jump prep crisis cards when there are no cylons. Easier to pass, even if it slows us down initially.
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