The +1 Jump prep puts the humans at the -1 spot, meaning it doesn't matter what they roll for the FTL, they still have at least 1 pop. The raiders move into position to kill civvies, but don't actually attack.
This all means that it's a:
Human Victory
Glasszon reveals:
Keep Them Docile (Human Allegiance)
Reveal this card if the game is over and food is 4 or less.
Pressure their Leaders (Human Allegiance)
Reveal this card if the game is over and morale is 5 or less.
No Unnecessary Force (Cylon Allegiance)
Reveal this card if 5 or more distance has been traveled and no centurions are on the Boarding Party track.
Remove the Threat (Human Allegiance)
Reveal this card if the game is over and at least 4 vipers are damaged or destroyed.
Since he accomplished all of these
Cylon leader victory
Glasszon pulled 2 human allegiance cards right from the start of the game, so he was basically human. That hurt the Cylons quite a bit. That and the human ability to pull distance 3 destinations. That helped, too.
We had:
CRISIS: Raiders Inbound
CAG Chooses:
-1 Population and damage Galactica once.
OR
The CAG and the Admiral must each discard 3 Skill Cards.
POST CRISIS: Activate Heavies, NO JUMP PREP
CRISIS: Witch Hunt
Skill check: POL/LEA = 10
PASS: No Effect
6+: -1 Morale
FAIL: -1 Morale, current player chooses a character and moves him to Sickbay.
POST CRISIS: Activate Heavies, +1 Jump Prep
CRISIS: Appoint Head of Security
Admiral Chooses:
Return all undamaged vipers on the game board to the "Reserves." Then Admiral must discard 2 random Skill Cards.
OR
-1 Morale and damage Galactica once.
POST CRISIS: Launch Raiders, NO JUMP PREP
CRISIS: Secret Meetings
Current Player Chooses:
Skill check: POL/TAC/ENG = 9
PASS: No Effect
FAIL: -1 Morale
OR
The current player draws 1 Mutiny Card. Then he chooses a player to draw 1 Mutiny Card.
POST CRISIS: Activate Raiders, +1 JUMP PREP
CRISIS: Mysterious Message
Current Player Chooses:
Skill check: POL/ENG = 9
PASS: The current player may search the Destiny Deck and choose 2 cards to discard. Then reshuffle the Destiny Deck.
FAIL: Launch Raiders, Launch Nukes
OR
Launch Nukes
POST CRISIS: Activate Raiders, +1 Jump Prep
CRISIS: Legendary Discovery
Skill check: TAC/PIL = 14
PASS: +1 Distance
FAIL: -1 Food and destroy 1 raptor.
POST CRISIS: Activate Heavies, NO JUMP PREP
As the next 6 crisis cards.
The 2 super crisis cards floating around were:
SUPER CRISIS: Demand Peace Manifesto
Admiral Chooses:
-1 Morale and damage Galatica twice
OR
President and Admiral discard their hand of Skill Cards
SUPER CRISIS: Psychological Warfare
President Chooses:
-1 Morale and each player discards 2 Skill Cards and draws 2 Treachery Cards
OR
Each revealed Cylon player draws 2 Treachery Cards. Then discard the entire Destiny Deck and build a new one consisting of only 6 Treachery Cards
Both of which weren't bad, but weren't the game enders like the Cylons needed.
That was a long game, partially because near the end there I could only check updates like twice a day.